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Ahri Build Guide by rcyuumi

Support Ahri Support 11.4

Support Ahri Support 11.4

Updated on February 23, 2021
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League of Legends Build Guide Author rcyuumi Build Guide By rcyuumi 54 2 95,312 Views 2 Comments
54 2 95,312 Views 2 Comments League of Legends Build Guide Author rcyuumi Ahri Build Guide By rcyuumi Updated on February 23, 2021
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Runes: Utility: Glacial

1 2
Inspiration
Glacial Augment
Magical Footwear
Biscuit Delivery
Cosmic Insight

Domination
Cheap Shot
Ghost Poro
Bonus:

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
Standard Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Ahri Support 11.4

By rcyuumi
More Gold Efficient Build on the Support Budget
So as many of you may be aware, the support role, on average, operates on a lower income than mid-laners in the early game and mid game. Due to this, support Ahri needs to either get early kills or accept a slower or just delayed and disjointed power spikes consisting of level spikes not corresponding with item spikes. Good Ahri players in mid will be able to hit power spikes on item and levels at times to maximize the strength of the champion. However, as a support, Ahri will not have as many meaningful power spikes compared to mid lane Ahri. This is to a degree to be expected. The support role should be weaker than mid. This also means that a support shouldn't try to force a mid lane power spike timing and itemization. Since you operate on a lower average income level as a support, you need to look for more cost effective items. A common fix for AP mid laners is to take Mejai's to get a cheap legendary item that applies the Mythic passive of your item. This can work well for Ahri support as well.

I will add a discussion of items you should and should not consider as I test them out.
Return in Season 11 (11.4)
Supports seem to have risen and dipped in strength. Unfortunately, Seraphine makes your job harder if you don't ban. Items seem to give a lot of supports better choices. That being said, you can still pull off this fun pick into favorable lanes. Ahri from ahead or behind still provides good utility with her charm but not as much as a traditional support so you do need to look for more aggressive or unconventional plays if there is an equal game understanding and skill level in your lane.

Item build and runes will still be the same. Rell and Seraphine are annoying match-ups but are do-able. I will be updating when I have more to add to this season as we get more changes in 11.5
10.23
Everfrost is the replacement for hextech glp and isn't much different in theory but feels different when you start to use it.

Overall, your build will remain almost the same. Build ability haste instead of cdr and damage. Ludens isn't recommended since it will decrease your potential utility for your team. Rabadon isn't recommended early either. Everfrost, dark seal, horizon focus, banshee's, lich bane, cosmic drive, oblivion orb, etc.
Recent Changes pre 10.23
No changes in 10.21 to Ahri, common items, or runes taken by Ahri support.

New skin to be added after 10.21, likely in 10.21 on October 28

10.21 lane match-up changes to be added

In 10.20, Varus and Braum recieved buffs so don't be surprised if you see more of them in lane. Lulu has recieved a nerf: decrease to her w bonus attack speed.

In 10.18 and 10.19, we received buffs to Ahri that have significantly changed some things you need to keep track of. Her Q healing has been changed to scale with AP and heal off of hits to champions. Her W grants movement speed. Etc.
Overall, Ahri is in a better place as of these changes.
Is this a serious pick?
In lower elo, YES. In higher elo: diamond+ probably not. This works great in normals. In ranked lobbies, you may be unfairly reported for refusing to play your position. However, if you think about it Ahri fulfills the support role.

A support is meant to aid the ADC to get them to the item and level advantage to make an impact on the mid to late game. This is done by either protecting the ADC or engaging the enemy to set up kills. Many supports can both protect, engage, or set up kills with hooks or immobilizing abilities.

Ahri will not work in all match-ups but is a good flex pick into certain picks.

I recommend the glacial build if you aren't certain of a strong early lane. Electrocute should be taken for snowball lanes where you essentially become a second solo laner after laning to split push and show up for picks in team fights. If you take Electrocute, you probably want dark seal since you are expecting and need, to a degree, a dominant early game performance.

Ahri can protect her ADC with the high damage pokes not common among some mage supports while also providing (a shorter duration) immobilization and hook like mechanic with her charm. With her R, Ahri can also burst forward to charm as a leona or naut would go in to stun or knock up (without the tankiness). The difference is Ahri support can play ranged and up close to many ADC's and supports early. She is also able to pick up the slack for ADC's having a bad game by taking over the lane.

You will not feed the lane or lose if you play it right
How to play Ahri Support in Laning Phase
Ahri support levels 1-3 should be focused on poke/trade with autos and the occassional Q (keep most mana for all in later). Allowing the enemy to either push or keeping the lane frozen around the center is fine. At level 3, you should know your and your adc's (if applicable) mana and willingness to all-in. Jungler locations, enemy mana, matchup, and your position in lane are all important to take into account. If you decide to all in, Ahri will generally initiate by targetting the easiest to kill and both of you all in if Ahri charm hits. If you miss charm, you should reconsider. The charm is crucial for quick effective kills. Without it, you will take longer and may overextend or allow for a counterplay. Your charm is also good for when your jungler ganks but if you expect a gank/counter-gank, save it for that.

Bush control will be important after level 4 and first back. By keeping control over the bushes, you can catch a few kills with charm.

Be watching the minimap to be ready to roam to mid or help your jungler secure scuttle or drag. Once you are level 6, you can effectively roam.

Be watching top and mid lane this entire time to be ready to rotate lanes later in the game. Ahri can either team fight, roam, or side lane (split push).

Always be mindful of good and bad matchups for Ahri support and only take her in situations where you can win laning phase. By keeping dominance in lane, you will prevent a damage carry in the enemy adc and aid your adc to become that carry while also providing decent damage and utility.
How to Play Ahri Support After Laning Phase
After lanes are being rotated and the game shifts beyond the "Early" or "laning" phase, Ahri can do a few things. As a mid laner (and support), Ahri is strong due to the utility she can bring her team with her charm and decent damage. So one option is to be like a support by providing utility and setting up kills. Ahri can also roam to pick kills in 1v1s in preparation for objectives (ie: kill jungler before a dragon or baron fight, burst down a damage-carry before a push or team fight).

Another strength to Ahri is her mobility with R and safety with charm. As a mid laner, she can split push to apply pressure across the map.
Ahri and Ezreal
To be added
Ahri and Ashe
To be added
Ahri and Swain
To be added
Ahri and High Early Damage ADC
Draven or Jhin

With these picks, you want to land your E so your ADC has windows to poke or all in. With Jhin, cc can be chained with his slowing trap, his W root, and your charm. Since his W is able to root with the enemy being previously hit, Ahri's poke style play is good. Likely, the enemy will have been recently hit by Ahri and there is a free root if Jhin lands his W. This sets up a free Ahri E on a rooted champ and you both can use your high burst damage to quickly kill the enemy.

Draven doesn't have the cc of Jhin but has more early damage. Due to this, if you hit your E, you will chunk the enemy and either force them out of lane to recall, play incredibly passive to avoid losing xp/cs, or they will die from not playing back.

Ahri can also work with ADCs like Ashe with her slow or Tristana with her burst and mobility.
Ahri and Yasuo
Ahri and Yasuo in a lane together is a fun duo I have found success with. YAsuo tornado helps with landing your charm and vice-versa. This helps get early pokes and all-ins where other good lane partners for Yasuo are weaker until level 6: Naut/knock up champs). The damage of Ahri's charm + Q & E combo with Yasuo Q and damage is good for early kills and with his R become good mid to late game opportunities.

Another good thing is (with a strong laning phase we plan on) each can be effective isolated later in the game.
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