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Recommended Items
Runes:
Resolve
Sorcery
Spells:
Exhaust
Flash
Items
Ability Order
Living Forge (PASSIVE)
Ornn Passive Ability
Introduction
Here is proof that




Ornn Advantages
Two AoE Slows with


Two AoE Knockups with




A single target knockup if you attack an enemy with the Brittle debuff.
Can purchase items from anywhere on the map with his passive

Late game with 40% CDR and 15% from


Ornn Disadvantages
Can struggle for the first few levels against heavy poke, such as


Ideally needs to be paired with an AD that can handle themselves in lane.



Takes a bit of practise to get used to combo interactions. (such as


Resolve
After many games testing,
Aftershock comes out on top. Will provide Armour and Magic Resist on a fairly low cooldown. The extra damage is a minimal but can help. Beware that
Volcanic Rupture pillar will trigger
Aftershock if they are 'knocked up' by it.
Grasp of the Undying is better for top
Ornn as you will likely be able to land more auto hits on enemy champions (don't forget you need to be in combat for 4s to even start the proc to come off).
Font of Life isn't a tremendous talent, but can provide a tiny amount of regen for your ad and teammates later on in the game.
Conditioning Highly recommend this talent over the 2 flat base increases. Once you hit the 10 minute mark you will notice the increase of tankyness and it scales decently throughout the game.
Second Wind Provides more lane sustains and regens a little during teamfights. It seems
Revitalize only applies to other targets, not yourself. So
Bellows Breath will not see any increase from this.
Sorcery
The Ultimate Hat this is partly why playing
Ornn is such as pleasure mid/late game. His ultimate comes down to 30 seconds, with 40% CDR,
The Ultimate Hat at 15% and when you are level 16. Truly amazing.
Transcendence is my favourite second option, bringing you to 40% CDR quicker, however
Celerity is a perfectly fine substitute as 4% movement speed is nothing to snub at.
After many games testing,










Sorcery




















As long as you have enough health and mana you can stay in lane, craft your items and carry on as normal, gaining a slow lead over your opponent until they finally purchase their own items. If you forge a

As support


Another part of



























At level 11, with 40% CDR with


Relic Shield
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![]() Upgrade to Targon's Brace during the laning phase for more gold and health regen and midgame. Being able to upgrade to Targon's Brace allows you to complete the 500 gold quest quicker and is required to be able to unlock wards. |
Zeke's Convergence
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Abyssal Mask
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Ninja Tabi
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Locket of the Iron Solari
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Frozen Heart
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Randuin's Omen
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The first few levels will be the hardest, if you are able to, try and help your ADC get to level 2 before the enemy. If against a heavy poke botlane, such as
Ashe +
Sona you will need to wait until level 6 before you can compete. Against more standard bot lanes you will be able to engage around level 3 to 4 with your
Volcanic Rupture +
Searing Charge combo. Make sure to communicate this with your team, as most laners still don't know how to play against
Ornn in the bot lane.
Feel free to use
Bellows Breath as a self-shield to mitigate poke damage.
Make sure to buy a
Rejuvenation Bead when you have 150g towards Targon's Brace to help give you a little more sustain.
If you need mana in-lane and have yet to buy one, get a
Sapphire Crystal. It will juice up your mana bar! You will likely want to complete this item into
Glacial Shroud to get the extra lane sustain and CDR.
Remember to take eat the river berries whenever you can to stop having to go back to the fountain.





Feel free to use

Make sure to buy a

If you need mana in-lane and have yet to buy one, get a


Remember to take eat the river berries whenever you can to stop having to go back to the fountain.
Depending on how your team is built, will require you to take a different role. If you are the only tank on the team, you should be the one looking to engage and setting up teamfights with
Call of the Forge God. If assassins are flanking in, try and protect your ADC as best you can with
Searing Charge Combos.
If you are ahead you will find yourself very tanky and able to even melt tanks, but try not to be overconfident by yourself, as if you are CC'd and unable to use
Bellows Breath you can end up being a bit squishy.


If you are ahead you will find yourself very tanky and able to even melt tanks, but try not to be overconfident by yourself, as if you are CC'd and unable to use

Thanks for reading my
Ornn guide, I hope you give it a try in ranked and I wish you the best of luck! For more guides and fun videos please visit my stream or my Youtube Channel
Fun videos:

Fun videos:
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