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Sion Build Guide by RedNBlue

Jungle Actual Sion Build [Best Sion Build Ever] Season 12

Jungle Actual Sion Build [Best Sion Build Ever] Season 12

Updated on November 4, 2022
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League of Legends Build Guide Author RedNBlue Build Guide By RedNBlue 9 0 30,342 Views 0 Comments
9 0 30,342 Views 0 Comments League of Legends Build Guide Author RedNBlue Sion Build Guide By RedNBlue Updated on November 4, 2022
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Runes: Sion Jungle Runes

Precision
Fleet Footwork
Triumph
Legend: Alacrity
Last Stand

Inspiration
Magical Footwear
Cosmic Insight
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Jungle Sion
LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Chilling Smite

Chilling Smite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Actual Sion Build [Best Sion Build Ever] Season 12

By RedNBlue
About the Author

About the Author



Im Rednblue, I am a League of Legends player who plays the game well. I have played Sion a lot. Experiencing how to play him, and he is fun. Sion is tanky, and has a lot of damage. I have high mastery for him, and I have a good win rate, ranked and unranked matches.

This build is my best one, in terms of win rate in all ranked games, satisfaction, and absolute destruction, like fancy glass cups placed on the wrong desk.
Sion Jokes (Classics)

Sion Jokes



Sion Jokes are whatever you want them to be, which makes them the best types of jokes. From killing Ivern's with one Q and yelling Timber waking up your parents.

Now this Sion Joke is called,

Sion Builds




Starting off with the Hybrid Tank Damage, this Sion build is great for when you are going against attack damage crowd control heavy enemies. These guys will cause you some brain issues as you are annoyed by them obviously. These champions are like Yone where you just immediately get slapped off your feet and it takes a bit to recover, the Sunfire Aegis will do a great deal and slap Yone back.

Next one is the last one, The Damage-Tanky build, this one you really just have a lot of shield, you also never die, you do a lot of damage, and you will win every single time, keep in mind that is not true...


This build is good against people that you will not have to worry about, usually this means no Bruiser's with crowd control as those guys hurt. They will cc you, heal your health bar back, and then take forever to kill you as your too tanky but you still die.







Fleet Footwork is a good rune for Sion, I don't know why, it just makes you unkillable a great amount of the time. It also gives you a good amount of damage. Best Sion rune.




Aftershock is another good rune for Sion I would not usually take this. This works well situationally, this would be a good thing to take against a Master Yi if you were worried, anybody who will get close fast will make use of this except they die to it. This is the 2nd best rune for Sion


Grasp of the

Grasp of the Undying is a pretty good rune on Sion as it provides tank capabilities and damage. There isn't much to talk about this rune, it's so so. Third best viable for Sion.


That will finish it up for the Sion Runes, might add more later if something changes, but for now nope.
Sion Facts
Sion Facts:

If you can max your ultimates range, you can clear a minion wave the fastest by e'ing the whole thing, w + q and the wave is whipped.

Inting sion is when you just go for the turrets and push the wave as fast as you can to the point where the enemy is shooting you and you don't fight back making them not have fun killing you making them leave you alone. The more deaths the better but also the worst for some people.

In ranked building full tank sion is not very good. It really sucks. You can tank 1 v 5 for 10 seconds but you can't do anything without the damage you could have.

If you haven't realized people can't see you're q charging up when you're not in their vision so you can really turn the tides and surprise the enemy team. So you can really take this to your advantage as usually your q just gets cancel 3/4 times that you charge it up. Since they also can't see the q you can hit it actually instead of them dodging it every time.


Jungle Facts

Jungle Objective Basics



As a Jungler you are going to be focusing on one of these four Jungle Institute Activities or JIA - Farming - You try to get as much gold and cs as possible as fast as you can by any means Necessary. Dueling - You track down the enemy teams Jungler to fight them and kill them usually resulting in them not getting their powerspikes and you winning the game by any means necessary. Objective Taking - You take Drakes, the rift heralds, Barons you know which objectives to prioritize in any given situation. Ganking - You keep up in level while helping your team snowball and thrive as efficiently as possible, this is hard for a decent amount of people to do as it takes some experience to know how to be efficient.

Drakes



When it comes to prioritizing Drakes sometimes it can be hard if you aren't experienced but this will help you get a good understanding of which drakes to take and which drakes you CAN give up if needed or if there is a better objective available.

[Infernal Drake]
The Infernal drake is the one and only drake that is great in any situation no matter the game,Infernal drake gives extra damage that is adaptive so it will change based on your champions damage type. This drake should be a no brainer to take and you should not try to give this up as it is a great powerspike and it will change the course of a game a good deal.

Mountain Drake
The Mountain Drake is a great drake to have when going against a team with a lot of close range bruiser damage dealers, these types of champions will usually take Conqeuror or something similar. This is a great drake to have when going against a team with champions like these, Yone, Darius, Sett, Yasuo, Fiora, Yorick, Nasus, ect.

Ocean Drake
The Ocean Drake is a great drake when the enemy team has a strong marksman and/or a longer range mage. What this drake will do is allow you to regenerate health faster from the poke that these types of champions will shoot at you. ultimately allowing you to maintain a good health and be able to Come back and fight without backing. Champions that this is great against are champions that will use Arcane Comet, Summon Aery,ect. Of course Marksman is an obvious role and is very definitive but for the long range mages those would consist of champions like these, Xerath, Zyra, Janna, Lux, ect.

Cloud Drake
The Cloud Drake is a great Drake to have when you have powerful ultimates on your team. Its really simple, champions that have powerful ultimates would be, Shen, Karthus, Xerath, Orianna, ect.

Other Buffs:

Rift Herald
Rift Herald is a good Epic Monster for pushing lanes and getting tower plating, I would make sure to get the first one pre-14 when tower plating falls.

Baron Nashor
Baron Nashor is a great buff for finishing off the losing enemy team by pushing the waves. You usually take this objective after getting an inhibitor allowing you to super power up your super minions for a strong push.

Wrap up

Wrap Up



Vote the build if you feel like it, bad or good, I prefer a positive vote, obviously if you're fine with it.

Thanks for making it to the bottom.

Rednblue
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RedNBlue Sion Guide
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Actual Sion Build [Best Sion Build Ever] Season 12

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