Alistar Build Guide by bive
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Threats & Synergies
learn his W range, body block his stun for teammate, if he aims for u flash his stun
can q flash w her into your tower when she auto u under tower when you're next to tower
keep track of adc strengths, never 2v2, stay away from wall cc combo, flash smoke screen, trade bot tower for top at lvl 6, cant q flash him when he has tank supp and both healthy even when his heal down usin ign, never w him into your team during team fights
she can stop ur engages and rely on q flash mainly, pick different support possibly, if theyre lvl 2 in ur minion wave as lvl 1 can trade but dont chase, short trade when her shield is down.
stay full hp, start engage on thresh with q flash, avoid his cc, wait for his Flay to be down since his e and q can cancel ur w, flash his hook when ult is down, if thresh standin behind carry who has flash then cant q flash adc
she can auto then tumble bak to prevent counter atk. Save W until her condemn is down
he can w ur w, force his w by fakin q
spell shield bloks w q combo, so just W unless its down, windspeakers
he can E ur W
can q his E
can q his q so he cant use passive and walk away, can w to stop his escape
save W for him
w his adc, call jungler if she is aggressive, dont auto trade as she can Q auto then back up, pull lane since she cant trade when you and adc are at tower, get E at lvl 3 not lvl 1-2
dont w her into team
he can E ur W, q start, when he q u...u can q auto and walk away before he e, dont get hooked tho, b full hp
supp: be careful lvl 1-2, at lvl 3 can all in with q flash on annie if she has 3/4 hp and u hav ign, she can stun during ur W
talisman ur carries before disrupting his teammates
can ult ur w, cant combo to stop her jump, when w to wall must q right after w/o auto or she w cancels, back first do not 2v2 without items, focus her in 2v2 pref, bond of stone
can w her w
dont pick ali
keep track of his mana, dont let him auto u, focus him lvl 2+, if caught flash his q, CARE counter gank since u will use all ur dmg and cc on tahm, if 3 stacked and next to him dont flash away as he can still bite u after u flash
cant q her unless she facechek, cant combo her supp when her ult is up, avoid support cc first before trading, bond of stone
get ignite?, get gank, mobi, do not engage when her silence is up, roam often, need to recall early, CAN FLASH at lvl 2 vs lvl 1 raka with ignite, can use thunderlords decree
play back he will auto a lot, do not q flash 2v2 when bard is lvl 2, never stand next to teammates
w his spell shield
W her q
w his E
keep trak of his ult, exh the one who is on other side of the wall while u cc the ones on ur side, never hit objectives and hide for azir
cant q her when she q on u cuz she gets ms and moves away, wait her riposte, if cannot wait her riposte use w then flash to dodge her stun then q after her animation ends OR ult her stun
exh her in 2v2 even if ur jungler is coming, tank arrow but care aoe, bond of stone
if he knocks u up and walks away, cant Q
flash draven's E, use flash during gank, focus him in 2v2 pref
ult before goin in range
cant lvl 2 gib sona with my ign vs her exh, if against double TP focus ganks at mid instead of sona until no tp deficit
q first since if u w, he will e bak onto u
dont face away when rengar jumps from bush to u
stay near carries to w skarner
blok all q for adc, when flash is down avoid enemy melee minions unless u kno where every1 is, he can q u then juke ur q by juke auto, focus him first during engage so he cant save his teammate with wall
disrupt his follow up with w or w q, dont w him
walk to her E to q her when she comes out
pillar can cancel ur W and slow down ur engage on u or teammates, start Q, do not do auto trades & extended trades
ignite him, avoid his Q at all costs
be prepared to ult his stun quickly when u flank him
black shield stops you but she will run out of mana if you burn it, use W Q combo when she misses Q to burn her mana, walk up to bait black shield as well if her Q is down, do not Q flash when her black shield is up unless you are aiming for two champs, ROAM when you can, if you W her to wall q immediately instead of auto q
ult when 1 tick of package hits u, package uninterruptable, windspeakers
supp: back first before 2v2, do not all in lulu at 6, get gank avoid poke, she can w u while in headbutt dash but still connect with knockbak, never 2v2 when adc is weaker
q flash only when her snare is down
mid: do not w her into team, she can stun ur W
his q cancels ur w
she can cancel ur W with vault
