This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction
Jungle Akali is an off meta pick (but I think it is sometimes done in higher Elo ranks) and requires good runes to actually be able to do it right. My item build is still for an AP Akali that rushes
So now, let's start understanding this champion more.
A decent passive that gives you more damage per 6 AP and a stronger Spell Vamp per 6 AD. This passive just makes Akali stay in the map all the time without backing to the base unless to buy items.
Q -
The first maxed out skill as it is your main damage output against champions. You can take this as your first skill IF you will start in the Blue Side of the map.
W -
This can be used as an escape, a slow for running champions or be invisible while waiting for your skill's cooldown. The downside of this is that you can be hit by an AOE skill while inside and be seen by Vision Ward. This skill also gives you vision where the shroud is.
E -
I usually take it first because of it's AOE and lower cooldown than your Q. I take it two levels (sometimes three depends on how long you want to stay in jungle) then leave it right there.
R -
This is what makes you an assassin. Can be used always in all ways possible. Chasing, Gank, Escape and a gap closer if used correctly. Akali is in her most vulnerable without her Ult so use it wisely.
Runes
I prefer Attack Speed Quintessence/ Marks because I find it hard to farm without attack speed and besides that attack speed will probably help you in pushing towers and to proc that
Scaling AP vs Flat AP/ Magic Penetration
I go for Scaling APs because at level 8, it already out-scales Flat APs and besides you will probably be staying most of the time in the Jungle clearing camps pre-6. Magic Penetration is a NO because of your passive
ALTERNATIVES
Runes
It will give you better sustain in clearing camps but not always recommended because Akali is better of with damage. And not very useful against AP Champions.
![]() |
Fury makes you more viable in the jungle but Sorcery is always good since you already have Attack Speed Quints and Marks. It's more of your personal preference. Expose Weakness is a no for Vampirism stacks with the lifesteal from |
Oppressor isn't that good for Akali because your only movement impairment skill is your
![]() |
Savagery helps you clear camps faster. 3% MS provided by Wanderer isn't that much anyway. You don't have mana so Meditation is out of choice. You probably will be jungling not laning with the minions so Bandit is a no go besides why will you use that if you can last hit instead if ever you got into a lane? |
You don't need the CDR on Intelligence much because your skills already have low cooldowns and your
Thunderlord's Decree has just the best effect among all these three and it is arguably the best keystone mastery there is. Stormraider's Surge may help you in chasing/ escaping but it doesn't help that much in duels/ clash since you have your
vs.
vs.
Which is better?The way I pick my Jungle item is entirely depending on the match up and play style. If I tend to be more aggressive early and ganks lanes more often, I will probably pick
| Blue Side | Red Side |
|
|
|
|
|
|
|
|
|
I prefer to start at the Red Side with the Ancient Krugs. The Smite Bonus of this Monster is very useful especially against the Red Brambleback and the Rift Scuttler.
My usual path is: Ancient Krugs (Smite) ---
If you just got that feeling you wanted to start somewhere else or you just got invaded in the Red Side, here is an alternative route starting from the Blue Side.
I don't prefer the Blue Side start since it really is harder to start there and the smite bonus from the camps there aren't that big help in clearing camps.
Combo:
Skill Combo:
Q
I usually do this combo to catch enemy champions off guard. This covers a very long distance and if used correctly, be able to settle a kill.
I do this mostly in camps with terrain in my front and my wards are on cooldown. Simply put the shroud in the camp the use your Shadow Dance to get to there.






You must be logged in to comment. Please login or register.