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Akali - You can try to run, but you'll fail






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Spells:
Flash
Exhaust
Ability Order
Assassin's Mark (PASSIVE)
Akali Passive Ability
Introduction
I would like to start by saying the first character I EVER bought was Akali. I loved Akali, but whenever i played with my high level 30 friends I ****ped up the team. Around level 11 or 12 I found mobafire and learned how to use her, so now I will show you my take on Akali.
UPDATE
I'm getting a lot of negatives without any response, please guys tell me why you didn't like it, because if your just some other person with an Akali guide that wants to be first it isn't very cool
Next to

Very good early game upon reaching level 6
Very good farmer
very powerful when picking off enemies in team fights
Good Ganking
Amazing destructive power
You use energy enough said....
Cons:
Squishy early game
When CC'd WILL die
Very little running capabilities
Relies quite heavily on items
People will target you when they see how destructive you can be









or

or lastly

Everything else is a no unless you REALLY LIKE


Twin Disciplines Discipline of Force - Upon obtaining 19.5 ability power, Akali's auto attacks deal 10% bonus magic damage, increasing by 1% for every 5 ability power gained thereafter. (Magic Damage does not apply to towers.)
Discipline of Might - Upon obtaining 9.5 attack damage, Akali gains 10% spell vamp, increasing by an additional 1% for every 5 attack damage gained thereafter.
God do I love this passive, and this is why I choose flat AP Glyphs and Quints. Getting both spell vamp and bonus damage is INSANE at level one. I highly recommend you attempt always to get both of these passives as soon as possible, if not at lvl 1.

Mark of the assassin Akali throws her kama at a target enemy, dealing magic damage and marking the target for 6 seconds. Akali's melee attacks against a marked target will consume the mark dealing the same magic damage again and restoring energy.
Your amazing harassing tool. Throw one hit the enemy and wow the damage. Not just that, but if your playing your cards right you will also heal from it. You may think it does a good amount of damage, but paired with the double damage + auto hit damage it is our of this world. Definitely a max first, it is very powerful.

This ability has saved me many times. It is also nice when laning for last hiting minions without your opponent knowing where you are. If your getting to low you can just sit there and when its time throw a mark hit them then run back into your safety. Always level last though, because it's not good for much else.

I personally have always loved this ability. You do a little dance spread a little love XD. I have learned recently a few good things about it. It is great for minion farming, and a high early game damage dealer with your dorans blade. Not just that but after you have it your skill sequence becomes mark auto hit crescent slash. The issue is it scales off of AD so it's not as viable. You could stack AD, but then you'd have nothing else benefiting. Stick with AP or hybrid don't try AD you won't profit. Overall a good skill though, max second.

The ulti that MAKES AKALI without it there wouldn't BE an Akali. You dash it stacks does damage everything you want, and you get more from kills. Sign me up please. People underestimate this ultimates damage too. If you see an

Skill sequence



I believe this to be the best chasing method for harassing I suggest



I always start with a Dorans Blade and try not to have to recall until i can afford 2 Amplifying Tomb and depending on how your doing in lane some


At about level 9-11 I should have my




Late game at level 15+ you should be wrecking with your




















If you want me to review some items just ask
If you have then it will be a bit easier
Akali is an amazing chaser and Ganker, so use it wisely, you are not however a tank so DON'T ACT LIKE ONE when I was a noob I always acted like one and would die trying to 2 v 1. So until around level 12-15 don't try to 2 v 1 unless you luckily go up against a noob











Don't go alone if everyone is MIA. If you're doing well they'll realize that if they get you down you will be much weaker. Always try to move with your team unless your ganking. Just remember this and you should do fairly decent as akali.
Laning -
I prefer laning, because it allows more kills for you meaning being more fed, but if you prefer being at a level advantage take mid, but i don't reccomend it, because if you're fed you are at a level advantage.
Miding -
As mid you will have more opportunities to gank, and get ganked it is harder, but if you like it go ahead, but if your midding against a tanky mid don't even bother
How to play Akali -
Well first remember what was said above. You are squishy so don't 2 v 1 any time early game You are very easily CC'd to die and have low running survivability. the skill sequence for fighting should be
Get in range for



How many Shadow Dances are up?
How much energy do I have?
How much HP does the enemy have
Who is the enemy?
Is enemy MIA
Try to have at least 140 energy and have 2-3 Shadow Dances one for initiate one for the chase
If all of them are Mia you can risk it, but I wouldn't and don't go for a full hp enemy unless they are squishy or stupid
Don't be the stupid one!
Don't turret dive an enemy when they have full hp! Likewise don't turret dive someone who stuns like


Know When to Turret dive!
Be the other teams Akali. Turret dive when your


Don't turret dive when the opponent has another full hp character!
This should be obvious when that fed



and lastly
Don't turret dive with 10 energy
This also should be obvious you won't be able to ulti or spin so Dont do it
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