juke Q before relic proc, cant really get siege if her e up as well
flash his nado if ult is down, cant 2v2 when even
fizz full E will be away from ur q radius if standing next to his origin
wait his R as he can R ur combo
do not engage, save ur CC for zed
w him asap as his ult makes him untargetable, do not flank enemy team, focus hecarim especially if he is full dmg
cant 2v2 with exhaust, get gank
save combo for her and other immobile squishies, do not combo tank, bond of stone
tell team u will ult his ult then q him
top: do not W him to team
care 3min+, she can rappel and coccoon ur combo so dodge her stun first
cant q her when her Q is up, W enemies that are low out of ult
ult when u see barrel
never hav a teammate isolated
cant cc others, only farm relic shield under tower, bond of stone
never cc her like malphite
only use W on him if he uses W, dont q him
do not walk in bushes when his W is up, his w procs on his traps, W is 14s cd, windspeakers, when ur adc is lvl 2 from camp and jhin isnt...cant engage if he isnt close enuf for ur Q or u die
mid: focus him first instead of adc, save Q if u flank him and he has flash, must interrupt ult
Save ur W since he can use E to dodge it, windspeakers
wait for his E down at all costs, he can E ur q flash, combo support when your jungler comes, windspeakers, he is strongest before first back and iceborn so fight when he has tear when safe
he can ult ur point blank Q so prob dont do combo and q flash, only flash combo not max range or follow up engage
if he ever uses W on u, u can instantly q after only if he has not used his ult and your team can follow up
dont q flash when she can shunpo while its up
team fight: save W for his ult, tell team that this will be your job
dont fight in jung
hard to dive from behind as he will body slam you when you get in W range, so stay with your team
his ult counters your ult, use W or flash to dodge his ult or stay healthy by running away when getting close to low, when he dashes behind you trying to stun you, headbutt him towards your tower so you can activate aftershock or else its a bad trade
updated items and mid game chapter 4/21/16
Updated skill usage, team fighting, when to pick alistar chapters and morgana matchup 4/25/16
updated thresh matchup 4/27/16
Updated braum, elise, and trundle matchup 4/29/16
added ezreal matchup 5/1/16
Updated soraka matchup 5/3/16
updated when to pick alistar and items chapter 5/6/16
Added aurelion sol and maokai match ups 5/7/16
updated when to pick alistar and early game chapter 5/9/16
Updated dragon chapter 5/20/16
updated when to pick alistar chapter 5/25/16
Added katarina matchup, items, when to pick alistar and items chapter 8/12/16
updated tahm kench matchup, alistar runes and runes chapter 8/29/16
Updated leona matchup, masteries, and masteries chapter 9/6/16
updated mid game chapter and vel'koz matchup 9/10/16
Updated when to pick alistar chapter 9/22/16
updated when to pick alistar chapter and added kennen matchup 10/8/16
Updated jhin matchup and when to pick ali, masteries, and items chapter 10/15/16
updated leashing, early game, and baron chapters 10/17/16
Updated when to pick alistar and masteries chapter, lulu matchup, and masteries 11/28/16
updated items and skill order; updated items, the level one before minions spawn, leashing, early game, mid game, late game, and dragon chapters 11/29/16
Updated runes; when to pick alistar chapter 12/9/16
updated when to pick alistar and conclusion chapters 2/18/17
Updated matchups and skill usage to replace old E 3/9/17
updated masteries and skill order; masteries chapter 4/26/17
Updated yasuo and elise matchup; added anivia matchup 4/28/17
updated runes; when to pick alistar and runes chapters, removed masteries chapter 12/13/17
Updated runes and items; when to pick alistar, runes, items, timers, the level one before minions spawn, and leashing chapters; updated morgana matchup; added gragas and pyke matchups 10/19/18
updated team fighting chapter 10/20/18
Buy boots as your first core item for warding the enemy jungle with jungler or warding defensively around mid lane after backing. Boots of Mobility helps roaming after pushing lane if the opportunity is there. If your mid is not gankable, upgrade Relic Shield instead. It is preferable to get Boots of Mobility first. Your adc will play back when you're gone or else you have to tell him to wait at tower. Come back to your adc when the minions are gonna hit your tower.
Zeke's Convergence prioritized most as it makes you tanky, gives offense for your adc(except jhin), and gives slow cc to make you useful after you burn your cooldowns.
