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Runes:
Resolve
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Champion Build Guide
Hello you beautiful people, my name is FwuffyMilk and currently I am a Diamond 4 support main. I peaked diamond in season 5 but quit until near the end of season 8 and ready to kick some *** in season 9.
I love playing enchanter supports and feel like they are the superior choice in the current meta. If you want to ask me any questions or see how I play galio check me out on Twitch.
I love playing enchanter supports and feel like they are the superior choice in the current meta. If you want to ask me any questions or see how I play galio check me out on Twitch.
Pros
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+ Tanky especially with W damage reduction + Easy to roam and follow up engages with ultimate + Synergizes well with engage champs like J4 + Lots of CC + Easy gank set up |
![]() His base damage is high, so if you hit a full combo on the adc or support they will lose around 40-50% of their hp not to mention the amount of CC you will put on them. Galio is also great for countering dives or diving himself with his ultimate. |
Cons
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- Damage isn't high mid - late game because you build tank - Feels very weak if you fall behind - Hard to have lane presence against certain match ups |
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R
U N E S |
RESOLVE Keystone: AFTERSHOCK // Aftershock is incredibly strong on tanky engage supports like ![]() ![]() |

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RESOLVE Second Line: Demolish // This is the best rune you can take in the second line of the Resolve tree. Demolish gives you an empowered auto attack on the tower that does massive damage to it and scales with your HP. Great for helping your team and adc destroy turrets. The only drawback is that it takes 3 seconds to charge that strong auto on the turret and you have to be within 600 range of the tower while its charging. |

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RESOLVE Third Line: Conditioning // Conditioning increases you Armor and Magic Resist by 8 after the 10 minute mark. It also increases your Armor and Magic resist by 5% which is amazing. I think that all 3 of the runes in the third line can be useful but personally I use this one cause of all the extra tank stats you gain making you much harder to kill in team fights. |
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RESOLVE Third Line: Second Wind // Good rune if the enemy team has a lot of poke. When you take damage from enemy champion you heal for 4% of your missing health over 10 seconds. The heal doesn't seem too strong so I personally skip this rune. |
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RESOLVE Third Line: Bone Plating // After taking damage from an enemy champion their next three attacks against you do reduced damage. Seems like a great rune on the surface but the duration is very short and it ends up getting wasted on a random poke the enemy does. Still it can be useful if your trades tend to be quick. |

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RESOLVE Last Line: Overgrowth // This rune just got buffed in 9.7 making it even more useful then before. Every 8 minions that die next to you, you gain 3 max HP. After 120 minions you get an extra 3.5% HP bonus. Overgrowth has great synergy with your other runes to making this the best choice for the last line of the Resolve tree. |

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INSPIRATION Secondary Runes: Magical Footwear // Now we take a look at our secondary runes. Magical Footwear gives you a free pair boots at the 10 minute mark. The time on that is reduced by 30 seconds for any assists or kills you get before the 10 minute mark. These boots also have 10 more movement speed then your typical ![]() |
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INSPIRATION Secondary Runes: Minion Dematerializer // I like this rune during the laning phase, it allows you to snag the cannon minion with your relic shield which helps push the cannon wave quickly or guarantees your adc the cannon minion if you guys are being somewhat zoned or pushed to tower. |
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INSPIRATION Secondary Runes: Cosmic Insight // You can also replace ![]() ![]() |
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Colossal Smash (Passive):This passive is great for quick trades. When you auto someone when your passive is up it will do a small AoE auto that does increased damage depending on your level. The damage also scales on AP and Magic Resist so if you have ![]() |
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Winds of War (Q): Your Q is very strong but eats a lot of mana early in the game. After targeting an area ![]() |
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Shield of Durand (W): This spell is what makes ![]() ![]() ![]() |
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Justice Punch (E): This spell takes some time to get used to but is your main engage and escape tool at the same time. ![]() Generally your combo is going to look like E -> Auto -> W -> Q -> Auto, but if you don't want to give them a chance to escape then I would do E -> W -> Q -> Auto |
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Hero's Entrance (R): ![]() This is why I like Galio with champs like J4. J4 jumps in and uses his ultimate which keeps them in the area long enough for your ultimate to finish charging which results in large amounts of damage and CC hitting your opponents whole team at once. Then you follow up with your combo on a priority target and the fight should be a clean sweep. You also can use your ult to counter gank other lanes like if mid is getting dove or swoop on top of your jungler if he is being invaded or is invading. |
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Eye of the Aspect
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This is a must have as support. Wards are a very crucial thing in the game and can save your team from feeding their *** off. Remember the point of wards is to get vision on your enemies so where you place your wards is important. I suggest watching this video from bunnyfufu he gives a very good explanation of where to put wards in laning phase. |

