Jax Build Guide by PH45
[8.23] PH45's in-depth guide to Jax, the Grandmaster at armsBy PH45 | Updated on November 20, 2018
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Choose Champion Build:
+9% Attack Speed
+15-90 HP (lvls 1-18)
Threats & Synergies
Matchups explained in the matchup section.
Matchups explained in the matchup section.
So the Aatrox rework came along and now he is sort of an oddity. He works as juggernaut now and he is actually pretty oppressive vs melees. Important thing in this matchup is to dodge his key points of his Q while also walking out of his W before it retracts you, walk to the side since it's the shortest distance. Trade while he uses the first 2 procs and then quickly jump out before the 3rd one lands. He heals everything back up though pretty quick so junglers help is appriciated. Tabi and bramble are good items to get. Late game you outscale.
In the matchups section.
Can be a difficult lane. Important thing is to block his W with your E and don't let him get his passive to 5 stacks on you. If you can't run out of his Q circle Q on him so you will be in the inner ring, denying him his heal. You outscale him quite well so just don't let him get ahead and you should win him. Early tabis also help quite a lot in this matchup.
Avoid his cleavers as they slow you quite a bit aswell as deal hefty amount of damage. You have low kill pressure on him once he get's a few items. Blade of the ruined king is good against him.
I find Fiora quite an annoying champion to lane against, if she knows what she is doing there isn't a huge window for you to win the lane. Be careful when using your E since if she ripostes it you will pretty much die to her as she stuns you with it. It is best for you to try and upkeep your E for the maximum duration as most Fioras will try to predict you to use your E's stun earlier than the end of the duration. If the vital is in a bad spot walk out of her vision so the vital reappears in a different spot. If she ults and you can't kill her quickly ward jump out since she deals true damage aswell as heals herself for quite a bit. Tabis are good in this matchup aswell.
Really passive lane for most part as GP tends to play pretty safe early on. His Q poke can be annoying so you can start Dorans shield + pot if you want to negate some of that poke. Try to bait out his oranges and when it's on cooldown then all in him. Max Q in this matchup.
Can be difficult as he just runs in and Q's you and then runs away. If you get him low he will just stick under tower and heal back with his passive. Later on you will be more useful than he is so just try to go even with him and farm if he doesn't make a mistake and let you kill him. Careful if he has marked you as villain as his ult will deal true damage then. If he engages you and spins with E just jump away since he will remove some of your armor if you stick in his spin for long enough.
You can't really kill him easily as he will just jump away if you engage on him. He will just poke you with his Q and his W's damage. Get tabis and after he uses his jump then engage on him while it's on cooldown. Maxing Q will help chase him down.
Really annoying since if you try to jump on him he will just E on you and negate your jump aswell as stun you briefly so he can proc his TDL and run away. Just farm and try not to fall for his bait's as he can set up for ganks quite well with his E and ult.
Dodge her stun blade and be careful of her Q'ing around. Otherwise just smack her like any other melee matchup.
One of the toughest matchups for Jax. He will poke you out of lane in the early levels of the game and if you try to all in him he will just E you out of your stun range if you jump on him and even if you don't you dont necessarily have the time to jump on him. Build tabis and ask your jungler for ganks if you think you can kill him. Farm as much as you can as this is a lane that is very difficult to win until later points of the game.
Perma pokes you with his Q. Start either Dorans shield + pot or cloth + 4 pots and just farm what you can. Rush tabis and Jaurim's fist and his poke will not affect you that much. He will win you early game really hard and you can't really fight him until level 11 and so on. Ask your jungler for ganks as Pantheon has no escapes other than his summoner spells.
Shouldn't be too big of an issue but he has quite a bit of damage early on so don't underestimate him. His all in is very strong so if he jumps on you with his ult just jump out of it with wardhop or onto a minion.
He is really annoying and slippery. Will poke you early a lot so getting some sustain is a good idea. If you try to jump on him he will just stun you and E away. If his E is on cooldown and you are confident he can't kill you all in him then. Care for jungle ganks as his ult sets up ganks quite well.
Dodge his W's procs with E and you should do good. Avoid getting hit by his Q and you should win all ins against him. Careful however since he gets courage quickly when hes attacking a champion so back off if you are low hp since he get's quite a lot of hp back just by attacking you a couple of times.