Locket of the Iron Solari prioritized second if they have double ap, Ziggs, Rumble, or Karthus since it is 60 second cooldown you can fight often against mikael users, then Mikael's Crucible if they have critical cc, buy Refillable Potion in your first or second back and if its past two backs then just buy 1 health potion. Buy three Vision Ward every back after lane phase. If no towers have died then only one.
Redemption if Locket of the Iron Solari or Mikael's Crucible is not needed, but bought after one of those items.
Elixir of Iron when full build or when a fight is happening soon.
You should have Vision Ward at all times, even for full build, you will have Vision Ward item slot.
Against full ad teams who have hard cc like a stun, get Mikael's Crucible then Frozen Heart. If they have no cc to crucible, then get Frozen Heart and either Knight's Vow or Randuin's Omen.
You should save Headbutt Pulverize combo until enemies are grouped together.
You should use Headbutt Pulverize when your jungle gank is coming from the side or behind them. If jungler is lane ganking then you do q Flash then walk forward to w your target to your allies.
Unbreakable Will can be saved for removing cc, but for team fights should be used right when you take damage or after using Pulverize.
You can disrupt some dashes. You should keep an eye on channeling enemies to stop them with Headbutt or Pulverize Flash.
Never use Headbutt Pulverize on tanks when carries are nearby, save them for zoning carries.
Do not use Pulverize when about to hit lvl 2; do not use Headbutt without Q in lane when initiating trades.
Don't Headbutt a weaker carry from your stronger carry; W someone else with cc up or dmg.
Do not use skills on minions for the sake of farm. Enemies can be nearby and punish your team.
If Headbutt can displace enemy into wall, you can put one auto attack in usually then Pulverize. If he can't reach the wall then do W Q.
You can do Flash w q combo if your W isn't max range after you flash to give enemies less time to react. https://www.youtube.com/watch?v=o2XtGiT2JNM&feature=youtu.be&t=2071
Use Headbutt on minions or someone in your escape path if you are trying to gain distance from an enemy.
Trample get stacks next to tanks then Flash auto attack a squishy.
If you killed your enemy laners and you do not know where everyone is on the map then you should go to your tower and recall. Do not risk getting killed by their jungler or whoever. If you got a successful jungler to gank you then ask him to push with you unless you are all low enough for a triple kill. After recalling, buy while walking to edge of fountain always until 20 minute mark.
With the new jungle, you must beware of a lvl 2 or 3 gank by the jungler if his red buff is bottom side since junglers can do red then krugs and get lvl 3. In the level one chapter, your team must put down some vision to learn where the jungler started as well as keeping track of who leashed to know if a lvl 2 gank is possible.
Level one is alistar's weakest point. Use a Total Biscuit of Rejuvenation when you are 1/2hp. You usually don't push the lane. It takes 9 minion kills for duo lanes to level, but with a jungle camp a duo lane can become lvl 2 after 3 melee minion and 1 caster minion ; 1 melee minion to 3 caster minion to 1 melee minion .
After lvl 2 you should play passive unless you know where everyone is in the map. Combo whenever the enemy adc and support are next to each other, you and adc are healthy, you know where everyone is in the map, and back off after for a short trade. If going all in make sure enemy Teleport is down or your allied Teleport is up.
Ward mainly when you push to enemy tower and let your adc know to back off; you can also fake ward by walking to a spot and pretending to ward. Only use your cc during all ins or ganks, as it takes away mana from your Triumphant Roar and baits your adc to a bad all in. You can use cc if it can hit one when the other is far or both of them and you know where everyone is.
If the mid or jungler(who is missing the most) is missing then you should expect a gank and should back off. Watch for Teleport as well as you can't all in unless your jungler and your teleport(s) is ready to help. Get all 3 skills lvl 3. If jungler comes from behind you then Headbutt him immediately to your tower so you can gain distance away from their duo. If jungler uses summoner spells then you use summoner spell(s) as well. Call jungler to break freeze.
