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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Deathbringer Stance (PASSIVE)
Aatrox Passive Ability
Hello there! [foreword]
Constructive criticism and whatnot always welcome
Cheers!
-snorlax
IGN: Majestica Magio (Gold IV)
Pros:
Cons:
- Strong lane dominance
- Can force anyone out of lane, including
Cho'Gath and
Darius
- High burst damage of an assassin while having superior sustain
- Passive acts as a free
Guardian Angel
- A.O.E skill set that contains 2 CC's
- That b to the s sustain when under 50%
Cons:
- Squishy early-mid game
Blood Well has a 225 second CD and doesn't heal you for a lot
- Lacks a definite role in a team
- Very hard to make a comeback
Blood Thirst and
Blood Price can be tricky to balance
- Get CC'd and you can't do jack.

Blood Well:
Whenever Aatrox uses an ability that costs health, he stores 100% of the health cost into his Blood Well. The maximum amount of health the Blood Well can store is equal to 30 + (45 × level). If Aatrox has not dealt or received damage in the last 5 seconds, his Blood Well will deplete at a rate of 2% per second.
Upon taking fatal damage, Blood Well activates and places Aatrox in stasis for 3 seconds. Over the stasis duration the Blood Well is emptied and Aatrox restores health equal to its contents plus 10.5 + (15.75 × level). Blood Well's activation has a static cooldown and is unaffected by cooldown reduction.
Also, Aatrox passively increases his attack speed by 1% for every 2% in the Blood Well.
So this is pretty useful all game, it allows you to tower dive for kills since the tower will reset after it kicks in. It also allows for more escape options and allows you to initiate if your tank isn't up to the job. The passive attack speed is something you should keep stacked up to around 75% at all times otherwise you're pretty useless.

Dark Flight:
FlightRANGE: 650 COOLDOWN: 16 / 15 / 14 / 13 / 12 COST: 10% of current health
Aatrox takes flight and slams down at a targeted area, dealing physical damage to nearby enemies upon landing. Enemies in the center of the area are also knocked up for 1 second.
PHYSICAL DAMAGE: 70 / 115 / 160 / 205 / 250 (+ 60% bonus AD)
This is your escape early game and initiation for all fights in the entire game. Many people find it hard to land because of the flight animation, imagine it like a cho'gath



Blood thirst/Price:
TOGGLE OFF: Aatrox heals himself on every third attack. If Aatrox is below 50% health he will heal for three times as much.
HEAL: 20 / 25 / 30 / 35 / 40 (+25% bonus AD)
ENHANCED HEAL: 60 / 75 / 90 / 105 / 120 (+75% bonus AD)
Blood PriceCOOLDOWN: 0.5
TOGGLE ON: Aatrox deals bonus physical damage on every third attack at the cost of health.
BONUS PHYSICAL DAMAGE: 60 / 95 / 130 / 165 / 200 (+100% bonus AD)
HEALTH COST ON THIRD ATTACK: 15 / 23.75 / 32.5 / 41.25 / 50 (+25% bonus AD)
This is your bread OR butter. The thing that separates a good Aatrox from a godly Aatrox is his ability to swap between thirst and price. In lane you would want to keep it 90% on




Blades of Torment
Blades of Torment RANGE: 1000 COOLDOWN: 12 / 11 / 10 / 9 / 8 COST: 5% of current health
ACTIVE: Aatrox unleashes and sends forward the power of his blade, dealing magic damage to enemies in a line and slowing them by 40% for a few seconds.
MAGIC DAMAGE: 75 / 120 / 165 / 210 / 255 (+ 60% AP) (+ 60% bonus AD)
SLOW DURATION: 1.75 / 2 / 2.25 / 2.5 / 2.75
Put this and


Massacre:
MassacreCOOLDOWN: 100 / 85 / 70COST: No cost
ACTIVE: Aatrox draws in the blood of his foes, dealing magic damage to nearby enemy champions.
For the next 12 seconds, Aatrox gains bonus attack speed and 175 bonus attack range (325 total range). His attacks are still considered melee.
MAGIC DAMAGE: 200 / 300 / 400 (+ 100% AP)
ATTACK SPEED: 40 / 50 / 60%
Ah yes, although his ultimate seems a little lacklustre at the start and is viewed by many as an AOE nuke, it's actually a lot better than it looks. The attack speed fits well with thirst and price and although you gain range you're still considered melee, meaning ravenouse hydra will not be negatively effected.
Ability Sequence

Consistent damage, lowers cooldown. Max




A typical early game combo from levels 3-6 is to prime athirst and then


In fights you just want to dive on their carries. Simple as that since Aatrox right now has no exact role but he can disrupt and deal damage decently. Enough to force the other team to peel at least.
Runes
Runes




For Marks the



Masteries
Items
Item Sequence






Bilgewater Cutlass
1600

Boots
300

Blade of the Ruined King
3300

Ravenous Hydra
3400

Zephyr
2850

Ninja Tabi
1100

Spirit Visage
2900

Randuin's Omen
3000
Core item


Situational items on Aatrox:



Magioelemtes
Aatrox Guide
Aatrox: "it only matters that you fight"
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