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Sett Build Guide by Dark0asls

Jungle 9.24 | Sett Guide - It's all Fun 'N' Games

Jungle 9.24 | Sett Guide - It's all Fun 'N' Games

Updated on January 10, 2020
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League of Legends Build Guide Author Dark0asls Build Guide By Dark0asls 7,736 Views 1 Comments
7,736 Views 1 Comments League of Legends Build Guide Author Dark0asls Sett Build Guide By Dark0asls Updated on January 10, 2020
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About Me
ABOUT ME
Hey there!

My name is DarkOasis. I am a Gold IV jungle/support main. I have been playing League of Legends for over 4-5 months now and have been in love with the game since I have started playing it. One thing that has gotten me to love the game are the interesting champions and lore that come with them.
Pros / Cons

Pros


Healthy jungle clear
Great objective control
Great team-fighting
Easy to kite jungle camps
Provides himself with a shield
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Cons


Low mobility
Can easily be kited by ranged champion
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Runes


PRECISION


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INSPIRATION


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Summoner Spells
FLASH
Flash is probably one of the best summoner spells in the game as it allows the player to either make unique plays or gives them an access to escape.

SMITE
Smite is a must have if you are going to be in the Jungle during the game as it gives you access to buy the jungling item. Smite also allows the player to make plays and possibly steal either Dragon or Baron Nashor.

CHILLING SMITE
You are going to want to go Chilling Smite if you are up against enemy champions that can easily kite you out. You can easily pick up a kill since the spell slows down the enemy and you are able to catch up to them by using Knuckle Down as its passive allows you to move faster towards enemy players.

CHALLENGING SMITE
You are going to want to take Challenging Smite if you are up against champions that can easily duel you. Challenging Smite is best to pick up if you are going to be dueling the enemy jungler a lot.
Abilities
PASSIVE

Heavy Hands


Sett's basic attacks alternate between a left punch then a right punch. Sett begins attacking with a left punch, and will reset back to it after 2 seconds of not performing a right punch.

Sett's right punch gains 700% total attack speed and deals 5 − 90 (based on level) (+ 15% AD) Attack damage bonus physical damage.

HEART OF THE HALF-BEAST: Sett gains 0.25 / 0.5 / 1 / 2 (based on level) health regeneration for every 5% of his missing health.

Q

Knuckle Down


ACTIVE: Sett gains Movement speed icon 30% bonus movement speed within 1.5 seconds while moving towards enemy Champion icon champions.

Sett's next two basic attacks each deal bonus physical damage.

W

Haymaker


PASSIVE: Sett stores 100% of the damage taken post-mitigation as Grit on his secondary resource bar, up to 340 − 935 (based on level) (+ 50% of his maximum health). Each instance of accumulated Grit decays by X every second after 4 seconds.

ACTIVE: After a 1 second delay, Sett blasts an area in the target direction, dealing physical damage to enemies hit. Enemies hit through the center take Hybrid penetration true damage instead.

E

Facebreaker


ACTIVE: Sett Airborne icon pulls in enemies at his front and back, dealing physical damage and Slow icon slowing them by 50% for 0.5 seconds.

If Facebreaker affects at least one enemy on each side, all enemies are Stun icon stunned for 1 second upon landing.

R

The Show Stopper


ACTIVE: Sett Dash dashes Unstoppable icon unstoppably at a fixed distance toward the target enemy champion, Airborne icon carrying it along before slamming into the ground.

Enemies within the impact area take physical damage, reduced by X% − X% (based on proximity), and are Slow icon slowed by 99% for 1.5 seconds.
Skill Sequence

>

>

>

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

Q

Q

Q

Q

Q

W

W

W

W

W

E

E

E

E

E

R

R

R

Items
STARTING ITEMS
These are going to be your starting items on Sett as he can have a healthy clear with the lifesteal from Hunter's Machete and the added health regeneration with Rejuvenation Bead. Sett's passive also gives him more health regeneration for every 5% of his missing health.

[icon
Combos
Pathing

Jungle Spawn Timers


Wolves, Raptors
Spawn At: 1:30
Respawn Time: 2:00

Gromp, Krugs
Spawn At: 1:42
Respawn Time: 2:00

Buffs
(Blue Sentinel, Red Brambleback)
Spawn At: 1:30
Respawn Time: 5:00

Rift Scuttlers (in river)
Spawn At: 3:15
Respawn Time: 2:30

Rift Herald (in Baron pit)
Spawns At: 8:00
Respawn time: 6:00
Despawns At: 19:30 (19:50 if in combat)

Sett's clear is close to Warwick's clear as he can not clear his raptors or krugs early on. This is the path that I have found to be best on him so far:

Best Clear: Tips and tricks for clearing:

You are going to want to level up your W second as it allows you to sustain more while clearing your camps. With his W passive, the more damage you take, the bigger your shield will be. So I recommend not trying to kite as much so that you can get a bigger shield off so you can mitigate more of the damage.
Ganking
Ganking on Sett is quite different than any other jungler. As Sett's kit favors if there is a bigger minion wave as he can easily stun the enemy with an E, only if the enemy and minions are on both sides of his pull.
Warding
Conclusion
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League of Legends Build Guide Author Dark0asls
Dark0asls Sett Guide
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9.24 | Sett Guide - It's all Fun 'N' Games

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