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Runes: Nunu & Willump Runes
+10% Attack Speed
+6 Armor
+6 Armor
Spells:
Chilling Smite
Flash
Items
Ability Order Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Threats & Synergies
Trundle
Trundle will mess you up early game if he can track you down. Your just not tanky enough to survive his early damage and dueling.
Cassiopeia
Spash damage and good cc works well with Nunu. Pretty much anybody that can follow up after you snowball.
Cassiopeia
Spash damage and good cc works well with Nunu. Pretty much anybody that can follow up after you snowball.
Champion Build Guide
About the Author
I have played Nunu & Willump before and he is really cool. I am a good player I think and I know how stuff works. I play Nunu when I feel like carrying my team really. You might not think Nunu can carry but the way I think of it, stealing drakes, taking drakes, taking jungle objectives, and getting those boosts really help, your teammates will really love you when you pick Nunu as it shows you want to win especially in ranked. Nunu is a great pick in ranked and he's pretty easy once you play him for a good couple of games.
Nunu & Willump Facts
As Always the classic Nunu gank, here's how it goes - you start your snowball in lane and you snowball straight down the lane and SLAMM! You ran into the enemy champs and then you win.
You have 2 smites, your q and your regular smite so if you get the Drake, Baron, or Rift stolen from you, you should be ashamed of yourself. You don't have to be but im sure your teammates will not be happy if it's a ranked game. I've witnessed that before, I couldn't hold in my confusion for the slip up.
You aren't very tanky early game and you don't have much dueling power, so don't go trying to start 1 v 1's that you can't win. There is little chance that you will win a 1 v 1 early game in pretty much any situation. If you get into a fight and your being tracked and hunted down, just run, farm and run. Like in those movies, pick up as much gold and jewels as you can before the floor crumbles away or something. But you have to of course make sure you get away with it too.
If you are playing Nunu & Willump you better make sure you get all the drakes and at least one Rift Herald. Nunu & Willump is most likely the best Objective Jungler in the game. If you argue that I would like to know who you would say is a good Objective taker.
Pros & Cons:
Pros:
[*] Great Objective Control
[*] Great Crowd Control(cc)
[*] In lane and out of lane ganks, both effective.
[*] Not as clunky as other older champions, unlike Sion
[*] Fast and Durable
[*] Really fun to try out new builds on
[*] Not really touched too often nerf and buff wise.
Cons:
[*] Your Ultimate Absolute Zero will be canceled by any hard cc that comes into contact with you.
[*] You can't really tank damage if you have a really bad start
[*] If you build full AP on him for fun there is a high chance you will still get shattered like cold glass.
[*] Low base resistances leading to bad early dueling into assassins and fighters.
Nunu & Willumps Abillities
Consume is a very strong objective taking ability and is stronger than your smite for most of the game. You should max this first every game for optimal performance on Nunu & Willump. This is what people say is the "other" smite for Nunu & Willump so make sure to take advantage of this ability when taking objectives. This move will heal you and deal immense amounts of true damage to minions and monster.
[[Biggest Snowball Ever!] is a very fun and speedy movement damage type ability. This is very hard to stop and not many champions can stop this and this is a good scuttle bug engage for you and it allows you to get around the map faster early and later in the game. Of course if you get rooted your snowball will just float away and if you get cced that makes you stop moving you will get you snowball thrown away but you need really good skillshot aim to hit you if your going really fast.Snowball!
Snowball Barrage is not much of a damage dealing move and it shouldn't ever be doing a lot of damage, this is good for taking scuttle bug if you miss your snowball and this is good for pounding cc on lots of enemy champions that are near you. The way this works is you throw snowballs at people and if you hit someone and they are in the circle around you, a couple seconds later if they are still in the circle around you they get rooted. Good for cc purposes really.
Absolute Zero is a very powerful but vulnerable ultimate. You have to channel this while sitting still and like all other channels if you get displaced, or any form of hard cc comes in contact with you while your channeling you will be shut down and it will explode but depending on how long you channeled it it could a decent amount of damage or it could be canceled so fast you wonder if you activated it at all.