Annoying to lane against pre-6 but after that you can get some damage onto her with your Q + 3rd auto proc off your R. Most of the time if you jump on her she will just W you onto place and E or run away. Careful of her ult as she can get quite a bit of damage onto you while you are ccd.
Maybe one of the most annoying lanes you can face. He is weak in early levels so try to force him out early. If you try to trade with him after 3 he will just E and you probably can't finish one auto attack off before he runs out of range. He stacks armor too so your autoattacks won't do much damage to him. If he E's just jump away with Q so you wont take more damage from him. Beware at 6 since his ult is really strong cc that can enable the enemy jungler to get a free kill on you if you aren't careful. Gunblade is good against him since it gives you sustain and both magic and attack damage.
Can be semi-difficult to kill as he has built in sustain and he can just Q you if you try to jump on him. After 6 and with a couple items he shouldn't be a problem to you though. Bork is good buy against him.
Try to make use of his weak early game. All in him at level 1 with e and force him away. If you play smart you can win this matchup but later on his W's attack speed and movespeed slow will make it hard for you to kill him. Ask your jungler for a gank if he pushes as he has no escapes besides his summoners.
CC monster. You will have a hard time killing him if he plays the lane right. After a couple items you can kill him but it is incredibly easy for him to setup ganks with his cc full kit.
Don't let him get too many E's on to you as it deals true damage. He has quite a good sustain with his W so careful for that. He also gets more attackspeed the lower his HP gets so be careful of that.
Her W will deny your jump so try to bait it out and jump on her when it's ended. She will get quite tanky and still deal good amount of damage so she might be hard to deal with especially early with her shield and stun. Try not to stand near walls as she can stun you with her E if she gets you against the wall.
Annoying poke and will just E away if you jump on her. Cloth + 4 pot and ask jungler for ganks. Later on you can burst her down but early you should not have too big of a chance on killing her.
Lane bully, nothing else. Be careful at early levels since if he has fury built up his w and q deal a lot of damage. Block his W with E and you should win every trade. After 6 you should have quite an easy time against him with poking him with your ult + W proc. Tabis recommended in this matchup.
Abuse her cooldowns. She can burst you quite quickly. At level 6 if you are low be careful as she can quickly catch up to you and just ult you to death. Very slippery so hard to kill early.
He can just force you out of lane with his flamespitter and harpoons. Get some magic resist and after 6 you can just auto minions twice, then Q onto rumble and auto + W for a lot of burst damage. Merc treads are a solid in this matchup.
Can be difficult to kill since he can block autoattacks aswell. Gets quite tanky but he shouldnt have kill pressure on you unless he sets up an gank with his E. He will roam after 6 with his ult so be prepare to teleport where he is going or to stop it with your stun.
Can be really annoying until about level 11 when you have some items you can actually kill him despite him being Teemo. Usually Teemos want to cheese so they run ignite so be careful as his poison + ignite can kill you really easily in early levels. Get some magic resists if he goes ap but tabis are quite good in this matchup as most of his damage is from his auto attacks. Later on you will be much more useful than Teemo as Teemo is mainly a lane bully champ rather than late game teamfighter.
Block his Q with your E and be careful when he ults you as it removes some of your resists and drains your hp over time. Don't give him lead in lane and you should win him. If he gets ahead he will become too tanky for you to deal with until later on if you can catch up.
Don't get cheesed early by his RNG crits. Save your Q for re-engaging him after he spins away.
Sustain is good in this lane, get some mr and vamp scepter and just farm up and you can kill him later on. You have to bait his pool though or he will just dodge your stun with it. While laning try to avoid getting hit by his strong Q poke since it deals quite hefty amount of damage. Stay behind minions so his E can't hit you.
Very slippery so you should not try to fight him too much early. After level 6 you should be able to outrade him with your Q + passive R proc. Tabis are good against him aswell.
Can be annoying, don't chase him unless you are confident you can kill him. Blade of the ruined king is a great buy against him. Rush it and run him down. Some run ignite though so be careful of that as he deals surprising amounts of damage with or without it.
Dodge his Q and you should be fine. Gets pretty tanky so might be hard to kill until you get some items. After he dies run away as his passive form deals quite a lot of damage.
Get early mercury treads and try not to get rooted by his W. After level 6 you should be able to beat him in trades if you don't get hit by his W. He has good sustain though so prepare to get forced out of lane, jungler ganks are pretty important in this lane as it can be difficult to beat him 1v1.
