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Ryze Build Guide by SnowWan

AP Carry [7] Reworked Ryze Jungle Build

AP Carry [7] Reworked Ryze Jungle Build

Updated on March 28, 2017
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League of Legends Build Guide Author SnowWan Build Guide By SnowWan 127,641 Views 3 Comments
127,641 Views 3 Comments League of Legends Build Guide Author SnowWan Ryze Build Guide By SnowWan Updated on March 28, 2017
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LoL Summoner Spell: Smite


LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Hi im a Silver Player form EUNE, i love Ryze Jungle i like that feeling wen you are trying to play something that dosen't really work! thats why i came up whit Ryze Junge And It Worked out good!
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Full clear

    Full Clear in order

Blue Buff

Skull Crab



Red Buff

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farming in lane You should Use E>E>Q.
When A Minion Is Low Use E And Get Your Area E And Use Q For Get The Most Out Of Your Mana
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Farming in lane used E>E>Q'

Stun Combo, E>W>Q>E>Q
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Pros / Cons


+ Hige DMG Late Game
+ Tanky Late Game
+ Late Game Camp

+ Hard To Master
+ Squishy Early Game
+ Late Game Camp
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Ryze Ability

Arcane Mastery

Ryze's spells deal extra damage based on his bonus mana, and his maximum mana is increased by 5% per 100 ability power.

Cooldown: 6 Cost: 40 Range: 1000
Passive: Ryze's other basic abilities reset Overload's cooldown and generate a Rune for 4 seconds, up to a maximum of 2.

Active: Ryze unleashes a runic blast in the target direction, dealing 60 / 85 / 110 / 135 / 160 / 185 (+45% of ability power) (+3% of bonus mana) magic damage to the first enemy struck and consuming all of his Runes.

If Ryze consumes 2 Runes, he shields himself from up to 60-200 (based on level) (+60% of ability power) (+3% of bonus mana) damage for 2 seconds and gains 25 / 30 / 35 / 40 / 45 / 50% bonus movement speed for the duration.

Flux: Overload deals 40 / 55 / 70 / 85 / 100% bonus damage based on Spell Flux's rank and spreads to all nearby enemies marked with Flux, consuming the mark on all targets.

Rune Prison
Cooldown: 13 / 12 / 11 / 10 / 9 Cost: 50 / 60 / 70 / 80 / 90 Range: 600
Ryze instantly deals 80 / 100 / 120 / 140 / 160 (+20% of ability power) (+1% bonus mana) magic damage and roots the target enemy for 1 second.

Flux: Rune Prison's root duration is doubled to 2 seconds.

Spell Flux
Cooldown: 2.25 Cost: 40 / 55 / 70 / 85 / 100 Range: 600
Ryze hurls an orb of runic energy at the target enemy, dealing 50 / 75 / 100 / 125 / 150 (+30% of ability power) (+2% bonus mana) magic damage and marking them with Flux for 3 seconds, causing his next basic ability against them to consume the mark and gain bonus effects.

Flux: Spell Flux spreads to all nearby enemies, applying its damage and marking them with Flux.

Enemies killed by Spell Flux or while marked with Flux also trigger its bonus effect.

Realm Warp
Cooldown: 120 Cost: 100 Range: 1500 / 3000
Ryze opens a portal to a nearby location. After 2 seconds, all allied units within the portal's sphere are warped to the target location.

If Ryze becomes unable to cast or move, Realm Warp is cancelled.
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Normal Smite

Smite deals 390 - 1000 (based on level) true damage, based on champion level, to a monster or enemy minion.

Challenging Smite

Skirmisher's Sabre: Challenging Smite can be cast on enemy champions, True Sight icon revealing them for 4 seconds, reducing their damage against you by 20% and making them take 60 - 162 (based on level) true damage over 3 seconds from your basic attacks for the duration.

Chilling Smite

Stalker's Blade: Chilling Smite can be cast on enemy champions, dealing 28 - 166 (based on level) true damage and stealing 20% of their movement speed for 2 seconds.
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League of Legends Build Guide Author SnowWan
SnowWan Ryze Guide
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[7] Reworked Ryze Jungle Build

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Teamfight Tactics Guide