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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Arcane Mastery (PASSIVE)
Ryze Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Shaco
Shaco is early invade camp and you are realy squishy so i recommend ban shaco if you are going to play Ryze
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Arcane Mastery
Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.
Overload
Cooldown: 6 Cost: 40 Range: 1000
Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
If Ryze consumes 2 Runes, he shields himself from up to 60-200 (based on level) (+60% of ability power) (+3% of bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.
Flux: Overload deals 40 / 55 / 70 / 85 / 100% bonus damage based on Spell Flux's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
Rune Prison
Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 50 / 60 / 70 / 80 / 90 Range: 600
Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+20% of ability power) (+1% bonus mana) magic damage and roots the target enemy for 1 second.
Flux: Rune Prison's root duration is doubled to 2 seconds.
Spell Flux
Cooldown: 2.25 Cost: 40 / 55 / 70 / 85 / 100 Range: 600
Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 (+30% of ability power) (+2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
Realm Warp
Cooldown: 120 Cost: 100 Range: 1500 / 3000
Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.
Overload
Cooldown: 6 Cost: 40 Range: 1000
Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.
Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.
If Ryze consumes 2 Runes, he shields himself from up to 60-200 (based on level) (+60% of ability power) (+3% of bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.
Flux: Overload deals 40 / 55 / 70 / 85 / 100% bonus damage based on Spell Flux's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.
Rune Prison
Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 50 / 60 / 70 / 80 / 90 Range: 600
Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+20% of ability power) (+1% bonus mana) magic damage and roots the target enemy for 1 second.
Flux: Rune Prison's root duration is doubled to 2 seconds.
Spell Flux
Cooldown: 2.25 Cost: 40 / 55 / 70 / 85 / 100 Range: 600
Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 (+30% of ability power) (+2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.
Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.
Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.
Realm Warp
Cooldown: 120 Cost: 100 Range: 1500 / 3000
Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.
If Ryze becomes unable to cast or move, Realm Warp is cancelled.
Normal Smite
Smite deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion.
Challenging Smite
Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
Chilling Smite
Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
Smite deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion.
Challenging Smite
Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.
Chilling Smite
Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
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