Play careful as he has quite a bit of burst damage. Block his Q with your E and wait to stun him after he comes out of his stealth. At level 6 he will probably try to all in you so care for that. Tabis are important in this lane.
Seen rarely in top lane. Can be tricky to deal with since she can push you away with her E if you try to jump on her or stun her. Best advice is to get tabis and after she has used her E then Q on her and chip her bit by bit. Careful at level 6 as she can stealth and move away from your stun and just throw you to a nearby wall and stun you.
Get's quite tanky and has somewhat of an advantage in lane with his forging items. After a certain point you won't probably be able to kill him since he get's tanky but you can try to shove him under his tower. Make sure to save your E for his W+auto combo.
Relies on autoattacking a lot, so you should be fine if you manage to block her Q, especially the true damage one. She can be difficult to gank if she has her E up since she can just hop over walls with it so if your jungler is coming for a gank try to bait her into using it.
Deals a good amount of damage early and can be hard to duel early as well due to his passive negating your W damage. Get merc treads and farm up and fight him if he misses his Q and W.
Can be a bit tricky until you get a couple items unless she makes mistakes early. Try to fight her once her E is wearing off. Maxing Q in this matchup will help a ton.
Champion Build Guide
[8.23] PH45's in-depth guide to Jax, the Grandmaster at armsBy PH45
Hello, I'm PH45, and this is my Jax Guide.
My real name is Patrik, but you can call me either way. I am a long time League of Legends player (started back in Season 1). I'm a top lane main, and I picked up Jax as my main champion back in Season 5 and have played him mostly ever since. I reached Diamond 5 in Season 7, Diamond 3 53 LP in Season 8 and I'm currently sitting in Diamond 3. I have over 1.5 million mastery points on Jax when adding up all of my accounts so I would say I have mastered him quite well.
My OP.GG for anyone interested
List of my accounts I mainly play on right now(EUNE)
I also got multiple other accounts but right now I mainly play on my main.
Check out my YouTube channel where I occasionally post League related videos!
Now on to Jax. Jax is a bruiser style champion, who can really be very diverse with his builds and playstyles. You can play him as a splitpusher and duel almost anyone late game, or you can build him more tanky and peel for your carries, or just go all out and build him as a burster (although not recommended most of the time). Jax is a great champion to pickup as he isn't necessarily the most complex champion mechanics wise, but rather requires matchup knowledge. Knowing where to be and what to do as Jax is the key to utilizing him to his fullest potential.
Flash: Best summoner spell in the game. Some like Ghost but I much more prefer Flash for capability of getting over walls or quickly getting in range with Leap Strike.
Ignite: Good for lanes you want to go aggressive on. I've played with it a fair bit after Teleport got nerfed and I enjoyed it quite a bit. That being said Teleport is better choice especially in higher ranks since teamplay is so vital. Ignite works extremely well against champions with a lot of healing like Dr. Mundo, Vladimir and even Aatrox.
Teleport: The cooldown was nerfed to 6 minutes so it can be a bit harsh to take tp now. And now in the patch 8.23 they changed so it can't be cancelled after casting it which I don't like at all. I still think it's the best choice for second summoner on Jax but it's a lot riskier to take now if you try to do TP ganks. Most of the time it enables you to splitpush and teleport to teamfights if you aren't near the fight when it breaks out. It can also help you in tough matchups where you have to back a lot early but main focus with Teleport is to have map pressure instead of getting back to lane to catch that one wave.
Smite is mandatory for jungling so if you are jungling take it. Often I like to take Stalker's Blade when I'm jungling as Jax for added stickiness but occasionally you might need Skirmisher's Sabre for added dueling power vs certain champion/if they get fed.
+ Excellent duelist
+ Can fight almost anyone late game
+ Extremely strong late game
+ Great splitpusher
+ Has a built-in escape with ward + Q
+ Has an auto-attack reset
+ Gets naturally tanky in fights when using R as it gives you a good amount of resists
Jax is a very strong fighter once he picks up a couple items, and in late game he can be a monster in the right hands.
