This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Alistar
Alistar, the perfect support to get to you and get you good. His W-Q combo is not something you wanna mess with, if im banning, he is my top priority. If all luck goes against you, try and survive laningphase and make smart ults where he has a hard time reaching you.
Hi!
Hello
I'm Dazz HD, and im here to try a give another approach on how to play MF, with my personal favorite build. This is my first guide on Mobafire, so im looking for feedback!
I'm currently Plat 4/IV, and i have fallen in love with the turn around ultimate MF has, and her ability to carry games. I've played since season 1 and been waggling through champs to play and carry with. If mastered, she can be a dominant lane bully, and a great teamfighter.
MF is a champ that rewards you for knowing how to play her correctly.On your journey with MF you will experience that you will make greater Ult calls, when to Q bully your lane opponent, get a understanding of her Mana pool, and a whole lot more like positioning, wave control.
HEALTH. 530 – 1975
ATTACK DAMAGE. 46 – 63
HEALTH REGEN. 6.19 – 17.2
ATTACK SPEED. 0.656 (+ 0 – 51%)
MANA. 326 – 921
ARMOR. 24 – 75
MANA REGEN. 8.04 – 19.1
MAGIC RESIST. 30
RANGED. 550
MOVE. SPEED. 325
Whenever Miss Fortune attacks an enemy unit that was not the target of her previous basic attack, she will deal 50 - 100 (based on level)% AD bonus physical damage to them, halved to 25 - 50 (based on level)% AD versus minions.
Good to know info:
-The bonus damage applies life steal.
- Banshee's VeilSpell shield will not block the mark.
-It will trigger on turrets.
-With Runaan's Hurricane Love Tap only applies to the target affected by Miss Fortune's primary basic attack.
RANGE: 650 / 500 COST: 43 / 46 / 49 / 52 / 55 MANA COOLDOWN: 7 / 6 / 5 / 4 / 3
ACTIVE: Miss Fortune fires a shot at a target unit, which then bounces to hit another unit behind it, dealing physical damage to the first target and increased physical damage to the second, applying on-hit effects to both.
Double Up's second shot prioritizes units directly behind the primary target, especially enemy champions marked by prior to the ability being cast. If the first target is killed, the second hit will deal 50% increased damage.
FIRST TARGET PHYSICAL DAMAGE: 20 / 35 / 50 / 65 / 80 (+ 85% AD) (+ 35% AP)
SECOND TARGET PHYSICAL DAMAGE: 40 / 70 / 100 / 130 / 160 (+ 100% AD) (+ 50% AP)
COST: 30 MANA COOLDOWN: 12
PASSIVE: Miss Fortune gains 25 bonus movement speed if she has not taken damage in the last 5 seconds, excluding damage over time. This bonus is increased to a greater amount after another 5 seconds.
ACTIVE: Miss Fortune gains bonus attack speed for 4 seconds and brings Strut's passive effect to full power.
MAXIMUM BONUS MOVEMENT SPEED: 60 / 70 / 80 / 90 / 100
BONUS ATTACK SPEED: 40 / 55 / 70 / 85 / 100%
Marking a new target with reduces Strut's cooldown by 2
RANGE: 1000 / 200 COST: 80 MANA COOLDOWN: 14 / 13 / 12 / 11 / 10
ACTIVE: Miss Fortune rains down hundreds of bullets onto the target area for 2 seconds, slowing and dealing magic damage every 0.25 seconds to units within the area.
MAGIC DAMAGE PER TICK: 10 / 14.375 / 18.75 / 23.125 / 27.5 (+ 10% AP)
SLOW: 28 / 36 / 44 / 52 / 60%
RANGE: 1400 COST: 100 MANA COOLDOWN: 120 / 110 / 100
ACTIVE: Miss Fortune channels for 3 seconds, firing several waves of bullets over the duration, each dealing 75% AD (+ 20% AP) physical damage.
Each wave can Critical strike, dealing 20% × (1 + bonus critical damage) bonus damage.
TOTAL WAVES: 12 / 14 / 16
Runes
Runes
Where my build most likely differs from others, is my go to rune page on MF.
Where as many people pref. the atck speed runes, i'm actually favoring armorpen runes more, i do this because it scale into my Passiv aa, and my Q dmg and ult. I like to play MF and bring up the full bully potentional, and i feel like these runes gives me just that.
It allows me to melt down enemies and carry teamfights.
But if you pref. the atck speed runes more, then those works too, and you should ofc. take what you are comfortable with
Now, if you look at other guides you might see something different, and that's because i max E before W, i do this because my E(60% slow) plus my ult combo is the perfect kill the whole enemy team combo, i also dislike to max W when you already rush ghostblade, i think its overkil on the MS/atck spd. when you already outscale with lvl 1 w + ghostblade.
For me the W full potentional is late game(where i max it) because you roam a lot more around the map.
You must be logged in to comment. Please login or register.