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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
News
I set the "Require coment to vote" option just to avoid unreasonable votes either Positive or Negative and of course trolling sorry for any annoyance


I prefer to play

I am planning to publish more work but please try to understand me I still go to school and as a consequence I don't have much time for my gaming life.
Until 30 of July 2012 this was only a solo top

The commander led his soldiers to stand in Hecarim's path and braced for his assault. As the apparition bore down on them, an overwhelming sensation of dread gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan ran them down, tearing them apart and trampling them beneath his iron hooves. Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman. While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.
"You don't understand... the shadows will consume us all..."
Former Demacian Commander

Upon Selection
"Behold the might of the Shadow Isles."
Attacking
"Trample their bones."
"Never relent."
"Crush them underfoot."
"Break their ranks."
"The living will fall."
"Embrace death."
Movement
"Send me to battle."
"The shadow approaches."
"Ride out."
"I am beyond death."
"War is eternal."
"The grave calls."
"I do not rest."
"Their souls beg for release."
Joke (Hecarim skips around his weapon)
"Suffering is magic."
"Another blue ribbon for Hecarim."
Taunts
"Your life is a burden. I bring you freedom!"
"You won't live to see your world destroyed."
Upon using

"Torment!"
"Despair!"
"Face death!"
Upon using

"Cower!"
"Run!"

Starting Statistics:
Health :440 (+95)
Attack damage :53 (+3)
Health regen. :8 (+0.75)
Attack speed :0.67 (+2.5%)
Mana :210 (+40)
Armor :16 (+4)
Mana regen. :6.5 (+0.6)
Magic res. :30 (+1.25)
Range :175
Mov. speed :320
Pros

Fast and safe jungle clear
Strong counter jungler
High mobility
Strong ganks
Many forms of AoE damage
Ridiculous team fight potential
Not blue buff dependent











Cons

Knockback is hard to master
Improper use of Ultimate can cost you dearly
Q does reduced damage to minions and jungle creeps
Easily kited
Lacks escape mechanism (E has long cooldown)
Runes




In the runes I use Armor Penetration marks to... penetrate armor, flat armor seals to make me a little tanky, Magic Resistance/lvl glyphs for the same reason and armor penetration quintessences for the same reason as the marks
A possible substitute for the quintessences could be
Runes





OTHER VIABLE SPELLS:




Explanation:
-
1.


2.


3.


4.




W-

I max out last E-

Last but not least is



Item Sequence




















Quick explanation:
- Philosopher's Stone: Gives awesome starting lane sustain with the precious HP5 and MP5
-
: Gives magic resistance and and the awesome tenacity which is very helpful because
Hecarim is relatively susceptible to CC
-
: Gives a little bit of everything. Please note that i take
Sheen first to have some more mana and generally make the damage dished out by my auto-attacks better.
-
: Even after it's nerf it still remains a lovely item. We take this to boost my AD and take back more life combined with my
Spirit of Dread.
-
: Huge health amount and HP5 even after the nerf it went through. This means ... TANKINESS!!!
-
: More defense against AD characters and more AD thanks to it's UNIQUE PASSIVE.
- Maw of the Malmortius: Even more tankiness and AD plus more AD if you are missing HP.
I will be adding explanation of the other builds too

A:Really good question. So let's see: As almost everyone knows a game (under normal circumstances) is divided in 3 big phases:EARLY GAME, MID GAME and ... LATE GAME.
Now let's take a look at what

1.THE EARLY GAME
Although


2.THE MID GAME
This is the phase where the fun begins. Players usually start to leave their lanes and gank other ones. So that's what you should do too. Once the early game starts to "die" (at levels 5-8 you should go gank another lane. Of course getting some farm while you travel across the jungle is always beneficial. Additionally, during this period, don't be afraid to go toe to toe with an enemy because early game emperors (like



3.THE LATE GAME
Ok everyone is preety much powerful this phase including

(Thanks very much to the user 7striker7 who motivated me to speed-up the updates in my guide and made me create this chapter).
1. Run into the center of the battle with

2. Open your

3. Target any possible squishies (such as anemy support champions) who keep raising the stats of the other enemies and take 'em down
4. Target the enemy CARRY. Kill it as fast as possible because it is the most dangerous enemy at this phase
5. Contribute to annihilating the other enemies.
Important notes!!!
You are not a ******** superman. You must use the help offered by your teammates and help them too. Try to protect your carry; better you than him. Use your abilities after taking all consideration all the factors which may change the result (Distance from enemies, HP and Mana of enemies, NUMBER OF ENEMIES,)
A: Ok, lets say that you have a solo lane and you want to get rid of your opponent who has 50%~70% health but still zones very tightly. What do you do?
Step 1
You do your ulti,

While you travel across the gap with your ulti, hit your

What you must try to do?
Not only hit the enemy with the horsemen but also try to land yourself on the opponent to deal the second damaging part of

When you are done with


Also hit


That way while you beat the hell out of your opponent you are going to gain life from

ATTENTION!!!
Before you attempt this combo make sure that you have the right positioning, that you have warded with


The guide was posted at 11:00 AM (GMT:+2) on the 19th of april 2012.
Thanks a lot for the line dividers* which the awesome user jhoijhoi has created and lets everyone to use them :)
*(line divider)

2)20 April 2012: Added




3)27 April2012: Drastic changes all over the guide --> Some builds deleted others created, Changed my mind about summoner spells:





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