Knight's Vow is a great item for a tank support like ![]() |
Knight's Vow
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Righteous Glory
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This item is good when your team does not have a strong initial engage champ like j4. When you press your righteous glory you gain a large amount of movement speed and if you reach the enemy team you slow anyone that is close to you allowing you to combo from there. The stats are nice and all useful for you. |

Great item vs burst damage. Gives you Magic Resist, Armor, and the active is a decent sized shield since you will be building HP items. |
Locket of the Iron Solari
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Zeke's Convergence
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Zeke's is an interesting item. It gives your Armor and Magic resist making you tankier. The passive is pretty useful for when you ult into a fight making your ally do more damage and slow champions he/she is attacking. The only issue is how long your ult cool down is but still a nice item to pick up. |

Randuin's Omen is a great buy if the enemy team has a lot of auto attackers and AD damage. Not only does it reduce the damage you take from critical strikes it also slows their attack speed when they are auto attacking you. The active is also very useful you can use it after your taunt is running out to slow the enemies as they are trying to escape with their life. |
Randuin's Omen
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Thornmail
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Another great item to buy if you are against a heavy auto attacking AD team. When they auto attack you they will take damage back and they get grievous wounds making their life steal not help much against you. Also makes your taunt stronger since they will be auto attacking you while they are taunted. |
When I come into lane as Galio I usually take taunt level 1 to help with any magic damage their support might throw at me while I try to help my ADC clear the wave. When the second wave comes in I will generally use my targon stacks on the melee minions. This does two things, one you will probably end up getting level 2 quicker allowing you to dash into your enemies and taunt them while they are level 1. The other reason is so that you can put your targon on CD and get it ready for the cannon minion coming in the third wave.
Generally you always want to waste a stack of your targon on a cannon minion to maximize the amount of gold you get and it helps finish your quest quicker so that you can put out more wards. Also don't forget your targon proc heals your ADC so its best not to waste them if you and your ADC are full HP so unless its a cannon you can wait for some damage to come out before using it.
When you hit level 3 you can start harassing the enemy bot lane with your
Winds of War but care about spamming it because it will deplete your mana very quickly. Also don't be afraid to ask for a gank as
Galio, you can set up your jungler very easily with a Dash taunt combo or flash taunt. Remember though you are still somewhat of a melee champion so don't stand to far up eating free poke.
Galio's roams are also very strong so don't be afraid to roam if your ADC has the wave in a good position. Once you hit 6 your roams become much stronger since you can counter engage a gank somewhere or help your jungler invade. Galio is all about setting up good fights for your team to capitalize on.
Generally you always want to waste a stack of your targon on a cannon minion to maximize the amount of gold you get and it helps finish your quest quicker so that you can put out more wards. Also don't forget your targon proc heals your ADC so its best not to waste them if you and your ADC are full HP so unless its a cannon you can wait for some damage to come out before using it.
When you hit level 3 you can start harassing the enemy bot lane with your



Team fighting with
Galio can be tricky depending on what your team comp is. If your team is a heavy engage comp then just follow up your main engage with your ultimate and you should be golden. Make sure to CC the priority targets or at least taunt as many of the enemy champions as you can.
If for some reason your team is something like a poke comp then you generally want to stay near your carries and peel any champions trying to dive onto them. So say
Zed jumps on your mid lane
Xerath you can charge your taunt while his ultimate is doing its animation and then taunt him right as he gets out of it, then you dash to knock him up and he should be dead or at least you saved your mid laner from getting killed allowing him to continue poking the enemy team.
That's what I like about
Galio in general he can do both jobs of peeling or following up engages very well so its up to you to think about what the best course of action would be that game. If your ADC is super fed but seems to have trouble staying alive then you know its a good time to sit back and just peel for them. It is tempting to just use your ultimate and get balls deep into the enemy team but as said it is not always the best course of action.

If for some reason your team is something like a poke comp then you generally want to stay near your carries and peel any champions trying to dive onto them. So say


That's what I like about

Thank you very much for checking out my guide! I hope it helps you win more games with this incredibly strong champion. I will be updating this guide regularly as I think of more things to add to it.
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