Ahri Build Guide by LyndonK9
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Skill Order
Threats & Synergies
Leblanc is one of Ahri's hardest matchups. When she Qs you shes typically going to W in. If you are fast enough you can charm her and negate the W damage and prevent her Q proc, but you have to have good reactions. Try and dodge her E. If you miss charm and she gets her E off and ults with her E, you lose.
I typically find the matchup against Diana super difficult. In fact more difficult than Leblanc. Her shield negates most of your damage and you lose every trade. You're best chances are if you farm and try to dodge her Q. Much like Leblanc, if she Qs you shes going to ult in and you can try to charm her.
Annie out ranges you and when she flashes in and ults you die. There really is no way to win this. The best thing for you to do is farm and try and poke her with your Q and push her out of lane. Keep your distance because if you misstep you die. Your going to have to give up a lot of farm so honestly I would recommend just never going into this matchup. Luckily as of now Annie isn't meta so I don't see a lot.
Zed is a really hard match up because he can combo you from range and there's nothing you can do about it, Try and poke him early. When he ults you he always lands behind you so you can use that to land your charm. Buy an early stopwatch, take barrier and do your best to dodge his Qs and farm.
Fizz is pretty annoying. Try and bait out his E. Don't charm if he hasn't E'd but he will be looking for the charm and most likely wont E until you charm. He will always engage with his Q everytime. Try and Q him and W afterwards. This matchup I would consider going corrupting for the sustain. Since he is melee, it is really easy to hit your Q. Try and keep your distance and Poke when he goes for farm. Once hes low you can try and bait out his E and ult to kill him. After 6, Fizz will ALWAYS ult in to kill. After he ults you are pretty much forced to ult because if he hits you with his ult your dead and the slow prevents you from getting away. 9/10 times if he ults and you don't ult it will hit you and you will try to ult away and he will kill you anyway and you will regret not ulting earlier. However, if you pick up an early stop watch you can counter his ult.
Zilean is pretty difficult because he has a lot of wave clear and harrass. Try to kill him before 6 by poking him with Q and dodging his Q. After 6 hes basically unkillable. With his ult, barrier if he has, and is building catalyst don't even bother. After 6 do your best to wave clear and roam to other lanes. Otherwise, you can let him push in and try and call your jungler for ganks.
Yasuo is pretty annoying mainly because his shield allows him to trade in his favor, and your early damage just isn't enough.. Try and auto him to proc his shield and go for trades after it's down. His e is pretty annoying because it allows him to dodge your abilities but it actually makes it easier to charm him while he's mid dash. Another reason why this sucks is because your charm doesn't last long enough to get your second Q part off, as he usually windwalls backwards. My advice would be to continue to push the lane and roam or ask your jungler for ganks. Even if you manage to trade with him early you will use up all of your mana and be forced to back.
Katarina has a hard time farming under tower so push her into tower and try to poke her when she goes for CS. It makes you susceptible to ganks and she can engage on you easier so ward and stay away from her daggers. If you get her low you can try and charm and kill her. She will most likely look for roams so try and push the wave in and follow. A lot of people think you can just charm Katarina after she jumps to her daggers but her movement speed makes it super difficult, and it's really hard to predict when she Es. The most important thing is when she ults she is an easy charm target. Especially in teamfights, save your charm for her.
This matchup is not super hard but it is in his favor. Use your auto to get rid of his passive and Q him. His spellshield negates your charm so try and auto him to get rid of it and charm. This is best done while your jungler is ganking. He has an easier time waveclearing than you.
Akali is pretty annoying because she wins trades easily, and doesn't have mana. It's pretty obvious when she tries to Q you as it doesn't have a lot of range so keep a good distance. One trick to know is keep a little more distance than her Q range and Q her back, because for a short duration after using your Q, you will be stood still. keeping out of range of her Q, and still getting yours off. When her passive is up walk away. If she uses her second part of her e on you, you can charm her, but most Akali's aren't dumb enough to do that. When she shrouds it's possible to quickly charm her if you can guess where she is. Do your best to farm and follow when she roams.
Much like Zilean, she is pretty much impossible to kill especially when shes building ROA. Dodge her Q, farm and roam. Post 6 she has a ton of waveclear making it hard to farm under tower, but you won't die as long as you don't get stunned. She is very immobile so ask for ganks.
He will always engage on you so charm him after he ults, but you don't win trades because of his shield and his health. Play safe, you can Q him when he goes for farm since he's melee but other than that just keep up in farm.
Walk back when she Qs. Dodge her E but if she hits you with her E you can charm her and she wont have enough time to Q you. If she ults you can aim your charm where she reappears. I typically find it more of a farm lane. You can take cleanse if you are not confident.
When he e's on you it makes him an easy charm target and you win most trades as long as he doesn't get his passive off so dodge his Q. You usually can't all in him because of his health recovery from his ult, but if you poke him beforehand his ult will recover less health. If you decide to all in try not to burst him down instantly but stall out the fight longer, that way he recovers less health and his ult won't warp him to safety.
