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Recommended Items
Spells:
Ghost
Teleport
Items
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Nasus' lore

The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. Unfortunately, there were others of his kind that believed they were more than protectors. They were under the egotistical delusion that they had ascended to become gods. War on Nasus's world was never more than a breath away, as these deluded others sought to enslave the people and establish a totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekton, he was pulled through the cosmos to a summoning circle in Runeterra.
At first angered that he had been taken just as he was about to cripple the enemies of his people, Nasus' advanced intellect won out when he heard the pleas of mercy from the summoners. He learned that Runeterra was also filled with its own brand of injustice. This danger was no less threatening than what he had fought against at home, and champions were needed to protect the people of this world. Heeding the call, Nasus chose to take his place in the League of Legends, knowing that his brothers and sisters would carry on the fight back home. These days, he is the Curator of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert. However, recent disturbing news has reached the Keeper's ears - rumors that perhaps his brother had not in fact been left behind. If this were the case, the destruction of Renekton would quickly become Nasus' main priority, before this world too faces the threads of his brother's forked-tongue and endless ambition.
The Curator of the Sands, though contemplative, is not to be trifled with.
Hello fellow League of Legends players. My nick is AboveGodlike and I'm bringing a guide featuring
Nasus, the Curator of the Sands. Mobafire possess alot of guides to the different characters existing in the game, however after reading through alot of
Nasus guides I felt like a few changes suited me better. This guide is as every other guide a personal taste on a character and isn't therefor the right way to custimize the character in any means. However, I hope you will enjoy the guide and feel free to either downvote or upvote the guide due to your taste and feelings regarding the guide.
Note: I would however like a small comment on why you either downvoted or upvoted the guide, not due to the percent between the two options but because I would like to add/fix whatever is nessecary to help others having a good time playing
Nasus, like I have.
Nasus, the Curator of the Sands is a melee character who combines the utility of a strong solo-target slow
Wither, his (W) and a large amount of life-steal through
Soul Eater, his passive ability early on to gain time to overcome the different character he might meet in the lane the chooses to fill. However like any other character there exists lanes who is often recommended for different characters in the game due to the current meta of the game itself. At the momemt the lane Nasus might want to choose is the Top Lane, which is often a lane for different kinds of "Bruiser Classes"(which refers to characters who has an above average amount of health and/or a combination between Crowd Control and gab-closers to pressure the lane without any other character in the lane to forfill either of those options.) Examples of characters that is often seen in the Top Lane could be
Darius, The Hand of Noxus,
Dr. Mundo, The Madman of Zaun,
Cho'Gath, The Terror of the Void,
Fiora, The Grand Duelist and many others. What makes
Nasus special compared to these characters is the mechanics behind a skill named
Siphoning Strike, his (Q). Normally Bruisers possess an "escape ability". A few sacrifice the "escape ability" to grant them a early high amount of damage or range to dominate the lane. Like
Darius, The Hand of Noxus (Bonus Damage, No Escape-mechanism),
Yorick, The Gravedigger (Bonus Range, No Escape-mechanism) and only a few others. However
Nasus is a unique character who sacrificed his Escape-mechanism to neither of those but to dominate the end-game like no other "off-tank"(A character who doesn't have the amount of "Defensive Bonuses" needed to almost ignore the other teams damage-dealers, like tanks normally have, but still be able to take a few hits.) normally would be able to. The ability to almost make a AD-Carry (Attack Damage based character who focuses on a high amount of damage and accept a bellow-average amount of defensive stats) jealous of your damage out put comes from the skill previos mentioned
Siphoning Strike, his (Q), the skill enhances
Nasus's next attack with an amount of damage based upon both his total amount of auto-attack damage and a bonus which gets larger every time Nasus kills an enemy champion, neutral creep and minion with it. Due to the current meta of a Solo-Top Laner, a Jungle/Roamer, a Ranged AP Carry in the Middle Lane and a Support helping the AD Carry at the Bottom Lane. This gives
Nasus the chance to collect minion kills without sharing and therefor adding more damage to his
Siphoning Strike, his (Q) than if he had a other character in the lane. Another reason that Nasus feels at home in the Top Lane in the meta is because almost three quarters of the characters who is often placed there is based upon Attack Damage that
Nasus is more protected against, because of his "normally used item choices" and his Ultimate Skill
Fury of the Sands, his (R) which steals surrounding enemies healh and convert into Attack Damage for the duration of the skill.


