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Amumu Build Guide by The One 683
Amumu, The Bandaged Tank
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Choose Champion Build:
2. Changed a set of runes and added situational item chapter (thanks to Mastajdog)
3. Changed Masteries yet again for the patch
4. Rewrote Masteries chapter
5. Added Pros/Cons chapter
6. Added a build that was more inclined to AP
7. Added a whole new series of chapters talking about the AP build (it's at the very end)
8. Changed the name of the "Changes" chapter to "Change Log"
9. Added a few more items into the "Situational" chapter
10. Changed the Item Purchases for the AP build so that it shows the order that I buy the items in
Can Farm really well
Ult is great for team fights
Can chase really well with your Q (Bandage Toss)
Can escape ganks with Ult
Has an Aoe Madreds Bloodrazor (His W)
Great AP ratios except for his W
Will be called OP, many games that I have played with Amumu had responses from the Enemy like this: "OMG, AMUMU SO OP, AOE MADREDS??? WTF???" "OMG, AMUMU SO OP, HAS DOUBLE STUN!!!"
Screwed when you run out of mana
Pretty much no chance of playing him in Ranked because he will always be banned
Bandage Toss is easy to Juke
Yeah, I'm biased.
The reason for this is because:
After that, you can then purchase a Warmog's Armor giving you a LOT of health. Then you would get another Giant's Belt to build up to Rylai's Crystal Scepter. Once you get Rylai's Crystal Scepter then you would be pretty damn pro, slowing enemy champs with your Despair and Tantrum constantly. Then you get Lich Bane, bringing your percentage of Despair to 1 extra percent. Also, because Tantrum is spammable, the Unique passive for Lich Bane will be giving you 200+ extra damage with your hits. The Atma's Impaler is very random but actually works. Because of your insane health, this gives you 81 extra attack damage which lets you devastate them with your auto-attacks as well as spells. Your last item should be Frozen Heart giving you a great deal of CDR, Armor and mana.
The situational items are:
Banshee's Veil because it gives good health, mana, a lot of MR and a lovely Unique Passive which blocks a negative spell every 45 seconds. I would only suggest taking it, if there is a nuker out there always focusing on you, or the opposing team has lots of mages.
Force of Nature because it gives very decent health regen, great MR, extra speed and an insane Unique Passive. Again like Banshee's Veil this is a situational item.
Abyssal Mask because of the AP it gives with the MR. Great for when you need the extra MR but don't want to lose AP or you want to elevate it.
Sunfire Aegis because it gives you good health, good armor and the Unique Passive works well with your Despair.
Zhonya's Hourglass because of the exceptional AP, good armor and great Unique Active that lets you laugh at them while they try to take that "OP-DOUBLE STUN-AMUMU" out when you initiate.
During early game, you should be farming, farming and farming. When you see an enemy champion, do not engage unless you know you can secure the kill.
During Mid Game, you should be building up into your Rylai's Crystal Scepter. You should have been gaining massive amounts of gold because of your Tantrum.
During Late Game, you should have all your items, so you should be very tanky while doing a hell load of physical and magical damage. If you can't take on an enemy champion now, then you're doing something wrong.
In 1v1s you should Bandage Toss in and activating Despair at the same time. After you attacked him once then Tantrum and keep on attacking him. If he tries escaping, then you can ghost for extra speed to keep him within the range of your Despair even though you shouldn't be doing this because he is constantly slowed by your Despair.
AP (because the stats for the AP up there are screwed up): 670 (not including masteries)
How much your abilities do at Level 18:
Bandage Toss= 990 raw damage +1 sec stun
Despair=5.7% of max health per sec dealt in damage + 24 raw damage
Tantrum= 510 raw damage
Curse of the Sad Mummy= 1020 raw damage + 2 sec Aoe stun
Ionian Boots of Lucidity is great because of the extra speed and the CDR it gives you.
Lich Bane, this is what makes you so scary. I'll give you a scenario, you have full build, you are Level 18. You are roaming around when you see an enemy champion. This is what happens, you Bandage Toss over to him and you hit him. That Auto-Attack just did 877 additional damage... Yes, the Unique Passive is downright awesome. You get adequate mana, good AP and an AP Sheen, this is a must on AP Amumu.
Rod of Ages is something that needs to be rushed. It should be your second item after your boots because you get the benefits, the longer you have it. It gives a LOT of mana, a LOT, of health and good AP. Plus the Unique Passive helps your lane sustain.
Rylai's Crystal Scepter, this should be your 4th item. I can't stress how good this is on Amumu, it is what lets you slow the enemy constantly with your Despair and Tantrum. It has a lovely Unique Passive, great AP and lots of health.
And of course, the last but not least, Rabadon's Deathcap. AP and Unique Passive. Enough said.
Abyssal Mask, this is for when you need the extra MR but you don't want to lose that much AP.
Sorcerer's Shoes, people say that this is better on Amumu than Ionian Boots of Lucidity and it is very useful because of the extra MR Penatration.
Zhonya's Hourglass is a good buy when the enemy is full of AD carries and they get far too annoying for your liking. Unique Active and Armor help a lot. Also, the huge amount of AP is great.