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Spells:
Heal
Flash
Ability Order
Divine Ascent (PASSIVE)
Kayle Passive Ability
Introduction


Playing


Ever since the new masteries/new jungle I find that people are less surprised by their allies trying unconventional picks/strategies, though they still underestimate them.





-Added Fight Log section where I'll be posting my matches following this guide. It will include notes on experiments with different supports/items, what counters I en... counter, etc. Eventually will see how she performs in ranked.
Match History:
Day 1:



Discoveries:




(If you check my match history today, you'll notice another


One game I accidentally used the above set up and tried a build I used for her in ARAMs and dominated. After watching



While I am a casual player who doesn't play ranked much, I have a lot of experience with the game, especially playing


- Easy Farm with
Righteous Fury
- High Damage, Unstoppable Late Game
- Amazing Utility with
Intervention,
Reckoning, and later levels of Divne Blessing
- Great Laning phase synergy with
Nunu & Willump
- Good Chaser
- Incredibly Mobile Late Game
- Great Survivability
- Underestimated
- Game-changing Baiting Potential
Weaknesses
- Vulnerable to CC
Righteous Fury tends to push the wave if you're not careful
- Can run out of mana if you don't manage E well or spam your other skills
Holy Fervor isn't that great of a passive...
Divine Blessing practically useless early game
Intervention doesn't really have scaling
- Ranged AD damage dealer whose main damage output can be interrupted by an annoying (albeit short) cool down.

-Try to get away with last-hitting with melee auto-attacks as much as you can without being harassed.
-Preserve your mana and refrain from spamming


-When you go back to base, stock up on


-Trade/harass only when




-You can clear waves quickly before they reach the tower with


Lane Partners












I don't have much experience with the other supports as Kayle. You can survive with them but the three above are your probably best options. I have never outright lost lane with the above supports.
Need more insight, will update:
Laning Partner Research:
TO BE UPDATED

-Double Wota/Sustain Compositions- You benefit from

-Snowballing Champions- Allies who get fed with a


-Strong Initiating Compositions/Champions- Guarantees your initiator won't be instantly bursted. Especially useful for high damage, squishy divers such as




Champion Synergy:
(Of course, every champion in the game synergizes well with freakin' INVULNERABILITY - but these stand out in particular)
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General Counters:
-High CC, especially silences- prevents ult usage and possibly E activation
-Poke Compositions- Hard to gauge ult usage, can be kited til E cooldown
Difficult Enemies:
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About 10 ArPen, 9.6 AD= Best combination for the most of both stats.
13 Armor= No-brainer for bot lane against an enemy AD carry. Could possibly slip in some Mana Regen if you wanted.
13 Magic Resist/24 Magic Resist at 18= Adds a nice buffer against getting one shot by Mages, lessen burst, etc. Stacks with the magic resist you get from

I like to run 21/9/0- 21 pts in Offense for damage output because that's your job as an AD carry, and I simply feel more comfortable with 9 pts in Defense with the extra armor and hp for lane as well as improved



Next



Try to get a


Upgrade the




Sell the






Finish last two into




Other options that are expanded on below:



Example End Game Builds:


















All the damages.






CORE




AFTER CORE:
I highly recommend some combination of:



You'll probably need to take least one SURVIVABILITY item.
Core increases your[/color] AS by a ton, allowing you to get the most out of




Personally, I usually get


Survivability-














Amazing passives-
1. Helps you survive their AP burst if your Ult is down,
2. Even more damage that can be clutch in a duel- Ulting yourself when close to death.

More importantly, the resurrection can change the course of a late game, game-determining team fight. If the other team has considered you too big of a threat or an easy target and focuses you, this will lessen that pressure and give you more flexibility with your




Possibly viable, needs research-






Don't get:


Zeke's herald- Stark's was better.


Sometimes I level R again at 15 or something random like that, or don't level W at all- it's mostly intuitive for me. However, you NEED to be maxing E first always followed by prioritizing at least 3-4 levels of Q.









-If you have Blue Buff you can spam this to sustain yourself and get where you need to be.
-I usually put one point in at level 4, sometimes not at all if I'm significantly dominating lane. Although prioritizing this makes the heal half decent and the movement speed pretty good, it's not worth losing out on the damage of Q + E. I personally level this instead of the 2nd and 3rd ranks of














-You can bait, clutch save, turn the tables of fights, tower-dive, and secure a powerful initiation by someone like


-It is incredibly powerful on sustain champs with high Lifesteal/Spellvamp/Health Regen like



-It puts



*Note: Above I said I usually level






I try to save my summoners until I have to use them which makes for good baiting and long-term survival
-In a prolonged chase, my ideal order of escape is Q pursuer, W self, Ult self, use



-Pretty standard on AD carries nowadays. Works very well with your ult and baiting, as you can use









-You can go over walls
-You're incredibly mobile after getting levels in




-It's also very useful to get off a clutch

Other viable options






Thanks to jhoijhoi and her


Please endure me as this is my first published guide.

(It is important to remember that

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