Note: I would however like a small comment on why you either downvoted or upvoted the guide, not due to the percent between the two options but because I would like to add/fix whatever is nessecary to help others having a good time playing


Nasus related introduction




















Basic information for the chart, the gold letters represent the most important aspects while the silver letters represent the lesser important aspects of the category
Major Positive Aspects
+ The ability to Snowball
+ Natural Life Steal Percentage by his passive skill

Minor Positive Aspects
+ The ability to check bushes for enemies via his skill

+ Different focuses than other characters
+ Not very item dependent

Major Negative Aspects
- No Escape-mechanism
- Relies heavily on last hitting with his (Q) skill

- Often only shine late game
- One hundred twenty-five range champion
Minor Negative Aspects
- Small mana issues through the entire game
It's hard to keep this section up-to-date because Riot keeps on adding new champions to the game, so I've decided to only talk about











If they however focus on interrupting your last-hitting with


If the player you meet top or any other lane seems to dominate a gank or two might resulting in you taking over the lane due to level advange and often time enough to get the last hits you have missed.
As











I wouldn't say there exists a number that can explain how difficult a character is to play. If I should comment on the normal understanding of the difficulty of



First of all, there exists no right from wrong item-build on any character. Every match is different, and the enemy champions will hopefully make you change a few items shown above in the item-category-list, which is one of the many merits in League of Legends. Every match is different and requires a combination between the enemy champions damage element (Attack Damage and/or Magic Damage) and your own opinion on what item seems important in the following match to fight their characters and item-builds best. However, the shown item-category above is a well-balanced off-tank related

However I believe two of the items I'ce chosen should be explained because of the mechanisms and options they bring to the champion

The first one is
Trinity Force:
Minor Affixes
+thirty Ability Power
+thirty Attack Power
+thirty Attack Speed
+two hundred and fifty Mana
+two hundred and fifty Health
Important Affixes
+fifteen Critical Strike Percentage bonus
+twelve Movement Speed Percentage bonus
+Unique Passive: twenty-five Percentage on hit to slow the target that was hit by thirty-five percentage for two and a half second
Critical Affixes
+Unique Passive: On cast, increases your base Attack Damage by one hundred and fifty Percentage for one attack. With a cooldown of two seconds.
- Does not stack with either sheen or Lichbane
The ability to enhance your next attack with a percentage of one hundred and fifty is important because of
Nasus' (Q) skill
Siphoning Strike. The skill adds an amount of damage equal to your damage + one hundred and ten + three damage per enemy and/or minion killed with it through the entire game. This unique passive from
Trinity Force mentiend above, takes that amount of bonus damage and add another one hundred and fifti percentage to that amount of damage, which will be the amount of damage
Nasus will deal when he lands his next attack, if he of'course lands his attack before the modifier bonus from
Siphoning Strike ends
The next, yet last is
Shurelya's Battlesong
Minor Affixes
+thirty Health Regeneration
+fifteen Mana Regeneration
Important Affixes
+Unique Passive: fifteen Percentage Cooldown Reduction
The reason for fifteen percentage cooldown being important is because of the fact that the more cooldown
Nasus posess, the more last-hit can me made safely with his (Q) skill
Siphoning Strike, another aspect of the cooldown reduction bonus is the threat-level of
Nasus. The lower the cooldown on
Siphoning Strike the more damage-output in the tides of battles mid to late game
Critical Affixes
+Unique Active: Nearby Champions gain fourty percentage bonus movement speed for three seconds duration
- Sixty seconds cooldown
This is listed under critical affixes because it adds the utility
Nasus has been missing all along, a way to either escape or follow an enemy. The fact that it also helps your AD-Carry (AD-Carry is a character that sacrifices his defensive item-slots for pure attack related items) escape a battle meanwhile you gain the speed needed to place yourself close enough to attack the ones follow the carry meanwhile she recovers or position herself/himself is crucial

Minor Affixes
+thirty Ability Power
+thirty Attack Power
+thirty Attack Speed
+two hundred and fifty Mana
+two hundred and fifty Health
Important Affixes
+fifteen Critical Strike Percentage bonus
+twelve Movement Speed Percentage bonus
+Unique Passive: twenty-five Percentage on hit to slow the target that was hit by thirty-five percentage for two and a half second
Critical Affixes
+Unique Passive: On cast, increases your base Attack Damage by one hundred and fifty Percentage for one attack. With a cooldown of two seconds.
- Does not stack with either sheen or Lichbane
The ability to enhance your next attack with a percentage of one hundred and fifty is important because of





