Ahri Build Guide by Ambitieux
Ambitieux's MASTERS Quick Guide to Diamond+
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: Standard Elec
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Ability Order Standard.
Threats & Synergies
Anivia is a tricky matchup, although I've had experience playing against top anivia players I've never found my footing against them. Play safe in this lane and try to set urself up for ganks. Once 6 be very cautious of her ulting and walling you. You will take unneccesary amounts of damage. Roam early if possible it will be hard to after 6. I find you being able to burst her past 6 with ur movement options out weighing hers. But Id recommend Jungler help.
Annie has been known to be one of the more unfavorable matchups against Ahri. She has better auto attacks and high guaranteed burst damage with a free stun. Play very safe in this lane due to her being able to setup ganks for free almost like a Twisted Fate. It's best if you can get Junglers help for this due to her pushing with Q. Keep ur distance after 6 or else you will be punished Severely. I recommend going Merc Treads into this, With possible double MR runes and after that she can't really one shot you without Ignite.
Should be a very simple matchup. Your autos out range her q, so you must focus on your positioning in lane. Do NOT ever use charm in this lane this is your only trump card over her until 6, and if used incorrectly will be guaranteed death. Safe charm for her E'ing and it is a free half hp chunk where you can pressure the lane under turret for a dive or for you to roam out. She is very linear based movements so it should be predictable with charm. If she ults you just ult away and you can't die.
Asol is a matchup of skill, he will trying to perma push ur lane but with new buffs he will more than likely try to out damage you. Time ur charms for when he is stunning you and out maneuver him. Try to keep him perma pushed in so he can't roam out and you should be okay. Make sure to ward river, and on top of this any time past 6 if you have him below 70% Hp I'd personally go for an all in if you trust yourself.
Azir has very high dps even in the early game, he can take easy chunks out of you if you're not watching the footwork. You will out trade him if you land charm but he can outplay with E as well. Save charm until 6 were you can get up-close and personal with charm. Make sure to poke him down with Q. You out damage him after 6 as long as you can out footwork him.
Shouldn't have ANY trouble in this matchup. Very predictable abilities only thing you have to watch out for is getting setup for a jungler, but almost in all stages of the match you out trade him, low mobility so It's very easy to dive him under turret as well.
Try to focus her out with Q's in the early game, priotizing minions and then her. Her low mobility early game will get her punished from charm but if you miss charm you can be punished severely. Try to have a jungle setup at 6 where you have advantage. On top of this if she has no cleanse you have a VERY strong chance of one shotting her with ignite if she plays to upfront. Play cautious but don't be too afraid.
Although Cho should seem easy, he does have a few tricks with silence. Play around this and try not to be to in his face. Poke him out with mostly autos under turret and have his lane pushed in.
Corki needs to have continuous fights to win trades. If you can land the charm on him you will chunk him severely and have the movement speed to run out of his E. His low hp and predictable gap close leaves you able to out maneuver him and out damage him. Use this to ur advantage especially after 6.
With new Diana rework Diana doesn't have the damage to kill you in lane early. Take magic resist runes into this and have ur Charm ready for when she is dashing. If so you should win the trades. Keep her pushed in and autoing her under turret. You can look for ulting out of her ult but it will barely not make it, so try to get a nice charm in if possible and ult out and you should be good. You need to watch out for when she is fed late game, may need to TECH in a negatron. Other than that its all up to the user in lane if she gets big enough. Id suggest getting jungler help but if it's too hard maybe looking to gank early could be better. It's not that the lane is unplayable its just hard to survive if she is too ahead.
Ekko is easily poked out with autos and Q in lane. Try to keep him pushed and save charm for his engage. You can use W if you think you can get multiple autos off for free damage, But save charm for if he tries to engage. Than charm and walk away. Although obvious if he walks out of Fog Of War. He might try to use his W and all in you.
