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Zoe Build Guide by Yadashi

[9.2] Yes, More Magic! - Zoe Midlane Guide

[9.2] Yes, More Magic! - Zoe Midlane Guide

Updated on January 24, 2019
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League of Legends Build Guide Author Yadashi Build Guide By Yadashi 17 4 31,887 Views 8 Comments
17 4 31,887 Views 8 Comments League of Legends Build Guide Author Yadashi Zoe Build Guide By Yadashi Updated on January 24, 2019
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Runes: Electrocute

1 2
Sudden Impact
Eyeball Collection
Ravenous Hunter

Hextech Flashtraption
Minion Dematerializer

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


Recommended Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[9.2] Yes, More Magic! - Zoe Midlane Guide

By Yadashi

Hey, my name is Yadashi. I've been maining Zoe this past season (season 8), i currently have a 62% winrate on her (76 ranked games). I started playing Zoe when i was in high gold and played her all the way up to diamond 5, where i took a break from ranked. I Recently started streaming, so if you're looking for some tips n' tricks or if you have any questions, you're more than welcome to drop by. I'd be more than happy to answer any questions you might have :D

Feel free to leave a comment or PM me if you have any feedback or suggestions, that could improve the build/guide ^^
Pros / Cons
+ Extremely high burst potential
+ Decent waveclear and push with her Paddle Star and More Sparkles!
+ Unique and fun playstyle
+ Has the potential to solo carry
+ Strong snowball

- A bit tricky to pick up
- Low mobility
- Kind of luck based Spell Thief
Summoner Spells


I almost always go Flash and Ignite. The reason why i use Ignite is because it allows you to snowball a lot easier.
Other Options


Barrier can be extremely useful if you're playing against someone with a lot of burst damage. Especially if it's someone like Veigar or Syndra with lethal point click ultimates


Heal and Barrier kinda serves the same purpose. Both spells have their ups and downs. Barrier has a shorter cooldown than Heal and shields for more than Heal heals. However Heal is shareable and gives movement speed. Heal is permanent while barrier is only for 2 seconds.


Cleanse is really strong if enemy has a lot of CC on their team, or if you're playing against someone that heavily relies on their CC such as Lux


I don't use Teleport myself and i wouldn't really recommend it over the ones above. However if you absolute don't want to miss out on any farm, you like roaming and split pushing Teleport is the way to go


Exhaust can be good if you use it correctly. I don't use Exhaust myself and i wouldn't really recommend it over the ones above
Combos And More
Zoe is a quite mechanical champion and can be a little hard to pick up at first. In this section i'll try to explain some of her combos and give you a few tips and tricks that might come in handy.

I made a video to get a better understanding of how the combos acutally work. I've left timestamps in the description with the different combos.
Just to clarify, when i say "AA" i refer to Auto Attack. So you don't get confused ^^

The first combo Q>AA>Q>AA is simplest one, it is the combo that you're gonna be using the most as well. You use this combo to farm, push and poke with. The reason why you want to AA in between your Paddle Star, is to proc your passive More Sparkles! to maximize the damage

The second combo Q>Q>R>AA or just Q>Q>R is kind of like a long range poke. The reason why you do this is to extend your Paddle Stars range, to maximize its damage. I mostly use it to either poke enemy in lane and when i roam to other lanes, for some free spicy damage when i arrive. It is extremely hard to dodge if the enemy doesn't have vision on you. So when you're using this in lane, go slightly out of vision. That'll make it a lot hard for your opponent to dodge it

The third combo E>AA>R>Q>Q>AA is another poke combo. The reason why you want to use Portal Jump in the opposite direction, is to get as much range on your Paddle Star as possible, to maximize its damage

The fourth combo E>AA>Q>Q>AA is more of a burst combo. It looks like the third combo, just without Portal Jump. This combo deals less damage than the third one, so only use it if you're sure that it's gonna kill your opponent

Now for the last combo E>AA>Q>AA>Q>AA. It's pretty much the same as the fourth one, but with an extra AA in between you Paddle Star. Now this is really hard to pull off in an actual match. If you manage to pull it off, it's gonna do massive amounts of damage

Spell Thief
You've probably noticed that i've left out Spell Thief (Zoe's W), simply because it's luck based. I cannot include this in the combo, i can however tell you how to use some of the spells you can get (or at least how i use them). This is pretty much only gonna be relevant to early game and for item spells.

Hextech Protobelt-01
Hextech Rocketbelt is probably my favourite spell early game. If you get Hextech Rocketbelt early game (pre level 6), it's pretty much free kill. In lane your opponent will try to stay behind minions, to avoid getting hit by your Sleepy Trouble Bubble. But with Hextech Rocketbelt you simply just dash through the enemy minions, use Sleepy Trouble Bubble and they're pretty much dead.

Redemption is extremely strong as well. Not only does it provide AOE heal, it deals damage to all enemies inside as well. If i get Redemption i usually tell either my top or botlane to go all in and then pop Redemption on them. Enemy is not gonna expect a Redemption heading their way so early on into the game. Which often results in some free kills/assists

Normal Summoner Spells
All the normal summoner spells, such as Ignite, Exhaust, Barrier etc. is pretty self-explanatory. You just want to use these spells as you normally would
League of Legends Build Guide Author Yadashi
Yadashi Zoe Guide
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[9.2] Yes, More Magic! - Zoe Midlane Guide

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