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Recommended Items
Runes: Comet Runes
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Bard
Bard excels at damage, all in's and roaming, and he does all of these better than us. This lane is tricky to say the least. Communication with your team is the key, grab up lots of vision and focus objectives.

Welcome Everyone!

My name is Randy, and this is my guide to


The support role is the most underestimated role in League; especially in lower ELO. Support is by far the coolest position in League of Legends; you're basically a Super Hero. With the right mechanics and decision making, you can make your team immortal; unstoppable. Isn't that awesome!?



Pros and Cons

Pros
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+ High mobility + Lots of CC + Great out-play potential + Amazing disengage + Scales well + Easy to play |
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Cons
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- Squishy - Easy to misuse Ult - Safe play style - Hard to master - Lower Damage - Needs team to perform |
Being a squishy champion, ![]() ![]() |

Runes

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Summoner Spells

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Abilities

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Tailwind (Passive): The extra movement speed from your passive is amazing for bringing your team to objectives such as ![]() ![]() |
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Howling gale (Q): ![]() ![]() ![]() |
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Zephyr (W): ![]() ![]() ![]() ![]() |
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Eye of the Storm (E): ![]() ![]() |
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Monsoon (R): ![]() |

Items

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Upgrading to ![]() ![]() |
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What's better than cross-map supporting? ![]() ![]() ![]() |
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Deeper Analysis


Team Fights

Team fights are where we excel the most. After all, what's more fun than making the difference in a critical team fight? During team fights, you have a lot to identify about the situation before you can make good decisions. Now let's start off by thinking defensive:
Defensive Team Fighting
- Who are your carries?
When I say, "carry", I am referring to the person who is most critical to the success of the fight. This is NOT always your ADC. You need to identify your win condition. Who's doing the best? Who is dealing the most DPS? Is anyone's kit detrimental to winning the team fight? This could even be the front-line tank, if they are being focused.
- Who are their biggest threats?
Their biggest threat is not always the champion with the highest KDA. Who's the biggest threat to your win condition? What can you do to counter-play them? For an example: TheirVayne may be 12/1/2, but you may want to lock down their
Soraka first, since she will be an easier target and keeps
Vayne very healthy.
- Do you see all of them?
Where could they be? Where could we ward to give our team the BEST overall advantage to win the team fight? Fighting with limited information is like playing a game of Chess in the dark. Give you and your team the most information possible before engaging in any fights. We areJanna, we have a more than normal control over when our team engages.
- Who has the focus in the team fight?
Often, it can be beneficial toEye of the Storm your front line. Your shield will get more value on a target with more Armor and Magic Resist, giving your carries more time to launch their DPS. Always look to see the flow of the fight. Do not waste your
Eye of the Storm where it wont be used, or blow precious CC where it is not needed.
Who you shield and who you peel off will mean a great deal to the outcome of the team fight. keep in mind certain character's ultimates, especially AOE CC Wombo Champions like




Offensive Team Fighting
- What are you fighting over?
What are you gaining from this fight beyond kills? What's next on the agenda? Inhibitors/Towers/Baron/Dragon? Have you communicated this with your team? Fighting without a secondary goal is still beneficial when you come out on top, but is wasted potential; a high risk low reward scenario. We are looking to steamroll.
- Are target objectives well warded?
As a support it is your duty to have any contested objectives warded as best as you can. This however, does not mean to suicide ward into their team. If you are the only one by the objective being contested, a simple ward over the wall will do. Warding is a TEAM ACTIVITY, so always have wards ready to go when you are roaming with the squad. Back often in the mid to late game.
- When to engage?
What?Janna Engage? Yes. If your map is well warded, you should always look to start fights that are disadvantageous to the enemy team. You should know when the enemy team is out numbered.
Zephyr and
Howling Gale are great tools to catch an enemy out and secure an objective.
- We just aced their team, what objective should we push?
If you aced their team, the most notable objectives you should be striving for areInhibitor>
Turret>
baron>
dragon. In certain situations this order will change. Basically Tower's and Inhibitors are the hardest objectives to secure. Most likely you will be able to secure a
dragon or
baron afterwards anyway.

Laning Phase

Laning phase is the most important section of the game for

Poking
Level 1,



It's important to note how much your abilities do damage wise. You always want to be looking for chances to poke and get stacks for your

Trading
Trading will determine who gains lane dominance, or: Lane Priority. Your job is to trade with your ADC to make sure you don't get bullied out of lane.



If you do not know your ADC, you should look to defensively trade while you get a feel for them in lane. This means you trade damage when the enemy lane goes to poke your carry. Choosing to trade offensively (when you get poked) may lead to you being left in the dust by a solo queue ADC. So in that instance just disengage by either walking away or laying down a

Zoning
When you successfully Poke and Trade the enemy bot lane, but do not finish them off, you have the opportunity to Zone them. Zoning is done by being close enough to them that they cannot reach their Creeps without evoking your wrath. They are basically stuck in a worse situation than dying.
They have to give up Creeps and are in danger of dying either to a catch by you or a backdoor gank from your Jungler. Zoning can EASILY lead to a greater Gold Deficit than simply killing the enemy laners. Push this advantage as much as you can while it lasts, the further you get ahead the better.

Warding

Warding is one of the most important things you can do for you your team. What's better than peeling a jungle flawlessly and getting away from a gank? Not getting ganked in the first place (well maybe the first one's a little cooler). You give your lane opponents no mercy to your ADC's farming onslaught! Here is a few good examples of where to ward during lanning phase:
Red Circles:

Green Circles:

Bottom Side Map

[*] Tri-Bush is an excellent place to control to keep them from knowing when your Jungle is coming to gank. Successful bottom lane ganks lead to



[*] The bush up by middle is a HOT SPOT. This not only gives you limited vision on

[*] Warding next to their Blue Buff will be a fairly short-lived


[*] Both bushes in bot lane are great to ward with either your


[*] Green warding your Tri-Bush is a lack-luster move, but better than nothing. It's better to use a

[*] Keep vision on


[*] Warding the Tri-Bush next to their tower will give limited insight on where the jungle is as well as counter some ganks from champions like




Top Side Map

[*] Again, Tri-Bush is an amazing place to ward. Unfortunately your

[*] The bush up by middle is still a HOT SPOT. We are warding here for all of the reasons stated before. Ask your mid laner if they can ward this location.
[*]




[*] Both bushes in bot lane are still great to ward with either your


[*] Green warding your Tri-Bush is a way better move on Top Side. You should be looking to clear their

[*] Keep vision on

[*] You want to keep the Tri-Bush next to your tower warded for the same reasons you want your Blue Buff with a


Summary

Well, that pretty much sums it up. I bid you well on your

Thank you so much for taking the time out to read through my

One more thing. If you guys are interested in making your own guides on your favorite champions, it's a MUST to read Jhoijhoi's Making a Guide walk through. I was brand new to Mobafire's guide creation and HTML coding alike. Jhoijhoi's guide is what inspired me to make my own, I could not have made this guide without them!

Change Log

Season 9
9.20
- Runes updated for the current season
- Items updated for the current season
- Champion match-ups added
- Ability information updated
- Summoner Spells updated
- Pros/Cons and TOC polished
Season 7
7.12
- Item order and options changed to reflect buffs to


- Description updates for support items changed in Patch 7.12
- Color Legend added
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