- Can be shut down with CC
- Hard to get back in the game if behind
- Requires matchup knowledge
- Has some difficult matchups
- Can sometimes struggle with teamfights
This is my setup after Time Warp Tonic nerfs. As the keystone of choice I have picked Conqueror, other choice is Press the Attack. Conqueror is a great rune choice for Jax. It gives you more strength in lane for fighting and is a great choice if you want to do split pushing as it allows you to duel people more easily. It allows you to deal with tankier champions even if they stack a ton of resistances. For jungling Press the Attack is the superior choice, in top lane Conqueror is the better keystone right now.
Press the Attack sort of replaces the previous best keystone for Jax which was Fervor of Battle . It gives you more damage towards the target you have attacked with 3 consecutive basic attacks and it also increases damage to them from all sources for 6 seconds. Jax can pretty reliably proc Press the Attack and gets great benefit from using it, but I think Conqueror is the better keystone on top lane right now, Press the Attack is better suited for jungling.
Next one on the list is Triumph. It replaced Dangerous Game and can save you in a clutch situation or just grant you some HP back in a intense teamfight.
Next are the Legend tier runes, from which all are fine really. I have started to like Legend: Bloodline but I still need more testing. Legend: Alacrity is a pretty nice pick due to the extra attack speed but Legend: Tenacity helps a lot vs high CC comps. Your choice you should alter depending on your match. If your opponents have a lot of CC or lockdown you are afraid of pickup the tenacity one. If you aren't afraid of that then you can take the Alacrity one and gain permanent attack speed with it or take Legend: Bloodline and gain sustain since my builds usually don't include lifesteal.
Lastly from the Precision tree we have either Coup de Grace or Last Stand. I feel Coup de Grace will get most reliable use when you are playing Jax but in some cases Last Stand works out well. With Coup de Grace squishy targets melt faster and when you get tanks to lower HP they start melting as well. I usually take Last Stand vs champions who poke a lot/in matchups that you know you will be low HP on ( Pantheon, Quinn, Kennen etc).
Right now I'm running Sorcery as the secondary tree. I previously used Celerity and Scorch, as they felt pretty solid especially on lanes I wanted to go aggressive early on. They got nerfed (again in 8.16) but they still seem fine imo. The bit of extra damage helps with early trading and finishing off kills, which help you snowball and so on. Celerity however feels a bit useless as Jax doesn't have any natural movespeed boosts to take advantage of. You can actually proc Scorch more often now thanks to the cooldown being halved so it's essentially the same rune if you proc it twice. From Sorcery you can take Nullifying Orb for heavy AP lanes like Swain, Kennen, Heimerdinger etc as it helps you a lot since it's like a mini Hexdrinker. Also Nimbus Cloak can be fun to try in some cases as it can score you that kill that is just out of reach. Some people also run Transcendence for the CDR and damage after capping it out but I don't really like it since it kicks in only after level 10. Gathering Storm is a fine choice also but it only kicks in strong in the later parts of the game so it isn't that useful early.
As for the stats you choose the attack speed one is really helpful, but the other 2 you should decide based on the opposing team, resistances if it's a hard lane and the extra HP is always beneficial.
If you want to go defensive runes then take the Resolve tree. For the first rune I would probably Bone Plating. It helps you in lane with your trades. After it procs it reduces the damage your opponents next 3 attacks/abilities deal to you by 25-50 depending on your level (works only for 1 enemy at a time).
Second I take Overgrowth. Grants you extra HP during laning by killing minions which stacks up nicely towards late game.
Here as well the stats you choose should be decided depending on opponents. The attack speed one is really helpful, but the other 2 are more depending on do you need resistances/extra HP. Adaptive Force can work in some cases but I find it really niche at least right now.
Unflinching sort of feels niche to me, but if you manage to do good Teleport ganks then this will help if the person you are ganking has slowing abilitys and so on or if you Flash into the opponents in teamfights this rune will enchance your ability to stick to them.
You can also still run Inspiration as secondary. For the runes you take Magical Footwear as it lets you sink gold into other items rather than boots. Now since Time Warp Tonic was changed it no longer is quite as beneficial as before, though you can still run it since it's alright for early trading since it gives the movespeed boost while active and also heals you instantly for half of the potions healing so it can catch your opponent off guard. You can also just replace Time Warp Tonic with Cosmic Insight. This helps gives you quite low cooldowns if you get Essence Reaver with Trinity Force since that makes you have 40% CDR + 5% from Cosmic Insight.
