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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Pyromania (PASSIVE)
Annie Passive Ability
Introduction

Pros:
+ Amazing Nuke!
+ Potenial AOE Stun
+ Could quickly burst down squishy champs
+ A cute bear who helps you fight
+ Could kill a person without getting much damage in return(if played properly)
Cons:
- Very Squishy
- No mobility
- easily ganked
- can't get blue buff alone (or get's really hurt if she does get it(or die)
- Always targeted
+ Amazing Nuke!
+ Potenial AOE Stun
+ Could quickly burst down squishy champs
+ A cute bear who helps you fight
+ Could kill a person without getting much damage in return(if played properly)

Cons:
- Very Squishy
- No mobility
- easily ganked
- can't get blue buff alone (or get's really hurt if she does get it(or die)
- Always targeted
I recommend maxing your









































Both combos require your stun to be up for the first spell to stun your target. Your
Pyromania is an important element in these 2 combos. Both of these combos are single target combos. Meaning you need to have only one target for this to work.
Combo 1
(Repeat if still alive)
explanation to combo 1: As I said a while ago,
Pyromania should be charge up before you case
Summon: Tibbers so that the the combo will be a sure kill. You have to be quick in casting because the stun isn't too long and that is quite a lot of spells. Just repeat the whole thing if he's still alive though I doubt he will be and I think he will die by the time you reach the
Ignite part. Also if I am correct, your second
Incinerate will stun him again. So this combo is almost a full proof plan to killing a single target enemy.
Combo 2
(repeat if still alive)
explanation to combo 2: This combo is very similar to the first combo, except that
Disintegrate goes before
Summon: Tibbers. This combo's for those who don't want to risk missing
Summon: Tibbers because it's a target area not target unit, unlike
Disintegrate.
Disintegrate is easier to land compared to
Summon: Tibbers so I suggest this combo to those who have a hard time aiming or estimating where their target will go. Though i prefer the first combo because when you use
Summon: Tibbers, you get Tibbers by your side while they're stunned unlike when you use
Disintegrate first. The first combo deals more damage compared to the second because you get a pet earlier and the second.
These 2 combo's can also be used when trying to gang one person.
Team fight combo
This combos are good in team fights when there are a lot of people.
(Repeat if still alive)
explanation: When you go out to gang make sure you catch all of them in the AOE stun of
Summon: Tibbers then quickly use
Incinerate to deal quick damage. Use your
Disintegrate on the person your team is targeting then pop in
Molten Shield to charge up your stun and because you're probably going to get focused soon the the armor and magic resist should help.
Ignite the person your team is targeting once the first target is dead. After every there should only be 3 left, they will most likely be running away but because of Tibbers, they are slowed, so just
Disintegrate your next target then catch all of them in the
Pyromania stun of
Incinerate to get all 3 of them. After that you should have aced them. Saying everything went perfectly.
(you can interchange
Summon: Tibbers and
Incinerate if you want though I suggest not because
Summon: Tibbers has a bigger range and could hurt more people compared to
Incinerate. Also, [incinerate]]'s range is small and you have to go near them to catch the whole team. By then you would've died because you will have to go to the front line to catch them all.)
This combos also work when you gang another lane with 2 or more people.
This combo is for when you get ganged.
(This normally works for me, I either kill them both or run away successfully.)
For this to work you have to make sure you have at least 2 charges of
Pyromania to be successful]]
2 charge of
(anywhere)
explanation: you need at least 2 charges of
Pyromania so you can easily charge your stun back up with your
Incinerate and
Molten Shield. When you use
Incinerate first, you don't need to burn anybody because it's mainly for charging your stun. When you use
Summon: Tibbers make sure you catch them both in the stun. By this time you can choose run away and don't risk your life, or risk you life for a double kill. I normally choose the second choice if it's only 2 champions and they aren't too fed. if you chose the first just run away they probably won't be able to catch you. If you chose the second, use
Incinerate if it's ready to use, if it's not ready just
Disintegrate the squishier target or the person more of a threat to you. By this time
Incinerate is probably up again and use it hitting both, based on their health, you will probably be able to kill them already, but if they are still alive throw in
Ignite and another
Disintegrate and
Molten Shield. Then just finish them off with auto-attacks of
Incinerate if it is ready. They are probably dead by then.

Combo 1








explanation to combo 1: As I said a while ago,




Combo 2








explanation to combo 2: This combo is very similar to the first combo, except that








These 2 combo's can also be used when trying to gang one person.
Team fight combo
This combos are good in team fights when there are a lot of people.







explanation: When you go out to gang make sure you catch all of them in the AOE stun of








(you can interchange




This combos also work when you gang another lane with 2 or more people.
This combo is for when you get ganged.
(This normally works for me, I either kill them both or run away successfully.)
For this to work you have to make sure you have at least 2 charges of

2 charge of







explanation: you need at least 2 charges of















I like to get






I get this item next because of it's life steal and additional AP. The spell vamp enables me to stay in lane a bit more and 1v1 my enemy is lane. The aura is also nice if you have other casters in your team because of the spell vamp and AP.

