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Choose Champion Build:
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Mid
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Support
Runes: Team fights/poke
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Threats & Synergies
Kassadin
Vayne
Knocks champs into your wall
Vayne
Knocks champs into your wall
Champion Build Guide
+ Amazing zone control + Great damage + Great wave clear + Good scaling + ![]() Anivia's greatest attribute is zone control, this is why she's amazing in teamfights and impossible to siege against. Use ![]() ![]() |
- Weak early - Very squishy - Bad walls screw your team - Bad roams - Mana reliant She has the lowest base hp in the game at level 1 and her range requires her to get closer to the action than many other mages, unless you want to be missing ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |


Remember Anivia has the lowest base hp at level 1 in the game.
If you plan to build





However, after the first back you don't have to finish




If you're confident in lane, building into Luden's/Liandry's first is an option however.
+ On top of her being naturally squishy, offensive ults actually require you to get closer and more vulnerable than you might think (unless you want them easily walking out). To compensate, if you only have one defensive item consider offensive items with a bit of hp, like


+ Boots aren't needed urgently in mid lane, as she doesn't roam too much early
VS
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• Standard support item, much needed AP and mana |
• Great item, stacks easier but no mana regen TT. Get this if you need survivability, consider ![]() |
VS
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• Standard mid item, builds into ![]() |
• Better all around item but does not build into ![]() |
VS
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• Highly recommended for support Anivia, as roaming is necessary and Anivia sucks at it. |
•You can take this instead of ![]() ![]() |
Standard for Anivia mid. As support, take this only when snowballing. | Take this against a fed AD carry. | Take this against a fed AP Carry. |
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Defensive
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(1.5 seconds) before using your first E, making this combo a little harder
to pull off. Your wall can help with this.
cast Q and wall on them to interrupt or block their sidestep.
You definitely want to use

Anivia's level 2 burst is insane, you should be able to out trade at level 2 most of the time. Be sure to relax when melee champs turn level 3 though, most melee adc's and assasins can all in by then and will be looking to punish.

SUPPORT LANING PHASE
As a support, compared to her performance in mid lane, Anivia is even weaker pre 6 but also much stronger at 6. Playing against engage supports you will want to play safe (usually) at level 3 when they'll be able to all in, typically saving q for defence pre 6 and using e to poke the adc. You aren't banned from using q offensively but know your cooldown and play safe. To help freeze the wave faster, with a level 1

In virtue of Anivia's incredible team fighting potential and zone control found in her




MID/LATE GAME
Here, you want to push in lanes while looking for kills and objectives.
During team fights it's especially important to have a birds eye view of the fight, as opposed to tunneling in on one or two champs. You can cut off the engage from his team with your wall, use wall or ult to cut off a flank, peel for your adc or get a pick, punishing bad positioning with your wall and turning the fight into a 5v4. Always be very cognizant of who can interrupt your ult. There is more to do during a team fight than bursting whoever is nearby and walling to escape or chase a kill once the fight is over.


I will be updating this guide as any changes happen, as well as aesthetic changes so keep updated!
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