Other choice for the primary rune tree is to take Inspiration and grab Kleptomancy. It used to be a really strong keystone for a while. Jax can pretty easily proc it in lane with his Empower or Leap Strike. It helps those lanes where you need to scale faster while you won't have the chance to kill your opponent that often (vs tanks etc). After that you take Perfect Timing, Future's Market and lastly Cosmic Insight. To be honest I never run this setups as I almost exclusively run Conqueror apart from when I'm jungling.
Relentless Assault (Passive): Jax gains bonus attack speed for 2.5 seconds every time he lands a basic attack, stacking up to 8 times. This falls off one stack at a time. To utilize this passive in lane auto attack minions as much as you can before engaging the enemy so you have more attack speed to fight with.
Leap Strike (Q): Jax leaps to targeted enemy while dealing physical damage to the target. It can also be used to jump on wards, plants, Thresh lanterns etc. If you use your W before using Q the W's damage will be applied on top of your Q's damage.
Empower (W): Jax's next basic attack or Leap Strike within 10 seconds deals bonus magic damage. It is also an autoattack reset so after your auto attack has landed activate this for and immediate autoattack. They also added 50 more range on this ability in the patch 7.12 which is really nice since it makes this ability easier to land on a running opponent.
Counter Strike (E): When activated the first time Jax will block all incoming auto attacks for 2 seconds aswell as will take 25% reduced damage from all area of effect abilities. At the end of the duration or when reactivated Jax stuns nearby enemies for 1 second and deals physical damage to them, increased by 20% for each attack dodged, up to a 100% increase. This is the key to winning melee matchups at level 1. Just auto minions for your passive and then auto the enemy while near his minion wave so your E's damage increases.
Grandmaster's Might (R): It's passive enables Jax to deal bonus magic damage on every third basic attack within 2.5 seconds of each other. When activated Jax gains bonus armor and bonus magic resistance for 8 seconds. Once you hit level 6 in lane auto minions twice and then Q onto your enemy and autoattack and follow with immediate W for a good amount of burst.
|You want to be taking points on Grandmaster's Might whenever possible. Out of the basic skills you want to max Empower most of the time for maximum DPS. In some ranged matchups maxing Leap Strike might be the better choice, against champs like Gangplank, Kayle, Gnar and so on. Maxing Counter Strike isn't worth in my opinion, as you get much more out of maxing Empower and Leap Strike.|
Titanic Hydra, the god of wave clearing
This item is extremely efficient when looking at it's stats. It gives Jax HP which is always good especially early on, some damage and most importantly it improves Jax's wave clear immensively.
Trinity force, never skipperino
Maybe the most important item for Jax. It gives Jax everything he can want. It has nice boost on his attack speed, some damage, movement speed, but most importantly it gives him the Sheen proc that makes Jax deal so much damage in short bursts.
Hextech gunblade, the endless sustain
This item gives lots of healing and some nice burst to kill squishies aswell as let you live longer in fights since it heals you for 15% of all damage you deal.
Blade of the ruined king, % health damage is good
This item is a good option if the opposing team has multiple tanky champs, or if your lane opponent is hard to stick with and you need some sustain as well (for example Singed)
It also gives you some attack speed which is always a nice stat on Jax.
Spirit Visage, healing improver
This item works extremely well with Hextech Gunblade as it improves it's already good healing. It was kind of nerfed in the patch 9.10 but I still think it's relatively good. It is also good against AP poke lanes since the repice item Spectre's Cowl grants you more regeneration after you have been damaged by enemy champion. It also gives nice amount of MR.
Essence Reaver, R,Q,Q
It can be a fun and effective item, but it can be a hit or miss in some cases. Anyways though I've grown to like it and build it most of the time simply cause I play quite aggressively as Jax. Essence Reaver allows you to spam your abilities after activating your Grandmaster's Might and just stick on to your opponents with the constant Leap Strikes and Counter Strikes. The CDR and AD are also a nice stat to have.
Randuin's Omen, death to ADC's
The build path got updated again and now it's again a sensible way to build it. I usually pick up Warden's Mail first and then build it onwards from there. Helps extremely well in auto-attack oriented matchups and later on it's slowing effect is nice in teamfights and it also slows enemies attack speed when they hit you so it lessens the enemy DPS.
Good for autoattack reliant matchups and also vs fed ADC's etc. Most of the time I go these boots unless the enemy comp has heavy CC which can be an issue. Late game it isn't as noticeable but it's still quite good.