I like to get this item next so I can more easily chase my enemy to stun with





I get this very early for the TON of AP! Having a lot of AP early is very nice for




By this time of the game, everyone probably have their boots on and so we need our boots too to be able to escape them. I don't get this too early because, as I said a while ago, I don't really need the movement speed yet and the enemies aren't building magic resist to counter


This time, most of the enemies have lots of movement speeds with their items and skills. So I like to get this to counter their movement speed boosts. Also by this time people are building magic resist and


Once you reach this stage of your items, the enemies are probably smart enough to get the magic resist to counter



This is the very last item I get because by now their whole team's building magic resist so decreasing their magic resist will make it easier for you and your team caster to clear them up quickly. Also if your team has some sense and sees them build magic resist, they will also probably buy

Situational Items:
(I rarely almost never get these items)

Only get this item if you're having a real hard time managing your mana. Though I doubt you will be because Annie is only mana hungry early game and it also isn't too severe . If you do get this item I suggest selling this once you think you are managing your mana well and/or you mana is always at the cap.

I get this more often then


I like to get 21/0/9 focusing on AP and mana.
Offense Tree








arcane magic I get this for those tanks that get lots of magic resist so I can quickly burst them down despite their magic resist.








Utility Tree




















During the early game, or the lanning phase as some call it, just play passively and constantly bring your cs up using
Disintegrate on dying minions. Also if you want to poke and harass, do it when
Pyromania is up so you could do a lot of damage and run away taking almost no damage at all. Just do this and once you reach level six, it's time to look for kills. First when looking for kills, make sure
Pyromania then enter with either combo you want and kill him/her. Try to avoid getting ganged because you might die a lot. If you get ganged a lot it might be worth investing on some wards and placing them on the 2 bushes beside the mid lane.



I say the mid game is when everyone starts to roam and most of the first line of turrets are destroyed. During this time, try to gang the lane that is losing and is being push. Stay in the bush near the top lane but is still in the river. If you are going to gang, make sure you have
Pyromania up. Once you have it up, you could enter using flash then suddenly use
Summon: Tibbers then go for the kill, or just simply walk in and do your combos. Also, try not to be caught alone in a lane because as I said this is the time when people start ganging and if they do see you alone, they will probably try and kill you. So try to always be with a partner. It's also nice to have dragon warded so ask your support to ward it if it's not yet warded.


I think the late game is when most turrets are destroyed and a certain team or both are pushed to their base already or even more. Again, always stay with a partner so they won't try to kill you. Also by this time, it's about time to get baron and dragon already so it's nice to have them both warded and ask your support to ward them if they aren't warded. Again play it safe and always stay in the back line of your team whether there's a team fights or not because you will never know when one might suddenly pop up. This is also the time when most of you and the enemy are all pushing mid desperate to win, so quickly clear up minion waves with you
Incinerate to be able to push faster.

First of all, ALWAYS STAY AT THE BACK LINE! Staying at the front line will get you killed because
Annie is very squishy and will likely be targeted if she is caught out of position. Second of all try to use the combos I told you a while back all the time. Whether you are using the single target combo or team fight combo. Try to keep using your spells at the back line and try to utilize your AOE spells so that it stun or at least hurts their whole team. Next thing is, always use your spells when it is out of cool down, even your
Molten Shield. Also, since you will be starting the fight with [[Summon: Tibbers], it will be nice to place him in the middle of the enemy team so that all of them gets hurt by his AOE damaging aura. Although Tibbers might die there, put him there anyways more the maximum damage output because of you make him play safe, he will probably die because he ran out of time and won't deal as much damage unlike if you place him in the middle of the fight. You can also put him there and feel he's safe because normally, they won't focus on Tibbers and on the front line of you team so Tibbers can attack freely without feeling worried he might die, unless of course time runs out.


To farm efficiently with
Annie you would like to constantly use
Disintegrate on dying minions to kill them and get the mana refunded.
Disintegrate is the best farming tool of
Annie because of it's high damage output and the fact that it refunds mana if it deals the killing blow. So I use it on minions who have enough health to get kill by
Disintegrate. Some people like to max their
Incinerate first because of it's AOE damage output. I don't do this because it isn't a good harassing tool and
Disintegrate refunds mana unlike
Incinerate. Also when using
Incinerate, don't use it on high health minions where you're sure
Incinerate won't burn them to death but just lower their life very low because your minions will just get the kill on the low life minions while you can only get one or two. So i just suggest using
Disintegrate on minions and get your mana refunded.











And this is finally the end of my
Annie guide: Annie, fire girl and Tibbers, fire bear. I hope it helped you a lot and lived up to your expectations. I will really appreciate comments on what I need to improve on and votes to see how well I did in this guide. Also please comment if you want to know some other stuff I may have forgotten to place inside this guide.

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