After first back get a Control Ward and run in jungle near mid lane to ward the river bush near mid towards dragon or to deep ward the enemy jungle that isnt the buff bush. The deep Vision Ward in jungle will take the most time and highest risk. It is best to ward and roam with jungler. Try to ward the gromp area/ raptor area as that is the easiest after your lane is pushing(preferably under enemy tower), tell your adc to play back or follow you as you deep ward so he doesn't get 2v1. For warding the raptor make sure you see the wraith camp to see their jungler. For warding the gromp you dont need to ward the blue buff bush, just ward over the wall that can see both blue buff and gromp. If you see their jungler and he can 1v1 you or is not scared then you should just back off and ward a spot where he can't see you place since he is preventing u from deep warding. Generally when your jungler comes, you let him show first before engaging since you don't want to die in a 2v2 before your jungler gets to do anything.
As purple team, many blue team players pink their tri bush at bot. It is very risky to take out pinks without your jungler, so instead you can ward these spots to see an incoming gank from the jungle but not from river.
Try to gank mid and call jungler to gank with you during incoming siege wave or after backing. Flanking in lane phase you get next to them to burn Flash then Pulverize Flash, walk forward then Headbutt. If enemy mid is already in combat then do w q combo instead. If your mid is dying then Flash w q. If enemy has no Flash, then w q can be enough with your jungler and mid. If behind him and he has no Flash, then w him to teammates then q only if jungler is not next to you. All of this can be done in bot lane as well when coordinating a gank with jungler.
Get all tier 1 towers, trading towers is fine.
You should generally be grouped with your team, not hang with adc. Don't let your teammates push past river without grouping to ward enemy jungle. If your team is even then generally ward rivers and wait for next dragon fight. If your team is behind then generally ward your jungle/river and hope to get a pick.
Try to get enemy buff timers then set up a minute before with deep wards and a pink when your team is ahead. As support, you do not go to a lane where there are massive minion waves going towards your tower as you need to group and control vision.
Your team can make plays when your massive minion wave is pushing by making a play on the opposite side of the map with an objective or decent minion wave to push. Or use the big wave by going with the huge minion wave for a strong siege or tower dive in that lane.
With baron buff, don't dive to see if your team can get tower without fighting. At inhib towers, if all inhib towers are up don't dive up front unless they make severe positioning mistake only, not skill cd. Beware Frozen Mallet and Rylai's Crystal Scepter.
Try to slow push a side lane by telling your a teammate to leave 1 siege minion and 2 caster minion alive, so you can coordinate a timed push on the other side of the map w/ the massive wave. If there is backdoor pressure on your base, then ward up your jungle with Control Ward and Sightstone wards.
If they have Shyvana, Fiddlesticks, Nunu & Willump, Master Yi, Udyr, Shaco, Elise, Karthus, Lee Sin, and possibly more(not to mention laners helping out), then you need to keep it warded from a specific lvl onward for a possible sneak.
If the enemy starts dragon, poke them until dragon is half hp, then fight. Poking them makes them disoriented to either finish, run, or fight. Dragon does aoe so if you start it, have one person in the pit to tank it away from team.
Do not do elder dragon with 2 people or less.
As purple team you want to pink outside the pit and sweep inside the pit.
As blue team u want to pink in the pit near the entrance so that the enemy doesn't kill it over the wall.
Do not stand behind baron when taking it. It does damage to everyone standing behind it.
Your teammates need to have sweepers and pinks to help. As for positioning when taking baron you need to stand outside the pit with your carries. As for ward kills in the pit, support should be the one since support's dmg against baron is least important. When the enemy is in the baron pit, hit the baron to make it hit your enemies. Never use your cc at baron when enemies are around. One person should zone the enemy team if they are coming to stop the baron attempt. Communicate with your team beforehand to finish, run, or turn to fight.
At 20min and onwards you must ward it against sneaks from high objective junglers such as Nunu & Willump, Udyr, Karthus, Fiddlesticks, Master Yi, and possibly more(not to mention laners helping out).
After using Headbutt in a flank, stay with enemy team and get ready to Pulverize when the w'd person comes back, ult.
Late game when flanking, headbutt adc or immobile channel mids like Vel'Koz.
Don't flank if other lanes are pushing and without Oracle Lens.
Can't flank when they have glass cannon melee. Be with team at all times and use your skills only on the glass cannon melee. Be next to your carries if more than one glass cannon melee. Tell team to focus them and not the backline. If only one, then headbutt him away from the fight, then zone with Pulverize and use it if he isn't zoned.
Do not use skills on tanks except when getting stacks for E.
At all stages of the game, whether 5v5 in river or 2v2 in lane, you must tank skill shots for your allies.