Items are easy to decide, early game pressure with lethality. We work well with Duskblade with our R because we're gone for a second, yeah, it only has to be a second to get that bonus extra damage. Boots are boots. You like always get them. It's pretty easy to decide. Merc Tread's against a lot of CC. Ninja Tabi's vs a team that does a lot of AA (Auto Attack) damage. Go Boots of Mobility to go snowball the game. Hew, finally ended the part about boots. Youmuu's next? This is easy to explain. Gives you lethality, 20 of it, and also gives you more mobility. Plus 10% extra CDR. AMAZING ITEM. Worth it. Black Cleaver is another one that I shouldn't have to explain, but I am going to explain anyways. Take it for tankiness, yes, you don't want to get one shotted. Reduces armor plus some movement speed when you auto attack. Gotta go fast. Edge of Night is another defensive item. A spell shield is what it is. Lethality is given to you too whenever it's already good. Thumbs up to this. The last item, what was it again, oh yeah, Lord Dominik's Regard. Shreds tanks, take it. You already do enough burst to one shot the enemy adc, so why not destroy the tanks afterwards. Nah, you might die. I was just kidding, try it if you know you can do it, though don't if your not sure or if you know they're stronger. Unless it's like a 1v2+ and you can do it. Wrath is really the only elixir that you can take since you are an assassin, a high physical damage dealer one. So yeah, go for the one shot.
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