Azir is pretty annoying because he can zone you, but if you can stay away from the soldiers and trade back you will win. After hes low you can all in him and if he walls you, you can ult through it. Be careful when you are close to his turret because he can ult you into it.
The most important thing to know of this match up is your Q has more range than her Q. So whenever she Qs you Q her back and try to dodge. If the ball is in the minion wave it makes it harder to dodge and Q back so stay away from her ball. When she ults be quick to ult and dodge it.
Do your best to dodge his W, It's a skill based match up who lands more skill shots, but it's easier for him since his W is AOE. Don't stand next to your teammates when he ults but I didn't need to tell you that...
Most people are going glacial augment on morg, so don't be out of position or she will GLP you and will hit her root easily. Stand behind minions to prevent her Q, but it also means you can hit your charm.
Sylas is pretty annoying with his shield and healing, but he is melee so auto and poke him. Sidestep his E. Get morello's to prevent his healing.
Try not to be scared of her. If you play to back she will zone you away from minions and harass you. Build banshee's if you need, and stop-watch or barrier can negate her ult.
Against a xerath you want to play forward and try and poke him. Try and dodge his abilities but if you get hit by W it's pretty easy to land his Q. Don't get harassed too much. After hes taken a little poke you can ult charm to kill him. Watch for his E and try to dodge it with your ult.
Lux is pretty easy. Don't stand in the minion wave because if she uses E she has to choose between the minion wave or you. Don't stand too close to get hit by her Q, but when you all in her use your ult to dodge her Q.
Geometry. When he Qs don't walk away from him but walk towards him or stand in your minion wave. Walk out of minion wave when his Q is down because he always Ws the wave. Squishy and very all-inable.
This is pretty much a farm lane. Dodge his Qs and try to wave clear him. Play forward and land your Qs on him, afterwards he is an easy kill.
Pretty easy, just poke him down and since hes squishy you can all him very easily. Taking cleanse can help you with his yellow card, because sometimes he will flash stun you when you're getting ganked. Make sure to dodge his Q and stand away from minions when he has red card. It's pretty easy to see when he's trying to go in because he's choosing a card so walk back when he does so.
Veigar is pretty lame, you can harass and all in him easily. If you get caught in the middle of his E try to charm him and he won't W, and don't get stunned. You can always tell when you're getting ganked because he suddenly starts walking forward. If you have to, ult to prevent getting caught in his E.
Champion Build Guide
9.12 Ahri GuideBy LyndonK9
When ahead, deals a massive amount of damage.
Extremely good wave clear
Very good pick potential and CC with her E
Extremely good mobility and roam potential with her R
Very weak early
Very mana hungry
Very ult reliant. Her ult has a long CD early and she's very vulnerable without it
If you miss your E your life is going to be difficult
Can easily become behind and be useless
Your friends think you're a weeb
She is very easily behind but when ahead, you have great carry potential.
Early in the game you want to look to farm and harass while not using up all of your mana. Try not to blow all of your abilities because you will be useless with no mana. Use your Q to poke from range and W if they are too close. Using your Q+W+AA will proc your electrocute. Only poke if you are sure you will land it, figuring out when you will land it will come with experience.
Levels 1-3 I usually won't use my charm, even if I see a good opportunity to. This is because charm is only worth if you use the rest of your combo, but your early damage isn't significant enough, and your full combo will cost you too much mana, meaning you won't have resources to farm and keep the wave pushed.
For reference, a full E+Q+W combo will cost you 175 mana. Her base mana at level 3 is 454.9. That's 38% of your mana on one combo that doesn't deal enough damage for it to be worth.
Playing around your jungler is an important aspect of being a mid laner. The spawn timer for scuttle was recently increased, meaning you have more time to get levels and push out the lane, so you can be there to help get scuttle priority for your jungler. Know your match up. Sometimes your match up won't give you lane priority early which means it will be harder to contest scuttle. Know your jungle match up. Some junglers are weak early, meaning they will need help contesting scuttle. You don't have to leash, but hover close to the side your jungler is, so that if he needs help you can be there.
Post 6 you want to use your ult and good mobility to roam around the map and help other lanes and your jungler. Ahri is different from most mages, because most mages don't roam. They have waveclear and can push you into tower to prevent you from roaming. Do your best to waveclear, roam, and be back in time for you to catch the next wave. Sometimes this is difficult and you may lose minions, but it may be more worth for you to help out other lanes, than for you to stay and farm. Figure out what is more worth.
It is important to be able to move around the map. I am very guilty of being lazy, and sometimes choosing to stay mid and farm because I don't want to risk roaming and getting nothing out of it, but sometimes you need to take that risk. Analyze the situation and see if it's worth roaming.
Ahri has extremely good mobility. Use this to your advantage. Don't back when dragon is spawning soon. Be there to help your team contest objectives or siege towers.