This lane is almost unplayable. But ur only advantage is levels 1-3, You have to be able to get him under turret were you can deny him csing by you autoing him nonstop. be EXTRA Cautious in this lane, you MUST save your charm for when he is Qing at you. It will interrupt it and you have to walk back. If this is missed you will get punished severely. Might need to run Mercs. Also if you see him use R just R away. #FuckFizz
In this lane It's mostly a pretty pokey out lane. You have more advantages early due to his high mana usage but he will ALWAYS out damage you in pokes. Use your autos to your advantage and try to push and look for roams. He wont take much damage but you have better pick potential. Save ur charm 100% in this lane for when he dashes towards you. use it and run away. Or to bait and setup ganks. He is pretty easy to gank with you being able to interrupt his dash. Make sure to ping MIA and ward rivers
Laning against Heim is one of the most stressful. You outrange his turret with autos, make sure you get rid of setup level 1 and try to just farm the lane. Your advantage here is you ability to roam with mobility and his need to stay put in lane. Try to get jungler help around 6 and roam with him. I suggest putting wards in enemy jungle and look for plays there or in other lanes.
To lane against Irelia, you need to take huge advantage of ur ability to push her in and auto her as much as possible. Once she has backed and picked up phage/sheen You need to watch out for her ability to jump onto your backline and E you. Worse comes to worse Charm and walk away. Other than that Just like most melee matchups, push her in and try to look for roams. Her build can allow her to be quite tanky but for the most part once 6 you can just prance around her in fights.
Jayce is a trickier matchup because of his ability with cannon form. But he is quite squishy. Hide behind minions and push him into turret to look for early game pressure with ur jungle to get an easy gank off. It is not needed to be 6 to have him ganked. Save charm for hammer form. Once he has his hexdrinker try to mostly look for ganks or roaming. If not you can almost always all in him and kill if you have ignite.
Personally on the surface this matchup is one of my mental blocks. But Karthus himself is quite predictable. Sit near minions so you take minimal damage. He will outpush you but run out of mana fast. This is almost like a dumbed down level 6 Anivia, so with this being said, his low mobility allows for amazing setup ganks. And he auto pushes into you. You can try to look for ganks but it will be quite hard with his pushing power.
THIS LANE. Is almost as hard as Fizz but not really. You're big advantage is your 1-5. You need to play this lane VERY aggressive and be on hyper alert from junglers. Get him under tower as fast as possible and poke him out of lane. The more autos the better, trade out autoing him over tower considering the tower wont take much damage pre minute 5. Use charms and Q when he walks up for cs. Try to encourage your jungler to play aggressive and get good wards in enemy jungle. Roam only when needed and punish kass as much as possible. If played correctly once you both hit 6, he still shouldn't be as much of a problem but if out of control you NEED help. I suggest banning him
Katarina is a deadly champion that thrives on levels to win. Your advantages is level 1-3 respectively were as most melee matchups you run them under tower as fast as possible. Auto them to death under turret. Stay away from the blades on the ground and you should have a pretty smooth time against her. After she casts her Shunpo, even when picking up dagger it has a small cooldown early levels of almost an entire second. Use ur charm for this time frame and you can win pretty easy. At level 6 she will try to roam so always make sure she is pushed under and look for your own roams.
Kayle is treated as a melee laner until 6. So just like most advice towards melee matchups, poke her down, get her under her turret and only q when she is going for minions. Pressure with charm but never actually use it. Super easily gankable. Only issue she has pretty good long range damage with her q e combo for pokes. But with good jungle pressure you can shut her down early. Look for roams whenever you want.
Leblanc is crippled by her linear engage with W. You outpoke Leblanc very easily if she cant get her full combo on you. Play this like any mid range mage were you can Q her out of lane. If she tries to engage with w have charm ready, she can also sit behind minions and try to auto with W. At level 6 you should watch for her all in and you look to outplay with your mobility against hers. You push lanes VERY fast so you can push her in and roam if you want. You win both in and out of lane as a better assassin.
Lissandra is a pretty well balanced laner. You need to watch out for her easy setup ganks. Junglers will more than likely hover this lane. Her early mana costs put her at a disadvantage so play for early, Shove ur lane and roam with jungler. Careful mostly for 6 due to the fact she can have like a 3 second CC Chain. Use E on her E and she is pretty stuck.
This lane is probably one of the most boring lanes you'll get as Ahri, She is almost unkillable until you get a jungler gank or if she oversteps her boundaries. Play the lane super regular and try to shove it out to roam around. If not look to kill at 6, and just patiently dodge her e's and you will eventually win the lane by urself.
The Malz lane is pretty straight forward. You can try to poke him out after you get your mana item. Other than that just match his pushing power with yours. Farm his cs and wait till you can roam at 6. Be cautious in this lane for ganks and try not to blow ult/flash unnecessarily. Wont be able to kill unless you get good damage from him being too aggressive. If you can get jungle gank a gook way to get him without realizing his ur ult proccing his shield as ur charming.