Mercury's treads, the option for CC
Pretty self-explanatory, get this if the enemy laner or the whole enemy comp has a lot of CC as it can shut you down pretty well.
Guardian Angel, Aatrox passive for everyone
The item got a slight change, now builds out of a B. F. Sword and a Cloth Armor, it can be somewhat awkward to build as Jax doesn't need the huge AD you get from B. F. Sword but it's a efficient buy if you are getting focused a lot or you are the frontline of your team. If you have extra gold in late game and this items passive is down sell it and switch it for something else as the pure stats aren't worthwhile the wait.
Gargoyle Stoneplate, time to jump in to the fight
I don't build this item too often, but when I do damn does it feel good to jump in to the fight and just tanking damage for a long time. Stone Skin passive gives you +40 armor and mr if there are 3 or more opponents near you, so you will just have a lot of extra resistance then, then when you activate it you get extra hp also. You will lose 60% of your damage for 4 seconds but thats a worthy trade off imo, as if you build this item and you go in to a big fight you aren't looking to oneshot anyone at that time, rather soak up damage and after withering the opponents then killing them. Very good buy if your team lacks frontline or you just need to survive longer in fights.
Thornmail, the way to cripple an AD comp
This item seems to be really good in some cases now. If the opposing team has lot's of healing champions or just a fed AD champ with lifesteal this is the perfect item.
Thornmail now applies Grievous wound which helps killing those pesky healing champs much easier. Also it get's the cold steel passive which is nice.
Death's dance, bleed it out
This items key thing that makes it viable on Jax is the passive which stores 30% of all physical and magic damage received and transforms it to damage over time which is also true damage, dealing one-third of the damage every second. This makes you able to withstand burst which can really kill Jax when playing vs some comps. This item is otherwise a bit niche since you deal quite a lot of magic damage as well so the healing passive is a bit less worth.
Sterak's Gage, Tenacity and shields
Sterak's Gage actually got changed in the 7.20 patch. Now the build recipe is a bit different and the shield acts different. It now gives a shield and +30% tenacity, which is a good stat on Jax. Only thing you need to keep in mind is that the shield doesn't pop every time, so this item is good if you are getting bursted a lot in fights and you need to also negate some CC when chasing down your opponents. This item isn't a must buy every game but it got a lot better than before.
|When facing Cho'Gath in lane, pay attention to his position when he uses Vorpal Spikes. Don't get hit by the spikes to avoid the slow and if he fights you with them make sure to dodge the damage with your Counter Strike. Key here is to dodge his Rupture and just all in him after that since he loses to you after that unless you are miles behind him (which shouldn't happen). Just be careful if you are low HP as he can quickly delete you with his Feast. Overall one of the easiest matchups for Jax.|
|Volibear shouldn't be too big of an issue to you. He can be hard to finish off though since his Majestic Roar knocks back champions now and also his passive Chosen of the Storm can save him from death. Your Counter Strike blocks his Rolling Thunder so make sure to make good use of that in lane. Care of his Frenzy's damage though as it can hurt a lot when you are low HP.|
|While playing against Illaoi it's important to dodge her Test of Spirit. After she misses that you are free to trade with her as she misses a good portion of her damage when she can't utilize the spirit from it. If she ults and you know you can't finish her at that moment Q away as she heals for a good amount when she deals damage in her ult. If you are having trouble with her healing buy a Bramble Vest or a Executioner's Calling, although I'd suggest not finishing it into a Mortal Reminder since Armor Penetration isn't really worth on Jax, especially since we are running Conqueror. Rather ask your ADC to build one possibly.|
|Dr. Mundo can become quite hard to kill after he gets a few items. Careful of his cleavers as they hurt a lot and slow you down a bunch. When he activates his Masochism be sure to dodge the autoattacks with your Counter Strike. Blade of the Ruined King works in this matchup quite well thanks to the movement speed steal and %health damage.|
|He has strong early damage thanks to his passive enhanced autoattacks. Make sure to Counter Strike but also if you want to kill him save your Leap Strike when he E+Q's away. If you can't kill him and he ults you just wardhop out of his ult. Ninja Tabi is an essential item in this matchup.|
|Kled can be a pretty annoying champ to deal with but imo Jax has a slight edge on this lane. You can wait for him to use his Violent Tendencies on minions and then engage, but don't Leap Strike him right away as he will just use his E to get away. After he has de-mounted you can|