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Choose Champion Build:
-
Support Urgot
-
ADC Urgod
-
Urtop
-
Jungle Throwgot
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Yasuo
For obvious windwall reasons. It blocks everything from your Q to your E, and your autoattacks. W does little to block his damage and ult is the only thing useful to kill him in teamfights.
Ideal
Strong
Ok
Low
None
Least played, least known counters.
I've almost gotten 2 pentas now because no one aims for urgot first in a teamfight, moreso if you're the support. Their mistake. Late game your





Most consider him a troll pick but fug them.
I generally prefer urgot adc since he is tankier than most others and still allows him to go full damage. If playing support or top more items go towards tankiness and utility.
Thanks to the
Ancient Coin buff in 7.13, Not only does it give 40 gold after upgrading to nomad medallion (which is a crazy amount btw) it also drops % MANA. The one thing urgot needs most, and it now drops from creeps. This means free tear charge, free harass, and more sustainability.
Most other supports can't even deal with you. Other than lets say thresh or leona, tanks that have engage. He counters almost every poke support, heal support (
Soraka,
Sona,
Zyra) etc. And forces ADCs out of lane. Take Ignite to counter their heal and lifesteal, doing damage as well. Take exhaust for champions with burst to keep your ADC alive. (e.g.
Zed,
Fizz,
Gangplank)
When it comes to final support item between Talisman of Ascension or Eye of the Oasis I normally go for talisman. It gives armour, movement speed near towers and its active lets your team engage or disengage if caught or catching someone.

Most other supports can't even deal with you. Other than lets say thresh or leona, tanks that have engage. He counters almost every poke support, heal support (






When it comes to final support item between Talisman of Ascension or Eye of the Oasis I normally go for talisman. It gives armour, movement speed near towers and its active lets your team engage or disengage if caught or catching someone.
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