Neeko is just Ahri with less mobility. Watch for her root and lane and you should naturally be able to out damage her. Should try to wait to fight after 6, were you can setup easy ganks with jungler. But after 6 you completely out move her and this lets you have room for big outplays. Her poke can be kind of nasty though so do watch for that
In my opinion the Orianna lane is less favored for you. She out ranges you pre 6 and can easily poke you out of lane if she has a good lock on your movement. Try to mix up a lot of your movement options and throw q's in when possible. Try not to get pushed under tower because that's when she is most effective against you. Look for kills after 6 were you can answer back with your own mobility.
Lucian is a hyper aggressive mid laner, just sit back until you can get ur armguard. You might want to run double armor. But after this and at 6 you start out trading him, Look for jungle help and if you can find a charm on him. All in.
Same goes for lucian. Hyper aggressive but just like any other adc mid laner. Sit back and wait for armguard and hit level 6 you most likely out damage them due to you being an assassin and them being a adc. Be cautious of her flashing over ur charm. Look for charms only during her W.
Qiyana is a very scary laner. If she gets even the slightest lead she can push it miles with her high burst. Don't be afraid though your best ability to win this is to bully her pre 6. Pushing her under tower and harassing her. When she dashes at all you can charm and it will stop her in her tracks. Careful of 6 due to her ability to 1 shot. It's still able to be beaten but you need distance, and playing around your dash. Try to get early wards in jungle to ensure that you can't be ganked due to her instant CC capabilities. Pick up armguard early.
Rumble is one of the terrors of Ahri. His natural tankiness mixed with his shield allows almost all autos and poke to be negated against him. You MUST keep your distance against him even when charmed due to the spacing of his firebreath. If possible try to play safe until your mana item were you can nonstop poke him after and win. But if he gets ahead early you might as well just match his push and roam around. Most rumbles try to look for a push into a jungler invade or gank. Play the lane safe, try to get a jungler in contact but its not needed. Hide urself under tower until you can win the duels if not just roam around like usual.
Ryze is mostly a skill matchup like the terror Anivia. Only difference is he can out damage you very quickly in fights and you need to be careful when taking these trades. Hiding behind minions works for the most part, but your power spike when fighting him is before his tear. And lvl 6 due to ur mobility. If possible try to poke him out in lane while last hitting, and you can easily out roam him. If he carries cleanse just play for other lanes. But if he carries tp/ignite you may try to take favorable fights. (If landed charm or such)
Swain isn't too much of an issue. Watch out for his e's and you should mostly win the lane. He is a slower champion then most and has no real mobility so Ahri is a natural predator against him. You can easily take trades pre 6 or after 6. This is mostly just a standard matchup of skill were you push him in. Deny him cs and try to look around the map for pressure.
Sylas due to his recent nerfs of armor. But buffs of MR allow Ahri to actually do better against him then most. One big thing to mention is that his dash into chain can be canceled mid air of chain due to charm. Its just like Leblanc so time it well. Other than that he is very easy harassable and you can get him into turret quite fast and auto him out of lane. Watch out for his lvl 6 against you. If he takes ur ult and he uses it even once. Don't try to out play him just ult away and try again later.
Syndra has always been a rough matchup, what she lacks in mobility she makes up for in damage. Try to get lvl 2 faster than her in this lane by shoving wave and weaving her q's out of minions. If you can succeed and get early trades with pressure of charm or landing it, roll with ur advantage and go for an early kill. If not you may have to play the lane very safe until a jungler can come due to her naturally pushing the lane. I suggest Negatron TECH into this matchup or even Merc treads. It will go wonders
Talon isn't much of an issue. Poke him out with W's and Q's try to save charm for all ins or if he is looking to Q you. Pick up armguard early or even go double armor runes. Keep autoing nonstop and you shall win naturally. Ward the rivers and call MIA.s
So in this matchup, you need to be pushing TF out while also trying to get poke on him. He is a slippery snake but almost all his trades is from auto attacks. This makes his attack pattern predictable were you can look for an easy charm. Or even just auto him with walking up with w should add easy electrocute damage. I only ask you made need to run cleanse in this lane due to the nonstop jungler support he may obtain through his automatic CC. Watch for any obvious jungle ganks. Keep him nonstop pushed in so he cant look for any ultimate's at lvl 6. And most important if it looks like he might ult you can push him into turret and if he walks away, start prep walking towards a lane.
