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Zed Build Guide by memeetme

Middle [7.23] Mastering the Shadows (WIP)

Middle [7.23] Mastering the Shadows (WIP)

Updated on November 25, 2017
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League of Legends Build Guide Author memeetme Build Guide By memeetme 5,342 Views 0 Comments
5,342 Views 0 Comments League of Legends Build Guide Author memeetme Zed Build Guide By memeetme Updated on November 25, 2017
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Introduction

Well, choosing Zed to make a guide about, feels weird. I know he's hard, so listening to this will make no sense or if you've never played him before, you would look at a guide. Or not. So moving on, wait, did I just say that he was hard. He is hard in like high elo because they sidestep and do all those things, though in low elo they wouldn't try, well most of them I have seen in my experiences. So, literally in low elo, he isn't really hard there. Now, I can finally move on.


Hello
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Runes

Electrocute so that trading will be so much easier. Land your W > E > Q (Plus Shadow) procs it. Sudden impact can be proced twice Zed's full combo including his R and stuff. Easy procs, easy procs. Just teleport to your shadow and it procs, wait again after four seconds to proc again. Boom, two procs. Eyeball Collection is really good to get damage and all that good stuff. 18 extra AD in the end actually, not so bad. Ravenous Hunter or Relentless Hunter, it really doesn't matter. On for roam and one for sustain. I would personally choose sustain to stay in lane longer, even if it is just a bit longer of time. BTW, can only heal from abilities damage. Time to go to the Precision tree, hmmm. Triumph is actually really, really life saving. It might seem good to you, but it is good. Though, to almost everybody it looks good. Coup de Grace is good because we have burst that can get them down below 40% health. Just auto attack with your passive plus the Coup de Grace thing. It HURTS.
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Items

Items are easy to decide, early game pressure with lethality. We work well with Duskblade with our R because we're gone for a second, yeah, it only has to be a second to get that bonus extra damage. Boots are boots. You like always get them. It's pretty easy to decide. Merc Tread's against a lot of CC. Ninja Tabi's vs a team that does a lot of AA (Auto Attack) damage. Go Boots of Mobility to go snowball the game. Hew, finally ended the part about boots. Youmuu's next? This is easy to explain. Gives you lethality, 20 of it, and also gives you more mobility. Plus 10% extra CDR. AMAZING ITEM. Worth it. Black Cleaver is another one that I shouldn't have to explain, but I am going to explain anyways. Take it for tankiness, yes, you don't want to get one shotted. Reduces armor plus some movement speed when you auto attack. Gotta go fast. Edge of Night is another defensive item. A spell shield is what it is. Lethality is given to you too whenever it's already good. Thumbs up to this. The last item, what was it again, oh yeah, Lord Dominik's Regard. Shreds tanks, take it. You already do enough burst to one shot the enemy adc, so why not destroy the tanks afterwards. Nah, you might die. I was just kidding, try it if you know you can do it, though don't if your not sure or if you know they're stronger. Unless it's like a 1v2+ and you can do it. Wrath is really the only elixir that you can take since you are an assassin, a high physical damage dealer one. So yeah, go for the one shot.
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Skill Sequence

Easy. Gonna explain this in a few sentences, maybe one. Max Q for damage, main damage dealer thing, max E for a slow so that you can Q them, plus it also gives you damage. I need to take a breath. W is for damage really, since it can only really copy you when you use an ability. E and Q copycat shadow for Zed. That's why it is really only for damage. Upgrade R when you can because it does damage also. Yeah, everything in his kit is for damage, including his passive.
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Spells

Not much here. Flash is flash. Don't replace it, too good for that. Ignite is for the one shots and also can be used in his combos. Not really seeing something different except when you exchange Ignite for TP. You would really only take TP against like, uhhh, not a good explainer, so, kind of stuck of what to say. *Changing subjects* Moving on to the next chapter. Here's a real answer, so you never take TP in mid lane. Next Chapter:
⬇️(Down there)
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Summary

Really mobile, high burst damage champion and does a lot of AA damage. Really good for people who like annoying the enemy ADC until they rage quit because we keep of killer her/him over and over again. Well, that's what you should be doing unless there is someone on their team that is stronger than the ADC. Well, it has to not be tanky to really try one shotting them unless we're super, super fed.
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Change Log

|11/25/17| - [7.23] - (Just created) - (WIP)
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League of Legends Build Guide Author memeetme
memeetme Zed Guide
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[7.23] Mastering the Shadows (WIP)

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