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Rengar General Guide by QJunge

Assassin [6.12] A Serious Jungle AP Rengar Guide

Assassin [6.12] A Serious Jungle AP Rengar Guide

Updated on June 26, 2016
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League of Legends Build Guide Author QJunge Build Guide By QJunge 19,009 Views 0 Comments
19,009 Views 0 Comments League of Legends Build Guide Author QJunge Rengar Build Guide By QJunge Updated on June 26, 2016
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Introduction

Welcome

Hey everybody :-), I'm QJunge, and this is an AP Rengar Jungle Guide. I worked hard to make this guide the best I could, and I would appreciate any and all feedback that you guys may provide. It's incredible if you one-shoot a carry of your enemies and they're crying. I hope you enjoy it, try it out and leave comments please :)

The guide isn't complete. I will work on it.


Table of Content
  1. Pros & Cons: what are the positive and negative aspects playing Rengar?
  2. Champion Abilities: how does Rengar work?
  3. Masteries, Runes & Summoner Spells: why choose this one?
  4. Core Items: which items makes the build strong?
  5. Other Items: why use which items?
  6. Combos & Calculations: what things you have to note?
  7. Summary: short summary to Rengar
  8. Change Log
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Pros & Cons



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Champion Abilities



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Masteries, Runes & Summoner Spells


Masteries
I think this is the best choice.

Explanations: Sorcery, Double Edged Sword and Oppressor increase your W Battle Roar damage. You could use Natural Talent , but with Vampirism , you have more sustain and the bonus stats, you get are way too low. Savagery helps you in the jungle, and Assassin and Merciless are a must-have for assassins (like AP Rengar). Dangerous Game can rescue your life sometimes, Bandit isn't worth anyway. Precision and Thunderlord's Decree give you a bit extra-damage, what you will need, killing enemies ^^


Runes

Runes

Domination
Electrocute
Predator
Fleet Footwork
Dark Harvest

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Core Items



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Other Items


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Combos & Calculations


One-Shoot-Combo
The One-Shoot-Combo just works in the late game or if you are strong ahead. It's just simple. Gather free ferocity stacks. If you're victim is near, activate your Q Savagery, twice your W Battle Roar and your E Bola Strike. It works with 4 stacks too, but the point is, that if you're activate your modified W first, you have a little delay. In lower elo it makes no difference, but higher it could be a problem, if you get instantly stunned.

For Example: We have Full Build at Level 18 (the first one), one infernal drake, no potion and killed 4 different champions. Then we have 15 (Runes) + 60 (Jungle Item) + 80 (Lich Bane) + 60 (Protobelt) + 120 (Rabadons) + 80 (Void Staff) = 415 AP without bonueses. We have to add masteries and the Item's passives.

Calculation: 415 AP * (1 + 0,35 (Rabadons) + 0,08 (Drake)) = 593,45 AP

We want to One-Shoot an ADC like Ezreal. If he build no defensive Item he has normally 30 + 12,06 (Runes) = 42,06 Magic Resistance, 84,88 + 9 (Runes) = 93,88 Armor and 1924 HP at Level 18. Now we substract our Penetration it makes (42,06 * 0,65 ( Void Staff)) - 15 ( Sorcerer's Shoes - 8,4 ( Precision) - 6,58 (Runes) = -2,641 Magic Resistance. So let's say, we do with magic damage true damage. For armor it's about 93,88 - 8,4 = 85,5 Armor (53,9% Reduction).

Let's see how much damage we make with a Q, 2 x W, E combo. (we have 3 Ferocity-Stacks)
  1. Q Savagery: 120 (Base AD with Drake at Level 18) + (150 + 0,2 * 120) = 294 physical damage and 0,75 * 111 + 0,5 * 593,5 ( Lich Bane) = 380 magical damage. Now we need the masteries bonuses: and come to 294 * 1,09 = 320,5 physical and 380 * 1,09 = 414,2magical damage. We need to subtract the reduction and get 320,5 * 0,461 + 414,2 = 562.
  2. W Battle Roar: (170 + 0,8 * 593,5) * 1,11 = 715 magical damage, and additional the Echo-effect: (60 + 0,1 * 593,5) * 1,09 = 130 magical damage. In addition: 715 + 130 = 845
  3. W with Ferocity Bonus Battle Roar: (240 + 0,8 * 593,5) * 1,16 (additional 5% because of merciless) = 829 magical damage, and it procs thunderlord with (180 + 0,3 * 9 + 0,1 * 593,5) * 1,14 = 276 magical damage. We get 829 + 276 = 1105

    Now we can add up the summands and come to about 545 + 800 + 1047 = 2512 damage. We could activate additional Hextech Rocketbelt (it would makes atleast (150 + 0,35 * 593,5) * 1,09 = 390 damage) and your E Bola Strike ((250 + 0,7 * 9) * 1,11 * 0,461 = 131).

Okay. Ezreal is dead. Another point is, that Rengar's W makes AoE-damage, that's why it's better, if you join teamfights after you're teammates or a tank engages, so you make quite a lot of damage around you. It's just an example, sometimes it's harder (if they build some MR) and sometimes easier (for Example a lot of Lucian's play with AS Runes instead of MR-Runes). And if you switch your Jungle-Item and your Boots, you have a bit more AP.

Nightblue3
He is a challenger, who is maining jungle and playing sometimes this weird, but effective build, for example:
You can learn a lot!
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Summary


in work

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Change Log

  • Patch 6.12: Build added
  • added Combos & Calculations
  • added Runes & Masteries Explanations


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