
Hello , again . My name is Rath101. I'm an average player and I play the game for fun. I'm here to teach you how to play
Ahri The 9 Tailed Fox . I have always loved
Ahri , ever since she came out . In this guide I will tell
YOU how to play
Ahri with detail but get straight to the point. I will give you examples of how to play
Ahri . I will also tell you how you make your
Masteries and
Runes right. Plus this guide gives you different types of item builds . I hope you enjoy my brand new guide.
Rate and leave a Comment .
Pros!!!/Cons!!!
Pros!!!!!
[*] Lots of Burst
[*] Mobile
[*] Lots of escape
[*] Is great at chasing
[*] Great Initiator
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Cons!!!
[*] Mana Hungry
[*] Squishy
[*] Has relatively long cool-downs
[*] Slow
Masteries
In
Masteries I take 21/0/9 Focusing in
Offense and
Utility. In
Offense get as much
Cool-down Reduction as posible . Also try to get as much
Magic Penetration as possible , with all of the
Ability Power and increased damage points in the category . In
Utility focus on
Mana Regeneration ,
Movement Speed , and longer durations of buffs and potions .
Runes
In runes I focus on
Mana and
Ability Power . Get 9
Glyph of Ability Power . this will improve your damage out-put in the lane. Get 9
Mark of Mana . This will help you in sustain combined with 1
Greater Quintessence of Mana . Also get 9
Seal of Armor so you can survive a gank from a jungle. And finally get 2
Greater Quintessence of Ability Power to cap your damage out-put.
Items
With items on
Ahri , You Start off with one of the Starter Builds I gave you . Then you build
Sorcerer's Shoes for their
magic penetration after that you buy
Rabadon's Deathcap for its large amount of
Ability Power and because it gives you 30% increased
Ability Power After that the order really doesn't matter the one thing that is required on you build is
Rabadon's Deathcap . What I usually do is I build
Rylai's Crystal Scepter and
Rod of Ages for their
Health ,
Mana and
Ability Power . After that I build the other 2 main
Ability Power Items
Deathfire Grasp , and
Zhonya's Hourglass for their great
Ability Power. If you take this option you will have over 700 Ability Power. If you take my other option for if the enemy builds
Magic Resist That build will let you still do damage in a game .
Summoner Spells
In
Summoner Spells ,
Ignite and
Flash are good options , because they give you greater pushing capability . Another
Wondeful combination is
Barrier and
Flash . These two
Summoner Spells give you more of a defensive play style , such as let you escape great damage. The third combonation is
Clarity and
Flash . These 2 spells give you more of a sustain. If you miss a lot of your spells i would recommend
Clarity .
Or
OR
Skill Sequence
The Skill Sequence for
Ahri The Nine tailed Fox is Q
Orb of Deception , E
Charm and then W
Fox-Fire. You max you ultimate R
Spirit Rush whenever possible (as with all Ultimates) . First of all you are probably wondering "Why do I max
Charm second and not
Fox-Fire. well the answer to that is
One [*] Your e is high in burst . And
Two [*] It allows you (And your team) to do more damage over the period. You max you Q
Orb of Deception FIRST is because of its high
Ability Power Ratio , and its true damage on the way back . this means on the way back it will do exactly the amount listed . The reason you max W
Fox-Fire last is
One [*] Its hard to hit through
Minions if your trying to hit a Champion and if they are on the edge of the radius only One will hit. And
Two if you only use an
Charm ,
Orb of Deception you will save 50 mana . So if you use your E,Q combo 4 times you will have saved 200
Mana by not using
Fox-Fire.
Ability Sequence |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
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Gameplay
When playing as
Ahri you are very weak until level 5 . So don't spam your abilities at least until level 4 , So you must farm with you basic attacks and play safe. Remember your q
Orb of Deception comes back to you and does true damage on the way back . To hit all of you
Fox-Fire , you have to get into close proximity to your target or only 1 will hit them . Okay so far we have gone through
Orb of Deception ,
Fox-Fire , and now were moving onto
Charm . It can be used offensively and defensively. Offensively you can use it to increase you
Magic Damage and help you land kills . Defensively it can be used to slow a target that is charging at you such as a
Hecarim using
Devastating Charge you use
Charm and it slows his movement letting you get away . Now , Moving on to
Spirit Rush it can be used the same way . You can use
Spirit Rush to chase down kills or use it passively and dash between Area ,
OR you can use it to dash away . Now , I play passively with
Ahri i always save 1
Spirit Rush for escapeing unless i have
Flash active.
Unique Skill
Ahri's passive
Essence Theft is unique in its own way. Essence theft is more than what you think such as you have 9 stacks of
Essence Theft and you use
Orb of Deception it doesn't restore
health two times it restores it for how many times you hit a target.
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