The next, yet last is

Minor Affixes
+thirty Health Regeneration
+fifteen Mana Regeneration
Important Affixes
+Unique Passive: fifteen Percentage Cooldown Reduction
The reason for fifteen percentage cooldown being important is because of the fact that the more cooldown




Critical Affixes
+Unique Active: Nearby Champions gain fourty percentage bonus movement speed for three seconds duration
- Sixty seconds cooldown
This is listed under critical affixes because it adds the utility

League of Legends' two Nexuses each release a wave of minions to each lane on the map, half of those will assist your team meanwhile the other half will be hostile. The first wave of minions spawn at one minut and thirty seconds and then the Nexuses releases another wave of minions in each lane for the rest of the game each thirty seconds.
A wave of minions possess three melee minions, three casters plus one Siege Minion every three waves until thirty five minutes past, at which point one spawns every second wave
Minions use the following Growth-system added to their stats through out the game:
Melee minions gain two additional Armor every three minutes
Melee minions gain zero point five addition Magic Resistance every three minutes
Caster minions gain zero point five additional Armor every three minutes
Caster minions gain two additional Magic Resistance every three minutes
Cannon minions gain two additional Armor every three minutes
Cannon minions gain two additional Magic Resistance every three minutes

Nasus related minion information








Due to minions' stats (listed above) will










Personal opinion and two tips






Tip one:






Tip two: Because



Facts of Siphoning Strike



Fact two:





Fact three: Every enemy minion dying on the map without being killed by















Personal opinion








Personal opinion and one tip




Tip one:








Personal opinon and a tip





Tip one:





Runes




Every type of rune added to my personal rune-page is their with a different purpose each. This section is made to explain what each individual rune support with to

Greater Mark of Desolation
Greater Mark of DesolationThese runes is there to increase the time you have to be able to act between calculating the minions, champions and neutral monster's health. Due to the fact that










These nine runes is added to













These nine runes named







These runes has been added for two reasons. The first one is that, due to this builds skill-plan,



Offensive mastery-points placed

Summoner's Wrath
has gotten a mastery-point due to the fact that it increases the summoner-spell named



Brute Force
has gotten three mastery-points because it both helps




Alacrity
has got four mastery-points because they both add the traditional aspects the


Sorcery
has been added four points into for the chances of increasing






Weapon Expertise
has been given one mastery-point because it makes


Defensive mastery-points placed

Hardiness
had to be included (in my opinon), because



Tough Skin
has been given two points because, meanwhile it's combined with











Durability
has gotten four mastery-points for two purposes, both increasing



Indomitable
Has been given two mastery-points because of the importence of the combination between the two,





Veteran's Scars
Has got one mastery-point to help





Enlightenment
Have been given three mastery-points because of this way of building him, through adding permanent points to

Utility mastery-points placed

Summoner's Insight
Is one of the two mastery-points placed that helps






Improved Recall
Has been given one mastery-point because that it reduces the time



