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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Welcome to my Ezreal Guide!
Ezreal is very mobile, and has high early damage. I think it's funniest AD Carry.
Proscantseme
cantseme - High Early Damage with - Easy Escape with - So funny! - Best AD Carry when mastered. - Ultimate's range is unlimited. |
Conscantseme
cantseme - Full skillshots. - Hard to Master. - Useless W when you're AD. cantseeme cantseeme cantseeme |
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You can take
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Currently,
Your Q(
Mystic Shot) is auto-attack reset. If there are 2 minions that have just 50 HP, q at one, and auto-attack at another.
Your Q(
Mystic Shot) 's range is 1150 so you can easily farm behind.
Your Q(
Each enemy hit with one of your abilities grants you a stack of attack speed up to 5.cantseemeagain
Your main spell. 6/5.5/5/4.5/4 seconds cooldown. If it strikes an enemy unit, all cooldown are reduced by
1.5 seconds.
Forget this spell, we're not gonna use it.cantseemeagain
A new flash every 19/17.5/16/14.5/13 seconds + deals 75/125/175/225/275 damage.cantseemeagain
Unlimited range. Deals 350/500/650 damage on hit. However, it deals 10% less damage for each
additional unit it hits (30% minimum damage).












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