Veigar is a pretty simplistic matchup. He can't really trade into you other than with his Q. So push him under turret and try not to get caught off-guard by his cage. He will try to setup easy ganks, which can be avoided. You out damage him almost every stage of the lane even at 6. Your roaming is also a lot better and you should mostly have control over him at all parts. Try to look to either roam or shut him down with ganks.
Vel'koz is only really hard if you let Vel have his way. Try to stay within minions so he cant snipe with his q. But not close enough to were his knock-up is instant and he can get free passive off you with E, W combo. At 6 his mobility is crazy terrible so you can have a jungler come in for a guarantee kill if you are having it rough. Other than that his push is pretty weak early and you can try to push him into turret if you feel like it. Fighting for early control with your jungler will help push advantages. Looking for roams is the easiest and safest way out of this lane.
Viktor I say the only issue you have against him, is the scaling of the champion. He reminds me of a tiny off breed of Kassadin, due to the fact if he is fed enough he will one shot your team. Try to take early trades with him before he has his upgraded ability. You will have your passive Q to heal up, as long as you have your mana item this is almost free trades. Try to call in your jungler for an easy 6 gank, if not push him out of lane and roam. Also his attack patterns will be obvious due to Q forcing him to auto you after, so save your charm and get him then. Don't be afraid to take some damage for the value of trades.
Vlad honestly is not as scary as everyone turns him out to be, unless you yourself make him scary. Do NOT let this guy free farm. Treat him like a melee ad player and take almost every trade possible, be autoing him early game with q's your healing will beat his in lane. And best part if you have your mana item you will double his damage due to your ability output compared to his because of the CD difference. When he has passive Q More than likely he will look to instantly Q you for the extra poke, try to save your e for this moment. The more you make him pool the more you are winning lane. And remember Ignite is your best friends in this matchup, you can almost guarentee all ins at lvl 4, 6-11. Due to the fact if you have him at 60-70% hp. You land a nice charm into ult q w ignite. He will be dead if he pools. Do NOT be afraid of him in lane.
So in this lane versus Xerath you cannot let Xer have his way. If you stay back and try to play the lane regular he will shove you in and poke you under turret without any repercussions. So for this one try to take any trades that look healthy. And you need to have the fancy feet because dodging will be the best way to win. You can also all in at 6 to beat him if he is overextended. His range will be the mountain that you either climb or die on in this lane. Ask for jungle assistance.
Yasuo matchup is like the Fizz matchup, its nearly impossible except for Yasuo its more of a mental block. If your able to bait out Yasuo wind wall the champions isn't that good against you, but early lane his passive allows himself to stay in lane and naturally farm for boots/attack speed were the lane slowly gets harder. I very hard suggest jungler support in this matchup, look for charm when he is dashing through minions and try to throw it out at either erratic times, or point blank in his face. A big secret though is he CANNOT w while he is animation for his tornado q. This is the safest time to land a charm, BUT this is also a double edged sword because if you miss, you could die. Probably look for armguard TECH and roaming around map. And double armor runes.
It's talked nonstop that the zed matchup is a natural counter to Ahri. I don't believe this is the case. So like any other melee ad's play it like he is a talon. Push them into turret, harrass them out of lane but the only difference with zed is hold charm unless you know he hasn't used shadow or its on CD. also if he ults you can charm him out of ult or just ult away. If needed rush an armguard TECH. Or even Ninja Tabis. Double armor too. Don't be afraid to take trades with W / Q and him using all his abilities. Because you can just auto him and he can't auto you.
Ziggs skill shots are very predictable so you have to be a little more light foot for this matchup. Try to not sit on top of minions. Try to get into a halfway point of Ziggs so you can get a nice charm. He is pretty dead if you get a charm off, especially past 6. Look for all ins or even jungle assistance due to his low mobility.
Zoe is one of the harder matchups for Ahri. I suggest taking mercs into her or even double MR. Try to just play the lane slow and figure her movement patterns. If she ults you can guarantee a charm off. Other than that play behind minions and trade with Q's. Whoever lands the CC first will die.
