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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
Introdcution
Hello and welcome to my



Pros
+ Nice early game poke + Lots of peel for your carries + Many types of hard cc + Versatile champion + Decent AP scaling ![]() ![]() ![]() ![]() ![]() |
Cons
- Naturally Squishy - Early mana problems - Depends on teammates - Poke is easy to sustain - No hard engage, cc is basically only for peeling Obviously ![]() ![]() |
You probably know what the abilities of
Lulu are, but still I want to give you some more detailed information about it.

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Like with almost every champion, you want to level up your ultimate ![]() The first basic ability you want to max out is ![]() Second you want to max ![]() The last ability to max out at level 18 is ![]() |
Cunning Tree
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[*] Keystone:



Resolve Tree
[*] I pick


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[http://www.mobafire.com/league-of-legends/rune-page-planner#&rune=338:3-263:9-297:9-278:9]
These are the runes of my choice and let me tell you why.
These are the runes of my choice and let me tell you why.
Greater Quintessence of Ability Power: The flat AP it gives makes your poke early game just that little more sticky. The AP scaling of
Glitterlance means the 15 extra AP makes your Q does ~12 damage more. Also it makes your autoattacks hurt a little more because of your passive And of course your shield will also be a bit better. This all results into better trading in the first few levels.
Greater Mark of Armor: The armor is quite useful on any support and so on
Lulu as well. It reduces the damage you receive from the enemy adc. You don't really need the magic penetration since shielding with lulu will become more important than actually dealing damage.
Greater Seal of Scaling Health: The extra health you get is nice and since you don't need more offensive runes than the flat AP, you will be more tanky in lane. 10 hp at level 1 doesn't seem like that big of a deal, but having ~200 @ level 18 certainly is.
Greater Glyph of Magic Resist: The flat MR is good since you're often up against ap poke suppports like
Zyra or
Karma. The Magic Resist decreases the damage of their spells and makes trading a bit more worthwhile.
I want to remind you that for both the Glyphs and marks you can also choose to take scaling runes, but I feel that the flat resistances you get are more useful since you are easy to kill early.
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This is my favorite build from sightstone item on ![]() ![]() ![]() |
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Another great support item for ![]() ![]() ![]() |
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Some Extra Magic resistance and mana regen combined with an activatable cleanse makes this a good item for ![]() Just press a button and tadaa, the stun is gone. It also takes the pressure of a carry to buy a ![]() ![]() |
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Extra tankiness as well as a shield that can be given to anyone in your team in a teamfight. 9/10 times I would pick this up as my 4th item. If you want to have a lane pressured, take ![]() |
I made this guide when patch 7.7 was up so I will update you with patches and how they affect
Lulu and her matchups.
[*]
Xayah and
Rakan were released. However I don't think this will affect
Lulu, since both of them aren't particulary strong or weak matchups.
[*] Small
Malzahar buff. Base armor down 20-->18 and voidlings are a little easier to kill. Even though
Malzahar is strong in the meta right now as a support, this nerf will not hit that hard. His pushing power will be a bit less oppresive.

Patch 7.8
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[*] Small


You now know what build you should take, what runes and which masteries. You even know who are your counters and which adc has the best synergy with you. However, you still want to know how to lane with her. And how to ward, and how to teamfight.
[*] Level 1: Leash the first jungle camp if your jungler starts at your side of the jungle. Then go into lane asap and try to proc your
Thunderlord's Decree
on their support. Use the combo AA-Q-AA.
[*] Level 2-5: When you have a strong early game adc. Try to force the enemy adc out of lane with your poke. Use
Glitterlance a lot and eventually shield your ADC to avoid lost trades. Ask your jungler for help and try to kill them after you got them low.
[*] Level 6: Your ult comes up. But the enemy's ults as well. When against strong level 6 bot lane combo's, save it up for when they engage. If they are pretty weak, dive the enemy if necessary together with your jungler and mid laner. Shield the one that is diving and if needed, ult them to keep them alive. If you get the bot lane ace, try to kill the turret or go for a free drake.
[*] After the first bot turret falls. Try to roam around the map and keep their jungles and the rivers warded so you can keep on putting pressure on their lanes. Try to look for kills in other lanes and push down turrets.
[*] Teamfights: Sit in the backline when a fight breaks out. Make sure that you keep on peeling for your adc. whatever happens. KEEP THE ADC ALIVE! Use the actives of your items for maximum efficiency. If you can do it safely. Try to poke the enemies with
Glitterlance, but always keep the other spells to peel. Peeling is your job and peeling is what you should do.
[*] Level 1: Leash the first jungle camp if your jungler starts at your side of the jungle. Then go into lane asap and try to proc your

[*] Level 2-5: When you have a strong early game adc. Try to force the enemy adc out of lane with your poke. Use