By late game you should have your core items. This includes Deathcap. At this point in the game you're going to be doing insane amounts of damage. Your going to want to try and group with your team if you have a good teamfight comp.
If you're defending a tower you want to use your Q to waveclear.
All the while you want to be looking for good charm opportunities on enemy carries, as this allows your team to follow up. If your team has good engage you want to look to assassinate carries using your ult and charm.
Orb of Deception is the majority of Ahri's damage. Early on you're going to want to use it to wave clear and poke. Ahri's Orb of Deception will come back to her after max range and deals true damage. You want to do your best to hit enemies with both parts.
Since your orb will always come back to you, you can use movement, flash or ult to choose the orbs path. Players that get hit by the first part will try and sidestep to dodge the second part but if you follow their direction you can hit them with both parts
Once you learn the range, you can try and have your orb hit an enemy with the very tip. This makes it impossible to dodge.
Never Q and Ult through them. This is pretty no brainer but if you ult through an enemy after you Q the second part won't hit them. However, if you can ult right next to an enemy it makes it harder for them to sidestep the second part.
E - Charm
This is Ahri's most important ability. Whether or not you can land a good charm can affect the outcome of a game. It increases the damage of your other abilities 20% and is a good CC ability. So use it first in the combo. If you miss you charm it makes you vulnerable so don't waste it. Good players will know the cool down and will take advantage of you when it's down. Late game, The most important thing is that you don't waste your charm and are able to pick off the correct champion with it. Don't waste it on the enemy tanks because it gives the enemy carries a free pass to be out of position. The reason why Ahri is an assassin is because of her ability to pick off high priority targets with her charm with the help of her ult to position correctly. Part of being a good Ahri is knowing which champions to charm and landing it. Once you land your charm it gives you an open window for your team to follow up.
Learn to know when someone is out of position. In a teamfight this is hard, and you have to be quick to react because there is only a small window of opportunity for a good charm. It is easy to charm the enemy front line (because they're in front duh) but if an enemy carry steps out of line be there to punish them. One way you can learn is watch pro streamers. Even if they're not playing Ahri, a lot of champions have the ability to pick off certain enemies for being out of position.
Know which enemies you need to prioritize. This is pretty obvious because it's the enemy carries. Sometimes there are more than one carry so when one of them steps out of position be there to charm. Look for the most fed champions. If you land a good charm it makes it easy for your team to follow up.
Even though Ahri is an assassin, she can also use her E to peel for your ADC. If an enemy assassin jumps in your back line, charming them will peel for your ADC and prevent them from dying.
BE PATIENT. Landing your charm is not easy. The hit box is skinny and good enemies will know the exact range to stay out of it. Use your ult to close that distance. As soon as you ult the enemy will be expecting the charm and will try and side step it. Don't blow your charm instantly. Instead, wait a bit. Watch their movements and predict where they will sidestep. Most people think that charming instantly after ulting will give the enemy less time to react, but your ult is not that fast. If you ult and charm forward they will easily sidestep it and it will.
Sometimes the best charm, is not charm. After you ult don't feel pressured to charm afterwards. They are expecting the charm so you can instead use your Q+W+Ignite. Sometimes it will be enough to kill them, and they will try and trade back or stop sidestepping making it easier to land charm afterwards.
If you miss a charm remember this: For every charm you miss you come closer to landing your next one.
W - Fox Fire
Fox Fire is really useful as it is not a skill shot and makes it easier for you to win trades. Use in laneing phase to get extra damage off but mainly to proc your electrocute. The damage you get from W isn't a lot, but it's really useful for securing the cannon minion.
Fox fire will target enemy champions first, then recently attacked opponents, so if you want it to target a certain enemy you can auto them to force W to target them.
R - Spirit Rush
Spirit Rush is Ahri's bread and butter it's the other reason why she is an assassin. It has multiple applications and when used properly can give you the upper hand against enemies. It's most useful application is for repositioning. Using her R allows her to position to hit her charm, escape ganks, roam, dodge abilities, and makes you unpredictable to the enemy.
Don't be afraid to use it. It has a high CD, but be confident. The worst thing you can do is be too protective over your ult, and miss a kill opportunity, so learn when your enemy laner is in kill range and go for it.
Be aware of the cooldown. Contradictory to what I said above, only use your ult when you need to. If dragon is spawning soon you don't want to waste your ult trying to solo kill when you know there is going to be an important fight before your ult is up again. Additionally, be careful when it's down. Without your ult you are extremely vulnerable. Don't overextend without proper vision and don't play too forward.
The way it works is you E and then flash. Yeah.
You want to have your cursor on top of the champion, press e and then quickly flash
By doing so, it extends to range to as if you flashed and then E'd.
Jump into a practice tool just to try it out. The only way to get good at this is to do it, and you're going to screw up 1000 times and look like a complete idiot before you can consistently do this, but it'll secure you so many kills in the long run.