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Akali Build Guide by Xeonigs

Middle Akali Guide

Middle Akali Guide

Updated on December 4, 2020
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League of Legends Build Guide Author Xeonigs Build Guide By Xeonigs 12,465 Views 4 Comments
12,465 Views 4 Comments League of Legends Build Guide Author Xeonigs Akali Build Guide By Xeonigs Updated on December 4, 2020
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Runes: Fleet Footwork

1 2 3 4
Precision
Fleet Footwork
Presence of Mind
Legend: Tenacity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist

Spells:

1 2
Ignite
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Champion Build Guide

Akali Guide

By Xeonigs
- Introduction -
coming soon..
Why you should/shouldn't play Akali
- Why you should/shouldn't play Akali -
coming soon..
- Runes -
Akali Standard
This is my personal standard Akali-Rune. Fleet Footwork with Doran's Shield gives you insane sustain and allows you to get to your powerspike easily. Presence of Mind is also a key rune. It gives you more Energy Regeneration and you can use more Q's.
Akali vs Poke
This is basically my standard rune, but has additionally Second Wind and Revitalize in it. Second Wind heals you after getting damage (poke) and Revitalize increases all the incoming and outgoing heal, which means your Fleet Footwork, Doran's Shield, Second Wind and any other heals like Health Potion heals you much more.
- Summoner Spells -

Standard Summoner Spell
Flash is obviously a basic Summoner Spell. Ignite is also standard and can be used to get early pressure.

Sustain Summoner Spell
Here again the basic Flash Summoner Spell. Here we use Teleport if you know you will have early pressure and have to get a safe back without missing CS.
- Items -
Akali Starter Items
You will usually start with Doran's Shield, but if you think you will have a easiy matchup which you can dominate early you can start Doran's Ring.
Akali Starter Items
Riftmaker and Night Harvester are both one of the new items. I am still figuring out, which one is better on which condition. First I would recommend Riftmaker.
Akali Starter Items
You go Sorcerer's Shoes in like almost every game. If you think you will need Mercury's Treads or Plated Steelcaps then you should probably go for it, but you'll loose a lot of damage.
Akali Core Items
The passive of Lich Bane works perfectly with your Assassin's Mark and Rabadon's Deathcap gives you much ability power. For my akali playstyle are those 2 items essential.
Akali Situational Items
Zhonya's Hourglass gives you armor and ability power. So it is a good item against attack damage champions and it also has the active stasis which is the same active as Stopwatch and it can help you a lot in many situations.
Void Staff gives you ability power and procentual magic penetration. So you obviously build it against much magic resist otherwise you wouldn't do any damage.
Morellonomicon is good against healing champions because of the grievous wound. Decide by yourself if you need one. Maybe your team has enough anti heal.
Demonic Embrace gives you health, ability power and burns enemies which does procentual damage of their max health. It also gives you magic resist and armor. This item is perfect against tanks. You fight and sustain longer and do damage over time.
Banshee's Veil gives you magic resist and a spell shield. You will not build this so often. But in some games it could be very useful.
- Abilities -

Passive: Assasin's Mark


Hitting a spell on a champion creates a ring around the target. Exiting the ring grants Akali next Autoattack bonus range and damage. It's a strong and key ability of Akali. Try to get as many marks as you can get.

Q: Five Point Strike


The Five Point Strike throws 5 kunais with a range of 550 dealing AoE damage based on bonus attack and magic damage. This spell slows the enemy and has a low cooldown, which allows you to get many marks and get good slow in the lane.

W: Twilight Shroud


The Twilight Shroud gives you invisibility and restores energy. It's a good spell if you want to get some energy or get some sustain in a team fight. This spell is also used to get a Shuriken Flip mark in it. Which allows you to turret dive and instant disengage.

E: Shuriken Flip


The Shuriken Flip throws a shuriken while dashing back. If shuriken hits an enemy champion, it marks them. You can reengage with a second press on this spell which also deals damage. It also can mark your shroud if it flew through.
This is a good spell to get your Assassin's Mark fast and engage right after it. Just care you don't engage in a literal suicide.
You also can use Stopwatch or Zhonya's Hourglass while flying in without canceling the jump neither canceling the damage.

Ultimate: Perfect Execution


The Perfect Execution is a very powerful ability. You have 2 dashes. The first dash is targetted and does decent damage. The second dash comes up after 2.5 seconds, which deals execute damage. You can extend both dashes with flash within dealing damage to the spot you flashed at.
This spell does massive damage and can also be used to escape.

Starting
Q | W | E
Maxing
Q | E | W
- Combos -
coming soon..
- Playstyle -
coming soon..
- Stats per level -
Attack Damage:
Armor:
Magic Resistance:
Health:
Health Regeneration:
Energy:
Energy Regenera:
Movement Speed:
Range:
62.4
23
37
575
8
200
50
345
125








118.5
82.5
58.5
2190
16.5
200
50
345
125
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