[*] Level 6: Your ult comes up. But the enemy's ults as well. When against strong level 6 bot lane combo's, save it up for when they engage. If they are pretty weak, dive the enemy if necessary together with your jungler and mid laner. Shield the one that is diving and if needed, ult them to keep them alive. If you get the bot lane ace, try to kill the turret or go for a free drake.
[*] After the first bot turret falls. Try to roam around the map and keep their jungles and the rivers warded so you can keep on putting pressure on their lanes. Try to look for kills in other lanes and push down turrets.
[*] Teamfights: Sit in the backline when a fight breaks out. Make sure that you keep on peeling for your adc. whatever happens. KEEP THE ADC ALIVE! Use the actives of your items for maximum efficiency. If you can do it safely. Try to poke the enemies with

Since you are a support, warding is key for your performance as well as your team's one.
Placing wards is good, but you need to know where to put them at what time.
[*] Laning phase: With a
Sightstone you will have 3 wards and 1 control ward. Your adc will have 2 trinkets. so a total of 5 sight wards and 1 control ward most of the time and you have 6 spots where you can put down wards where they are efficient. You have the 2 sidebrushes in lane, the tri-bush, the bush at the start of the river, the dragon pit and a ward at the enemy's blue(if blue side) or red (if red side). The places you have to prioritize depend of your behaviour in lane.
- If you are pushing: ward the sidebrush at their side of the turret, place a control ward at the tribush(if red side) or the river bush (if blue) and a sight ward on the other of the 2. Also try to keep the dragon pit warded when against a enemy jungler who can easily solo drake. If you can do it safe, place a ward at their buff to predict where he is going (this can also be done by your jungler).
- If you are pushed in: Do the exact opposite when it comes to the side brushes and river/tri-bushes. You probably shouldn't risk warding drake and the enemy's jungle since this can results in unnecessary deaths.
[*] Mid-game: Try to keep the objectives (drake,baron) warded. If you are winning, also ward their jungle. If you are behind, Ward the river and parts of your jungle.
[*] Late-game: Make sure Baron nashor and Elder Drake are ALWAYS warded. Giving these objectives for free because you don't know if the enemy is doing it will lose you games, when ahead or behind, it doesn't matter. If ahead, keep warding their jungle and when behind ward yours. Vision is key and the difference between winning and losing the game. Keep an item slot open for control wards and use your Oracle to sweep out enemy wards. If you are blind, you will likely to get caught in places you shouldn't be and vice versa.
Placing wards is good, but you need to know where to put them at what time.
[*] Laning phase: With a

- If you are pushing: ward the sidebrush at their side of the turret, place a control ward at the tribush(if red side) or the river bush (if blue) and a sight ward on the other of the 2. Also try to keep the dragon pit warded when against a enemy jungler who can easily solo drake. If you can do it safe, place a ward at their buff to predict where he is going (this can also be done by your jungler).
- If you are pushed in: Do the exact opposite when it comes to the side brushes and river/tri-bushes. You probably shouldn't risk warding drake and the enemy's jungle since this can results in unnecessary deaths.
[*] Mid-game: Try to keep the objectives (drake,baron) warded. If you are winning, also ward their jungle. If you are behind, Ward the river and parts of your jungle.
[*] Late-game: Make sure Baron nashor and Elder Drake are ALWAYS warded. Giving these objectives for free because you don't know if the enemy is doing it will lose you games, when ahead or behind, it doesn't matter. If ahead, keep warding their jungle and when behind ward yours. Vision is key and the difference between winning and losing the game. Keep an item slot open for control wards and use your Oracle to sweep out enemy wards. If you are blind, you will likely to get caught in places you shouldn't be and vice versa.





If you have questions or you think that something is wrong about my guide, feel free to leave a comment. If you like the build and find it useful, upvote so I know my guide is greatly appreciated.
april 19th - The guide is finished. Updates will come soon if necessary. Planning to put some gameplay and results of the build in the guide. Till then, enjoy it.
April 24th - Changed marks to flat armor marks (was magic pen before) and Seals to Scaling HP (was flat armor before).
- Made a patch notes section, where I'll update any changes in the game that will affect
Lulu in some way.
April 26th - changed the Runes in the build section since I forgot to adapt them to the rest of the guide
May 7th - Small change in the builds section. Full Example build. Switched out Mikael's for 3 vision wards, which are more important to have in the late game.
April 24th - Changed marks to flat armor marks (was magic pen before) and Seals to Scaling HP (was flat armor before).
- Made a patch notes section, where I'll update any changes in the game that will affect

April 26th - changed the Runes in the build section since I forgot to adapt them to the rest of the guide
May 7th - Small change in the builds section. Full Example build. Switched out Mikael's for 3 vision wards, which are more important to have in the late game.
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