As shown above in Mobafire's character-sheet, I've chosen both





As mentioned earlier in this





















The reason I've created this section while Mobafire already has an auto-calculator to show this. Is because that Mobafire's calculator don't take mastery pages into account in its calculation, bugs in the calculation of an characters attack speed, doesn't show the damage reduction for magic armor etc. which I feel is a few major aspects of a characters setup. So in this section I'm gonna show the reader how
Nasus' stats look like at the end of the build, requiring both the items listed in Mobafire's item-sheet and
Nasus' stats at level eighteen.
Base Health: two-thousand and thirty (Improvements plus one-thousand six-houndred and sixty-eight) equals three-thousand six-hundred and ninty-eight points of health
(Improved by the following:
Trinity Force, Shyrelya's Reverie,
Randuin's Omen,
Fury of the Sands (for a period of time),
Veteran's Scars
and
Durability
)
Base Mana: one-thousand and ten (Improvements plus two-hundred and fifty) equals one-thousand and two-hundred and sixty mana
(Improved by the following:
Trinity Force)
Base Physical Armor: seventy-eight (Improvements plus ninety-three point sixty-nine) equals none-hundred and sixty-one point sixty-nine physical armor
(Improved by the following:
Randuin's Omen, nine
Greater Seal of Armor and
Hardiness
)
Base Magic Armor: fifty-two point five (Improvements plus one-hundred and one) equals one-hundred and fifty-three point five magic armor
(Improved by the following:
Force of Nature and
Mercury's Treads)
Base Movement: three-hundred and twenty-five (Improvements plus one-hundred and fifty-one) equals four-hundred and seventy-six movement
(Improved by the following:
Mercury's Treads,
Trinity Force,
Force of Nature and three
Greater Quintessence of Movement Speed)
Base Physical Damage (average damage by auto-attacks): one-hundred and sixteen point three (subtracted from a hidden percentage coursed by an armor modifier depending on enemy hit) (Improvements plus one-hundred and one point thirty-five) equals two-hundred and seventeen point sixty-five points of damage dealt on a average basis
(Improved by the following:
Trinity Force,
Last Whisper and
Brute Force
)
Base Attack Speed: zero point nine-nine-nine-one-three-six (Improvements plus zero point three-three-nine-seven-zero) equals one point three-three-eight-eight-four-two attacks each second
(Improved by the following:
Trinity Force and
Alacrity
)
Base Ability Power: zero (Improvements plus thirty) equals thirty
(Improved by the following:
Trinity Force)
Base Cooldown Reduction: zero percentage (Improvements plus thirty-seven point ninety-five percentage) equals thirty-seven point ninety-five percentage cooldown reduction
(Improved by the following:
Shurelya's Battlesong,
Randuin's Omen,
Enlightenment
,
Sorcery and nine
Greater Glyph of Cooldown Reduction)
Base Armor Penetration: zero (Improvements plus fifty percentage armor penetration and fifty-five flat armor penetration) = minus fifty-five points of armor and then another fifty percentage of targets total remaining physical armor afterwards
(Improved by the following: nine Greater Mark of Desolation,
Last Whisper,
Weapon Expertise
and
Spirit Fire)


Base Health: two-thousand and thirty (Improvements plus one-thousand six-houndred and sixty-eight) equals three-thousand six-hundred and ninty-eight points of health
(Improved by the following:





Base Mana: one-thousand and ten (Improvements plus two-hundred and fifty) equals one-thousand and two-hundred and sixty mana
(Improved by the following:

Base Physical Armor: seventy-eight (Improvements plus ninety-three point sixty-nine) equals none-hundred and sixty-one point sixty-nine physical armor
(Improved by the following:



Base Magic Armor: fifty-two point five (Improvements plus one-hundred and one) equals one-hundred and fifty-three point five magic armor
(Improved by the following:


Base Movement: three-hundred and twenty-five (Improvements plus one-hundred and fifty-one) equals four-hundred and seventy-six movement
(Improved by the following:




Base Physical Damage (average damage by auto-attacks): one-hundred and sixteen point three (subtracted from a hidden percentage coursed by an armor modifier depending on enemy hit) (Improvements plus one-hundred and one point thirty-five) equals two-hundred and seventeen point sixty-five points of damage dealt on a average basis
(Improved by the following:



Base Attack Speed: zero point nine-nine-nine-one-three-six (Improvements plus zero point three-three-nine-seven-zero) equals one point three-three-eight-eight-four-two attacks each second
(Improved by the following:


Base Ability Power: zero (Improvements plus thirty) equals thirty
(Improved by the following:

Base Cooldown Reduction: zero percentage (Improvements plus thirty-seven point ninety-five percentage) equals thirty-seven point ninety-five percentage cooldown reduction
(Improved by the following:





Base Armor Penetration: zero (Improvements plus fifty percentage armor penetration and fifty-five flat armor penetration) = minus fifty-five points of armor and then another fifty percentage of targets total remaining physical armor afterwards
(Improved by the following: nine Greater Mark of Desolation,




Thanks for reading. I hope you enjoyed my guide and my personal build. I would like to hear or see your experience with the build in the future. I'm open to both constructive criticism, ideas and explanations (either feeling I've done something wrong or you simply seeks an explanation.) I will update this guide from time to time and if I stop doing so, I'll of'course flag it as achieved. However, I'll look forward to hear from you all and feel free you add me to ask questions personally if you wish (either on Mobafire or on EU West named AboveGodlike.) May your League of Legends-games involving
Nasus result in succes.
I'm sorry if you encounter a number of written mistakes through the guide. A more proper english speaking friend of mine will soon enough correct the mistakes there may exist. There will also be a major update soon, including a more reader-friendly format of layers etc. between the text the reader will encounter through the guide.

I'm sorry if you encounter a number of written mistakes through the guide. A more proper english speaking friend of mine will soon enough correct the mistakes there may exist. There will also be a major update soon, including a more reader-friendly format of layers etc. between the text the reader will encounter through the guide.
Written by AboveGodlike
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