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Recommended Items
Runes: Electrocute
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Ignite
Items
Ability Order
More Sparkles! (PASSIVE)
Zoe Passive Ability
Threats & Synergies
Malzahar
Becuase of Malzahars spell shield and point click poke it's hard to trade with him in lane. It's hard to land a combo on him becuase of his W. After 6, because of his point click ultimate, waiting for gank is probably your best option. Get Banshee's Veil second item in this matchup
Champion Build Guide
Hey, my name is Yadashi. I've been maining Zoe this past season (season 8), i currently have a 62% winrate on her (76 ranked games). I started playing Zoe when i was in high gold and played her all the way up to diamond 5, where i took a break from ranked. I Recently started streaming, so if you're looking for some tips n' tricks or if you have any questions, you're more than welcome to drop by. I'd be more than happy to answer any questions you might have :D Twitch.tv/Yad4shi
Feel free to leave a comment or PM me if you have any feedback or suggestions, that could improve the build/guide ^^
+ Extremely high burst potential
+ Decent waveclear and push with her Paddle Star and More Sparkles!
+ Unique and fun playstyle
+ Has the potential to solo carry
+ Strong snowball
CONS
- A bit tricky to pick up
- Low mobility
- Kind of luck based Spell Thief
Ignite
I almost always go Flash and Ignite. The reason why i use Ignite is because it allows you to snowball a lot easier.
Barrier
Barrier can be extremely useful if you're playing against someone with a lot of burst damage. Especially if it's someone like Veigar or Syndra with lethal point click ultimates
Heal
Heal and Barrier kinda serves the same purpose. Both spells have their ups and downs. Barrier has a shorter cooldown than Heal and shields for more than Heal heals. However Heal is shareable and gives movement speed. Heal is permanent while barrier is only for 2 seconds.
Cleanse
Cleanse is really strong if enemy has a lot of CC on their team, or if you're playing against someone that heavily relies on their CC such as Lux
Teleport
I don't use Teleport myself and i wouldn't really recommend it over the ones above. However if you absolute don't want to miss out on any farm, you like roaming and split pushing Teleport is the way to go
Exhaust
Exhaust can be good if you use it correctly. I don't use Exhaust myself and i wouldn't really recommend it over the ones above
I made a video to get a better understanding of how the combos acutally work. I've left timestamps in the description with the different combos.
Just to clarify, when i say "AA" i refer to Auto Attack. So you don't get confused ^^
Q>AA>Q>AA
The first combo Q>AA>Q>AA is simplest one, it is the combo that you're gonna be using the most as well. You use this combo to farm, push and poke with. The reason why you want to AA in between your Paddle Star, is to proc your passive More Sparkles! to maximize the damage
Q>Q>R>AA
The second combo Q>Q>R>AA or just Q>Q>R is kind of like a long range poke. The reason why you do this is to extend your Paddle Stars range, to maximize its damage. I mostly use it to either poke enemy in lane and when i roam to other lanes, for some free spicy damage when i arrive. It is extremely hard to dodge if the enemy doesn't have vision on you. So when you're using this in lane, go slightly out of vision. That'll make it a lot hard for your opponent to dodge it
E>AA>R>Q>Q>AA
The third combo E>AA>R>Q>Q>AA is another poke combo. The reason why you want to use Portal Jump in the opposite direction, is to get as much range on your Paddle Star as possible, to maximize its damage
E>AA>Q>Q>AA
The fourth combo E>AA>Q>Q>AA is more of a burst combo. It looks like the third combo, just without Portal Jump. This combo deals less damage than the third one, so only use it if you're sure that it's gonna kill your opponent
E>AA>Q>AA>Q>AA
Now for the last combo E>AA>Q>AA>Q>AA. It's pretty much the same as the fourth one, but with an extra AA in between you Paddle Star. Now this is really hard to pull off in an actual match. If you manage to pull it off, it's gonna do massive amounts of damage
Spell Thief
You've probably noticed that i've left out Spell Thief (Zoe's W), simply because it's luck based. I cannot include this in the combo, i can however tell you how to use some of the spells you can get (or at least how i use them). This is pretty much only gonna be relevant to early game and for item spells.
Hextech Protobelt-01
Hextech Rocketbelt is probably my favourite spell early game. If you get Hextech Rocketbelt early game (pre level 6), it's pretty much free kill. In lane your opponent will try to stay behind minions, to avoid getting hit by your Sleepy Trouble Bubble. But with Hextech Rocketbelt you simply just dash through the enemy minions, use Sleepy Trouble Bubble and they're pretty much dead.
Redemption
Redemption is extremely strong as well. Not only does it provide AOE heal, it deals damage to all enemies inside as well. If i get Redemption i usually tell either my top or botlane to go all in and then pop Redemption on them. Enemy is not gonna expect a Redemption heading their way so early on into the game. Which often results in some free kills/assists
Normal Summoner Spells
All the normal summoner spells, such as Ignite, Exhaust, Barrier etc. is pretty self-explanatory. You just want to use these spells as you normally would
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