Nunu & Willump has a very fun and snowy theme to it, it has its weaknesses but it also has great power, so remember, with great power comes great responsibility.
Jungler Objective Basics
As a Jungler you are going to be focusing on one of these four Jungle Institute Activities or JIA - Farming - You try to get as much gold and cs as possible as fast as you can by any means Necessary. Dueling - You track down the enemy teams Jungler to fight them and kill them usually resulting in them not getting their powerspikes and you winning the game by any means necessary. Objective Taking - You take Drakes, the rift heralds, Barons you know which objectives to prioritize in any given situation. Ganking - You keep up in level while helping your team snowball and thrive as efficiently as possible, this is hard for a decent amount of people to do as it takes some experience to know how to be efficient.
Drakes
When it comes to prioritizing Drakes sometimes it can be hard if you aren't experienced but this will help you get a good understanding of which drakes to take and which drakes you CAN give up if needed or if there is a better objective available.
[Infernal Drake]
The Infernal drake is the one and only drake that is great in any situation no matter the game,Infernal drake gives extra damage that is adaptive so it will change based on your champions damage type. This drake should be a no brainer to take and you should not try to give this up as it is a great powerspike and it will change the course of a game a good deal.
Mountain Drake
The Mountain Drake is a great drake to have when going against a team with a lot of close range bruiser damage dealers, these types of champions will usually take Conqeuror or something similar. This is a great drake to have when going against a team with champions like these, Yone, Darius, Sett, Yasuo, Fiora, Yorick, Nasus, ect.
Ocean Drake
The Ocean Drake is a great drake when the enemy team has a strong marksman and/or a longer range mage. What this drake will do is allow you to regenerate health faster from the poke that these types of champions will shoot at you. ultimately allowing you to maintain a good health and be able to Come back and fight without backing. Champions that this is great against are champions that will use Arcane Comet, Summon Aery,ect. Of course Marksman is an obvious role and is very definitive but for the long range mages those would consist of champions like these, Xerath, Zyra, Janna, Lux, ect.
Cloud Drake
The Cloud Drake is a great Drake to have when you have powerful ultimates on your team. Its really simple, champions that have powerful ultimates would be, Shen, Karthus, Xerath, Orianna, ect.
Other Buffs:
Rift Herald
Rift Herald is a good Epic Monster for pushing lanes and getting tower plating, I would make sure to get the first one pre-14 when tower plating falls.
Baron Nashor
Baron Nashor is a great buff for finishing off the losing enemy team by pushing the waves. You usually take this objective after getting an inhibitor allowing you to super power up your super minions for a strong push.
So as Nunu & Willump your best Drakes would be Infernal, Mountain, and Ocean Drake. Obviously the Mountain & Ocean Drakes are situational but the more drakes the better obviously so go big if you can.
Overall your play style on Nunu & Willump should be to just take objectives, your not a farmer, your not a duelist, and you can gank and you should gank but that's not your top priority if there is an OBJ that is worth taking alive. One Tip to being able to get all the objectives is to make sure to put a control ward in the closest coming epic monster, of course you can ask your teammates to help out with that which in that case is really nice.
FOR THOSE OF YOU THAT HAVE MADE IT THIS FAR
My Wrap up
For those of you that have made it this far into my Build/Guide I thank you for making it to the bottom. I like to attempt to make good builds and guide for people and be able share my love for this beautiful creature Nunu & Willump which is a Boy & his Yeti. Please Vote this build/guide up if you found this to be helpful, I hope you like and and obviously if you don't like it don't vote it up.
I am sure this isn't the best Nunu & Willump guide out there but I hope you liked it if you are reading this. I don't find Nunu to be my best champion but I know that I can do well with him in game and I know that I can win with him and I hope other people can too as he is simple but not braindead and you actually need a brain to play him.
Thank you with Love,
Red
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