This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Build Guide by Periphetes
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Why Clairvoyance on Akali you ask? Simple, my dear. Akali barely benefits from any mastery trees or summoner spells in general. In addition, Ghost and Flash, the 'best' summoner spells in the game, do not synergize well with Twilight Shroud or Shadow Dance. This makes Akali particularly a better candidate for odd summoner setups.
My items are optimized to give the maximum DPS possible without being pure damage.
Be sure to rate and comment!
-INCREDIBLE support for the lesser-aware players you may end up carrying.
-Good survivability, enough to get in, kill carries, and get out, rather than sacrificing.
-Can save you ward money
-Not perfect on damage, but ends up doing plenty
-Can't kill tanks until endgame, if they stack MR
-Requires you to be a map aware player so you know where to Clairvoyance and when
The key to this build's success and the only thing keeping your early game afloat.
My preferential choice, as it is really necessary for early game kills and still works great all throughout. Ignite does help a TON before you get to Rylai's, seals some kills you couldn't get normally on tanks, etc. A lot of the other spells could work just as well if they fit you better, though.
Can work if you prefer it, since Rylai's takes a while to build. This would probably be best if you are low summoner level.
Another good option if you don't like ignite, it adds to your support power when you can teleport to save feeders and possibly reverse gank. More useful at moderate pre-30 summoner levels, but definately viable AT 30.
Another good option, adds a little survivability, just for "that one time" when you had no minion to shadow dance to.
Again, good option if you want it. Helps a little in teamfights with your mobility.
- Clairvoyance IS YOUR EXTRA ESCAPE MECHANISM. YOU MUST PROTECT YOURSELF WITH IT.
-Use Clairvoyance on dragon or baron if you suspect they are doing it. Lots of good things can happen as a result, such as scaring them off the monster.
-Use Clairvoyance on ANY bush you think the enemy team can/should be in before facechecking.
-You can pop Clairvoyance during chases for free LoS to Shadow Dance
- Clairvoyance the enemy fountain at the start of the game to see where they are going and what items they are getting. This won't work at high rating.
-Help your other lanes with the level 1 facechecking by popping CV instead, and then maybe they won't die to Garen in that bush.
-Kill squishy dps first always, even if the positioning is more difficult (just don't suicide, go after an engage). Your role is to kill enemy carries, and after that your job is mostly done as Akali.
-Clairvoyance to gain information. This the point of having it.
-Kill as many minions as possible.
-Die as little as possible, including at the expense of a kill or two. You'll get your chance later. This tip applies more to teamfights than laning.
This starts you with the 10% spell vamp passive and adds hp surv. Very standard.
I rush these because you get almost exactly the same damage increase as Hextech Revolver, but you trade 15% spell vamp for the movespeed (which really increases damage and survivability potential MORE)
Another standard early-mid akali item.
This is where I start to deviate from ordinary Akali builds. Instead of rushing straight into AP stacking, I build up the backbone of the character. This feeds your enemies less gold plus gives you more farming time. At this point in the game, it will typically give you the health buffer needed to land kills as well.
Standard Akali item, rushed for the control and support to synergize with the rest of this build.
Non-standard mid-game item. Ordinarily you would only want this on Vladimir or an AoE champion, but we use it to help kill carries who decided to get mercury treads. Alternatively you can get a Void Staff here if at least 4 of your enemies are going to use a single MR item.
Standard bulky AP item.
This is the strongest component of Lich Bane, so get it first.
Adds another 100% AP scaling attack to your combos, which were not much higher than that per skill before. This is a key item if your enemies rushed MR, as it deals physical damage.
Endgame polish. You could replace this with a defensive item if you want, but my games never last to this item.
4 MAGIC ENEMIES, NO ENEMY AD CARRY:
4 PHYSICAL ENEMIES, NO ENEMY AP ASSASSIN: