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Spells:
Flash
Ignite
Ability Order
Rebirth (PASSIVE)
Anivia Passive Ability
Introduction
Introduction
Hello! and welcome to my Anivia guide! First off i'd like to tell you WHY anivia is so amazing at what she does.
1.She has AMAZING burst damage. One of the best early game mages out there(ones that are better are (



2. SHE HAS A WALL!!! Running away from that Ashe in the jungle? Use

3. A Slow and a stun in 1 champion! Althought her stun ( flashfrost) is somewhat unreliable, its still great. An AoE slow AND an AoE attack speed reduction with a low cd! sounds pretty amazing to me
Credits to-
Credits to jhoijhoi for the template, which you can find here.
Pros / Cons
spaaaaaaaaaaaaaace |
Pros
![]() + AoE slow and attack speed reduction + Can Create an impassable wall, entirely changing the battlefield + Essentially has 2 lives with passive ( 3 with guardian angle) + AoE stun (if detonated correctly) + Does double damage with ![]() + shes a bird...*epic family guy reference incoming* the bird is equal too or greater than the word! CHECK AGAIN! |
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Cons
![]() - Really squishy early game - Your passive actually puts you at negative resistances, making you more vulnerable. - Stun can be hard to land at times - if they have ![]() ![]() - No Pokemon skin |
Masteries
I go 9/0/21 with




Runes
Greater Quintessence of Ability Power : I get the flat AP quints because it gives me a better early game where I can get a few kills with the added AP
Greater Mark of Magic Penetration : Every mage needs magic penetration. And
Anivia is no exception. It allows your spells to hit harder than without Mpen.
Greater Glyph of Scaling Ability Power : This provides me with a good amount of AP late game where
Anivia seems to slack off a bit. (dont get me wrong shes still great late game, but enemies start building
Banshee's Veiletc.)
Greater Seal of Scaling Mana Regeneration: I get MP5 regen per level because you shouldnt be spamming your spells early game, but you should be late game. Feel free to replace these with flat MP5 but I perfer the per lvl.
Summoner Spells
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Ability Explanation
-
rebirth: An amazing passive. You can pull off some amazing tricks with this. If your facing a
Brand and he gets you down to 1/3 health and your lvl 3-4 , dont recall! use this passive to good use. Try to bait him into turret diving you, and than he will be like "WTF ANIVIA YOUR EGG OP! NERF RIOT!" The trick to this is to wall RIGHT before you die to trap him in tower range for longer, making it more likely for him to die. But dont do this if the enemy can kill you even in your egg form and you're by your tower.
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Flash frost (Q): This ability is great. Its a skill shot slow/stun , so you have to be good with this to hit it. To make it even more challenging, its a slow skill shot. You will have to get used to this. The real beauty of this skill is that it can hit the enemy twice, even three times if your lucky! You have to detonate it (hit Q) right after the projectile hits them, causing them to take the dmg from it traveling and the detonation damage.
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crystallize (W): If you're not good with this skill, it can be a horrilbe skill. But if you're good with this, it can make or break a team fight. The most renown use of this ,is to wall off the jungle (if you're team fighting in the jungle ,this is great). It can separate an entire team even if you're not in the jungle. Dont be annoying and wall off an ally in the jungle while he dies...please dont.. =D
As you can see,
Crystallize gives you sight, so you can use it to check bushes.BUT DO NOT THINK THAT THIS REPLACES WARDS!!!
-
Frostbite (E): This is your main damage skill. Not much to say here, except try to only use it when an enemy is slowed or you know its going to kill the champion even if they're not slowed.
-
Glacial storm (R): This ability is how you get your slow off in team fights. This ability is also great for farming but it drains alot of your mana,so get blue buff whenever you can.This also applies an attack speed reduction , so it can shut down an ad carry (
Vayne,
Xin Zhao,
Ashe, etc.)





First, lets go over the uses of

-
1.To block off an enemy in the jungle.
2.To stop the animation of a channeled ult (


3.To give sight.
Now, i'd like to go over HOW to use it.

