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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Twisted Fate is a very versatile champion, with abilities that are useful for almost every situation. In the past, he has seen 2 main builds. AP, and AD. This build brings both of them together; it allows you to have some of the upfront burst that the AP build had while still packing a fair amount of DPS. |
Pros / Cons
Pros
+ Insane map presence. + Snowballs HARD. + Strong long-ranged poke. + Stuns (and more) on a VERY low cooldown. + Makes use of ![]() + Passive makes your teammates love you. |
Cons
- Very item dependant. - Squishy early game. - Expensive build (needs lots of farm/kills). - Long cooldown on ultimate. - Shut down easily. - Hard to pull the right card quickly. |
Why Hybrid? Why AP/AS?
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One of the main reasons to choose Hybrid ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Masteries
I like to take a standard 21/0/9 with Twisted Fate. It lets you have lots of damage, extended buffs, a little mana regen, and cooldowns so your ![]() ![]() |
Runes
Greater Quintessence of Movement Speed: Twisted Fate already has fairly low base movement speed, so taking these helps you both catch an escaping opponent with a gold card, and escaping. Other viable options are greater quintessence of hybrid penetration and
Greater Quintessence of Ability Power
- greater mark of hybrid penetration: It's pretty simple, you're a hybrid, so bring hybrid pen marks.
Greater Glyph of Scaling Magic Resist: You get the most out of these as by the time you're taking a lot of magic damage these have scaled a lot. Other options are
Greater Glyph of Magic Resist if you think they will have a lot of burst early, and
Greater Glyph of Scaling Ability Power if you want the extra damage. Don't take
Greater Glyph of Ability Power as the scaling counterpart will give you more when you need it at the mid game.
Greater Seal of Armor: Necessary to take less damage from auto attacks and minions. Don't take
Greater Seal of Mana Regeneration because you can just pull blue cards to pop on minions.
Summoner Spells
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Abilities
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Loaded Dice (Passive): Grants everyone on your team 2 gold for killing an enemy unit or structure while you are alive. Very useful passive that grants your team a lot of gold throughout the game.
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Wild Cards (Q): With 1450 range, it is one of the longest range pokes in the game. Feel free to use it for farming, but if an enemy is nearby try farm with a side card or hit them with a side card. It is OK to miss, as it is on such a low cooldown. If you notice that your enemy never dodges skillshots, fire away and harass them until they have to go back.
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Pick a Card (W): This is what makes
Twisted Fate Twisted Fate. Mana regen, an AoE slow that is useful for farming, and a long stun on a short cooldown. This ability is your bread and butter, spam it throughout the game. If you have primed a card, it will be applied to your next auto attack. Pull a blue card for farming, regen, and taking down towers. Pull a red card for farming or dealing damage to clustered enemies, and pull a gold card for ganks and harassment in lane. The order cards spin in is blue -> red -> gold, and repeat. If you have activated
Pick A Card, but haven't locked in what card you want yet, you can lock in a card while you are silenced.
Tip: Leave this spinning while in lane even if you have decided what card you want to use. If you prime a card too early, your enemy will know what your plans are and make decisions based on them. Keeping them out of the loop both allows you to have another edge on your opponent and make them fear you.
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Stacked Deck (E): You get a lot more out of this ability as a hybrid. Every fourth attack you deal bonus magic damage. Additionally, you gain 10/15/20/25/30% attack speed for each point you put into it.
Tip: Try to primeStacked Deck before you stun an enemy champion, regularly auto attack an enemy champion, or leave lane to use
Destiny for a gank.
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Destiny (R): This ability is VERY important. When you activate it, you gain vision of all enemy champions on the map for 6/8/10 seconds. Additionally can activate it again to Gate to anywhere within 5500 units surrounding you. Make sure it is safe to Gate to your target before you do so. Use this for ganking and escaping. You CAN NOT Gate from the center of mid lane to the center of bot or top lane. However, after walking a little bit down the river, you can reach these destinations.
Tip: If you are ganking, you should prime your gold card before Gateing to your destination. I am not responsible for what happens to your face when you accidentally pull a blue card during a gank.
Ability Order
I max ![]() ![]() ![]() ![]() ![]() |
Items
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This is our 2nd core item. We make use of every stat on this item. This item just makes you a killing machine and an insane assassin. Also a must have on hybrids. |
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Teamfights
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In a team fight, we want to spam our abilities, and use ![]() |
Summary
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Overall, Hybrid ![]() ![]() ![]() SPECIAL THANKS: Credits to jhoijhoi for the template, which you can find here. |
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Changelog
Guide Created: 7/27/13 Minor Tweaks + added Why Hybrid? Why AP/AS? section: 7/28/13 Planned Additions: New section: Matchups, Gameplay + Commentary maybe??? |
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