Champion Build Guide
Sup friends, My names Ambitieux, or Chantz. I'm a High Diamond / Low Masters Ahri OTP. I've been playing since season 2, and usually obtain Diamond every season. I've peaked out at around 200 LP GrandMasters in NA. I'm also a Twitch streamer and do that on the daily, showing my adventures in ranked while having a good time. If you guys want to catch me or ask any questions, don't be afraid to do so in any form below.
|Alright guys, now that the runes and items have been changed up a little bit, the reason I run Electrocute over other runes like Arcane Comet is still for the easy to proc Electrocute. I believe it synergies best with the get in get out type feel that Ahri has and plus it has the best rune path anyway. Also the other runes like Cheap Shot can be used in lanes you are confident in winning. If not I suggest Taste of Blood. For Eyeball Collection I think it's too hard to obtain kills early game, but in comparison it's much more of a snowball than Zombie Ward and overall feels smoother. And you can replace Ultimate Hunter with Ravenous Hunter if you feel the lane is unsafe.|
|Within the rune tree's that we already picked. I always prefer one that can give me some mana to help alleviate some of the early game hurt from Ahri and for that reason is why I pick up Manaflow Band allowing me some extra mana for the early game for an easier time. For my next set of reasons why I now official run Transcendence over the old Corrupting Potion Build is because the new change of ability haste. For those who don't know ability haste now is linear rather than exponential. Meaning that it will have even scaling throughout the game, but the downside is that it punishes you for buying more haste than the needed amount. Which is why I believe currently that having that small amount of haste will help with the game. Also the fact the build doesn't call for a lot of haste.|
|Switch Circle for Shield if needed. Or double up in bad matchups. If ur wondering why Axe. Its easier to poke early game against melees, and easier csing.|
-Any champion on a team paired with Ahri Can be good it's just what you make of it. Realistically you don't need to have the most CC in the game to have good synergy, but anything that is allowed to roam with her and play with her Charm while inside bushes is always a bonus. Champions like the one above are just very acceptable picks.
+ Very good blind pick.
+ Very safe Laner.
+ Lots of mobility options.
+ Ok waveclear.
+ Safe kill options.
+ If no items, still good at picking.
+ Very snowbally
+ Good roaming capabilities.
|Ahri has some very unique and well known positives. She is a very safe laner, she usually is a very safe pick. Overall is a low risk low reward champion compared to the rest of the cast. She excels almost all around as a mage/assassin type champion. She has GREAT movement options from the new buffs with Fox-Fire and her old but reliable Spirit Rush allowing her to be a force to reckon with. This being said, she can snowball quite hard if given the opportunity but is a fairly hard champion to master.|
- Not too many GREAT matchups.
- Weak early.
- Skill shot dependent.
- Can get shutdown easily
- Can get poked out easily.
- Weak early wave clear. (Can't clear casters till lvl 9)
|Although is very well rounded, that means she has some very hard losing matchups. Due to her being so well rounded she also doesn't extremely excel anywhere, this being said her damage is quite low compared to others. She has a high skill ceiling due to her reliance on skill shots, mostly Charm. And will be a waste of time if resources are spent into her, and she ends up not being able to perform. Her ability to not clear Caster minion Pre lvl 5 Orb of Deception or level 9 champion level. She is quite weak to start off the match. And can be quite easy to overlook.|
Orb of Deception (Q)
COST: 65 / 70 / 75 / 80 / 85 MANA
|ACTIVE: Ahri sends her orb in the target direction, dealing magic damage to all enemies it passes through. At maximum range, it homes back to Ahri, dealing the same in true damage to enemies hit on its way back.|
Charm then enemy Champions, then low-health minions that can be killed with Fox-Fire, and then the target of Ahri's last basic attack within 3 seconds.
An enemy hit by Charm is rendered vulnerable for 3 seconds, taking 20% bonus damage from Ahri's abilities.
Spirit Rush (R)
EFFECT RADIUS: 600
CAST TIME: NONE
COST: 100 mana
COOLDOWN: 130 / 105 / 80
ACTIVE: Ahri Dashes to the target location and then fires energy bolts to up to 3 visible targets, dealing magic damage. Spirit Rush can be recast twice more at a 1 second static cooldown between casts within 10 seconds of the activation at no additional cost.
RECAST: Ahri Dashes, mimicking the first cast's effects.
So the combo usually goes:
Charm + Flash