As you can see, you can only use the wall in a circular fashion. Thus making it a hard skill to use, and turning one way can help you position it , but it might kill you. Use this wisely.
You always want to go mid if you have a choice. If you dont, try to lane with someone with a slow( has to be an icy slow like
Ashe). At level one , you cant do much. So focus on farming and last hitting while not trying to get harrased by level one harrasers such as
Brand and
Cassiopeia.
At level two/three the game changes. You can start half healthing some squishies! Lead your
Flash Frost and detonate it RIGHT AFTER the projectile hits the desired champion. I cannot stress that enough. If you don't, you could lose some damage on the target. After that, simply
Frostbite than run away and go back to farming. Sometimes the enemy will dodge all your
Flash Frosts and make you rage in your chair, throw your keyboard at the wall, and just give up. BUT DONT!!!
Now your level 6. Above when i said the game changes, that is only a minor change. Now you have
Glacial Storm, a reliable slow to get that double damage off on the target. To harass, just put down
Glacial Storm and than
Flash Frost,following up with a
Frostbite. After that back off unless they are in a kill able range. Than, you want to
Crystallize them into your ult for even longer, and wait for
Frostbite to come back up.



At level two/three the game changes. You can start half healthing some squishies! Lead your



Now your level 6. Above when i said the game changes, that is only a minor change. Now you have






So 2 turrets are gone. maybe they're yours maybe not. You want to focus on farming, and getting easy kills.(dont get greedy =D). Other than that, mid game is pretty basic as
Anivia. Don't get caught, focus on farming and stick with your team if they plan to do dragon, baron, or do an early team fight.







Ability Sequence Order
I get 1 point in





Items
-
: Standard Mage boots. Will make your abilites do more damage. You can replace this with mercury treads if needed, but 90% of the time you should get
Sorcerer's Shoes
-
: This item gives everything
Anivia could want. Health to counter your ability to instantly die if focused, mana so you dont run out of mana in a team fight and ability power to make your spells hit harder. Not much to say here. Mandatory imo.
-
: The
Infinity Edge for casters. Gives 140 AP on top of an amazing passive that increases your overall ability power by 30%! you get 182 ability power from this item alone!
-
: This item will give you extra mana regen and a 1000 cap on your mana with a awesome passive that turns your mana into even MORE ability power! The early tear of the godess will help in the laning phase and
-
: This has the second highest ability power in one item. It also gives 50 armor. But the real reason its so popular, is because of its active ability. Using it will grand you invulnerability for 2 seconds, but you cant attack while in this state. If you're being focused ,pop this. Avoids a lot of Damage if used properly. Feel free to replace this with a
Void Staff or
Banshee's Veil depending on how the game is going.
-
:
Void Staff gives a good amount of ability power and a unique passive that gives you 40% magic penetration. A great item as by this time in the game, the enemy team will start building Magic and armor resistance












This is a very debated topic between
Anivia players. First I'd like to discuss the pro's and cons of rushing said items
-Gives Survivability
-The mana and ability power give a great early-mid game
-It takes some time to get the full effects.
-Not as great mana sustain as Archangels
Pros
cons
IN CONCLUSION: I get both!
Rod of Ages gives me the health i need to not be one shotted and provide me with better laning phase.
Archangel's Staff helps me with late game mana issues and allows me to spam my spells in team fights without worrys of being OOM. Plus, the
Rod of Ages mana will give you the 3% mana to ability power increase that you get from
Archangel's Staff


-Gives Survivability
-The mana and ability power give a great early-mid game
-It takes some time to get the full effects.
-Not as great mana sustain as Archangels

Pros
-
Great Mana regen and Flat mana
Stackable mana so you can really see the effects
cons
-
Not any health to provide you with lane sustenance
Might take a long time to stack up the mana
IN CONCLUSION: I get both!




Farming/Jungling
In lane,


When you get blue buff and your lvl 6+ ,farming with





Summary
Overall,

I will also try to add more videos/screenshots showing how to team fight and proper wall placement.
Thank you so much jhoijhoi! I cant say it enough.
Credits to jhoijhoi for the template, which you can find here.
December 9th-guide published
December 18th- Added crystallize section, switched masteries a little bit.
December 24th- updated masteries, addded more items to other items section. Added more gameplay sections.
January 4th- Updated the item order. Made ToG early and archangel right after rod of ages. thanks guys! Also, number 1 anivia guide! wewt! Added Credits section. Updated masteries.
December 18th- Added crystallize section, switched masteries a little bit.
December 24th- updated masteries, addded more items to other items section. Added more gameplay sections.
January 4th- Updated the item order. Made ToG early and archangel right after rod of ages. thanks guys! Also, number 1 anivia guide! wewt! Added Credits section. Updated masteries.
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