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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction

I think theres nothing more to say... just Read my Guide [It's my first one so pls be patient <3]
and try it. AP GP OP. Rest in Peace and enjoy.
Offensive Options:
Defensive Options:
Boots [Choose one]:
Example Build [Prefered]:
Item Sequence






Lich Bane
2900

Rabadon's Deathcap
3500

Archangel's Staff
2900
Item Sequence






Spirit Visage
2700

Warmog's Armor
3100

Guardian Angel
3200
Item Sequence






Ionian Boots of Lucidity
900

Mercury's Treads
1250

Ninja Tabi
1100

Enchantment: Homeguard
450

Enchantment: Furor
450
Item Sequence






Enchantment: Homeguard
450

Athene's Unholy Grail
2250

Lich Bane
2900

Rabadon's Deathcap
3500

Zhonya's Hourglass
3250

Spirit Visage
2700
Recommended
Ignite
This has become more useful due to the changes to
Exhaust and the added damage with GP's passive makes this quite effective.
Flash
It is good for juking and getting out of tight situations. This is more of a "I need to get out immediately spell" as opposed to
Ghost, and being able to get over walls is great.
Optional
Exhaust
Focuses more on weakening Marksmans (ADC's) and attack speed based champions. Still useful, but this spell has its place now.
Ghost
This is an amazing way to keep with or away from your enemy in a long distance chase. This together with Remove Scurvy is very handy, especially if you get cc'd during the use of Ghost.
Heal
It works great in unison with Remove Scurvy for a pretty big heal, and can help in team fights. Other than that, this spell should be used by a support. The nerf to an early heal has made it less popular, but the max value is unchanged.
Teleport
This is a great way to keep up your farm in the early laning phase if you survive a gank with ~50 health. Good spell for map aware players if you know to split push, also applies indirect pressure for ganking and teamfights.

This has become more useful due to the changes to


It is good for juking and getting out of tight situations. This is more of a "I need to get out immediately spell" as opposed to

Optional

Focuses more on weakening Marksmans (ADC's) and attack speed based champions. Still useful, but this spell has its place now.

This is an amazing way to keep with or away from your enemy in a long distance chase. This together with Remove Scurvy is very handy, especially if you get cc'd during the use of Ghost.

It works great in unison with Remove Scurvy for a pretty big heal, and can help in team fights. Other than that, this spell should be used by a support. The nerf to an early heal has made it less popular, but the max value is unchanged.

This is a great way to keep up your farm in the early laning phase if you survive a gank with ~50 health. Good spell for map aware players if you know to split push, also applies indirect pressure for ganking and teamfights.
Farming
"Farming is the act of a champion killing multiple minions to gain gold. Certain champions have abilities which aid them in farming. Farming early game will allow you to purchase better items, making your late game stronger. Later in the game, farming opportunities will be fewer.
Farming is an essential component of early-game laning. Champions try to out-farm the enemy and "win" the lane." - League of Legends Wiki.
So just try to lasthit with your
Q to gain the extra Gold from its Passive.
You don't know how to lasthit? Not the Guide to explain just search elsewhere ;)
Laning
If your Opponent is easy to harass just land a few Q's on him. With your early Sheen you can deal heavy Damage by doing this.
If your Opponent harass you just try your best to farm and Heal you with your w. You can wait for Ganks or you can turn a dive or a attack from your Opponent with your w easily.
"Farming is the act of a champion killing multiple minions to gain gold. Certain champions have abilities which aid them in farming. Farming early game will allow you to purchase better items, making your late game stronger. Later in the game, farming opportunities will be fewer.
Farming is an essential component of early-game laning. Champions try to out-farm the enemy and "win" the lane." - League of Legends Wiki.
So just try to lasthit with your

You don't know how to lasthit? Not the Guide to explain just search elsewhere ;)
Laning
If your Opponent is easy to harass just land a few Q's on him. With your early Sheen you can deal heavy Damage by doing this.
If your Opponent harass you just try your best to farm and Heal you with your w. You can wait for Ganks or you can turn a dive or a attack from your Opponent with your w easily.
Always use your
Ultimate in Teamfights. With AP Gangplank its dealing HEAVY damage. You can turn Teamfights with the slow and the insane area damage. With you
Athene's you have enough Cooldown Reduction to spam your Ulti a bit for helping other lanes for rescuring Turrets or Teammates.
Your
Q deals heavy Damage with your
Lich Bane and your
Rabadon's Deathcap. Use your
E to gain Movement Speed and Damage to chase your enemys by using your Q to hit them or to escape. You can also use your
W to get out of slows, stuns, snares and so on.


Your





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