Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Welcome to my Ezreal Guide!
Ezreal is very mobile, and has high early damage. I think it's funniest AD Carry.
Proscantseme cantseme - High Early Damage with Mystic Shot - Easy Escape with Arcane Shift - So funny! - Best AD Carry when mastered. - Ultimate's range is unlimited. |
Conscantseme cantseme - Full skillshots. - Hard to Master. - Useless W when you're AD. cantseeme cantseeme cantseeme |
Flash is the best Summoner Spell by far, no questions.
|
Heal is necessity for a AD Carry.
|
Barrier can't save your support & can't give you speed so don't take it.
|
You can take Exhaust but you can easily catch your oppenent by Arcane Shift so I don't
|
Thunderlord's Decree
or
Fervor of Battle
??
Currently, Thunderlord's Decree 's cooldown is 15 seconds and damage is about 200 & Fervor of Battle 's is 114 without any cooldown so go for Fervor of Battle
Currently, Thunderlord's Decree 's cooldown is 15 seconds and damage is about 200 & Fervor of Battle 's is 114 without any cooldown so go for Fervor of Battle
Your Q( Mystic Shot) is auto-attack reset. If there are 2 minions that have just 50 HP, q at one, and auto-attack at another.
Your Q( Mystic Shot) 's range is 1150 so you can easily farm behind.
Your Q( Mystic Shot) 's range is 1150 so you can easily farm behind.
Each enemy hit with one of your abilities grants you a stack of attack speed up to 5.
cantseemeagain
Your main spell. 6/5.5/5/4.5/4 seconds cooldown. If it strikes an enemy unit, all cooldown are reduced by
cantseemeagain
A new flash every 19/17.5/16/14.5/13 seconds + deals 75/125/175/225/275 damage.
cantseemeagain
Unlimited range. Deals 350/500/650 damage on hit. However, it deals 10% less damage for each
cantseemeagain
Your main spell. 6/5.5/5/4.5/4 seconds cooldown. If it strikes an enemy unit, all cooldown are reduced by
1.5 seconds.
Forget this spell, we're not gonna use it.cantseemeagain
A new flash every 19/17.5/16/14.5/13 seconds + deals 75/125/175/225/275 damage.
cantseemeagain
Unlimited range. Deals 350/500/650 damage on hit. However, it deals 10% less damage for each
additional unit it hits (30% minimum damage).
You must be logged in to comment. Please login or register.