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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Introduction






After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive. Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League. Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.
''The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.''
-- Soraka, the Starchild
For Reds, choose Magic Penetration Marks because they will increase your damage the most lol.
You should really use Flat Armor seals if you are going to lane against an AD champion top or mid. Especially if they have CC and/or high burst. Examples are:




Flat Magic Resist Glyphs are great if you are going mid against an AP carry. If your meditate is on cooldown or it got interrupted, you will rely on your Health and Magic Resist to survive. You should also get it if you are not really used to AP Yi and you feel like the enemy mid will be able to kill you.
For the Quints I tend to go Flat AP because they are essential to dominate early on and they are also one of the most efficient AP runes in the game.

Double Strike

Useful early in the game.




*Side note: Nope,



Alpha Strike


Cool things to know:
During

If you have good tiing, you can use


Meditate


Early game it's just a ridiculously powerful sustain ability.
When maxed second, this ability becomes so powerful that you can easily tank towers and multiple enemies damage at the same time. Each time you use this spell, you become pretty much invincible for 5 seconds unless someone throws hard CC at you. In teamfights, you should usually use this spell while waiting for your


Wuju Style
Passive: Increases physical damage by 15 / 20 / 25 / 30 / 35.
Active:


Take one point in it whenever (usually at level 4) you feel like you could use extra damage and you don't really need to get another point in

I would also like to say that because you are playing AP Yi, you did not lose the ability to right click enemies. You can still and must autoattack champions after using




Highlander
Increases


This is a GREAT skill on AP Yi. Movement speed is awesome to chase and run away (+ can't be slowed). The attack speed is great early to kill enemies. But the best part is : ALL YOUR COOLDOWNS ARE REFRESHED IF YOU KILL AN ENEMY! This is what makes AP Yi something worth trying. More explanation in the Gameplay section. Put a point into this every time you can.
When you have nothing else left to buy or when you think you're gonna need some extra movespeed,
Alacrity:
You can get this upgrade since it's pretty much the only one that works on AP Yi... It helps to chase/run away a little. I sadl
Homeguard:
Can be useful if you're camping in your base trying to defend against the enemy team with Baron or something. It might let you catch an enemy off guard.

AP yi doesn't need that much mana regen, and other items give him more damage for less cost. While this item is still good, it's not in the best choices.

This one is what a call an ''Overkill'' on lane sustain. Rod of Ages gives back mana and HP everytime you level up which means it's an awesome laning item.
However, it does not really fit this Yi build. Rod of Ages is very expensive and only gives +60-80 AP (after 10 minutes). Also, the sustain it gives is kinda unnecessary. Meditate is already good enough and the double Doran's Rings will give you all the HP and mana regen you need early game.
It will delay your other items and your damage will suck balls.

This one is pretty good. It gives AP and HP which is really helpful because sometimes if you are silenced and you can't use Meditate, you will rely on your HP pool to survive.
The slow is kinda wasted though. 15% slow is not needed since you already run so fast and your target will die so fast that the slow will be wasted.







Speaking of


OR
If you are getting destroyed by some other burst mage that can CC (like



Kage's Lucky Pick
Only get this early if you really know that you're gonna build



I don't know how I feel about this item. I guess you could get it against a




Overrated item on Yi but still good. Since you can't choose which ability you will block, this will not help you keep your




With such a low HP pool, Yi can die fast even before he can deal any damage. This will negate the problem at the cost of damage. Only get it if enemies are super squishy but super deadly.
Can't think of any other items. Comment if you think of one!









Amazing Pusher and Roamer/Ganker
Can snowball extremely hard and carry a game
If fed, can easily get Triple, Quadra and Pentakills
Can build nothing but damage and still have crazy survivability
There is literally nothing more fun than AP Yi in this game (Instakilling champions, Multikills and MediTanking is just so... awesome...)
Cons:
Requires a lot of farm to be really effective Late game
Sometimes relies a little bit on luck
Early Game:
AP Master Yi should go Mid but can also go Top.
Mid is an epic lane for AP Yi because it's usually easy to win your lane against a typical mid champions. Also, since you are in the middle of the map, you are in a better position to join teamfights or to gank a lane (AKA roaming). Mid is also the shortest lane, that means you will less distance to run if you got ganked because you pushed too far.
Top can also work extremely well against some champions with no CC. You can push very hard and kill melt towers like they're butter without anything to stop you.
In lane, you want to farm and harrass your enemy at the same time as much as possible with Alpha Strike. If you haven't watched the video about harassing with Alpha Strike then go back to Abilities Section and watch it now!! What are you waiting? Click here to get there.
Don't spam your abilities too much in early levels and don't forget to use Meditate when you are getting low on HP. You should still try not to take too much harass because Meditate does have a fairly long cooldown and mana cost.
Mid Game:
Keep on farming your lane like a boss. If there are teamfights nearby, go help, your AoE damage is great with Alpha Strike. Try grabbing a Blue Golem buff if you can, it is really really helpful.
The key to success with AP Master Yi is how much farm you've got. Look at your CS (Creep score) sometime in the game, you should always be the guy with the most CS or at least the second best CS score.
Your goals should be:
Get your enemy out of lane by harassing him
Push hard to deny your enemy gold and experience
Gank other lanes to make your whole team fed
With AP Yi's high movement speed, burst and towerdiving potential, it is easy to successfully gank lanes.
Late Game:
Now, if everything went well you should have alot of farm at this point. Notice how this build is heavily focused on single target damage? You are now an assassin. Think of yourself as a Katarina. You want do this little combo explained below on the enemy carry.
In Teamfights:
Before a teamfight: If you can harass the enemy team with your Alpha Strike without puting yourself too much in danger, then by all means do it.
In teamfights: There is basically four ''main'' ways to behave in a teamfight with AP Yi:
1: The TiensiNoAkuma Yi: When the enemy team has many many ways to stop your Meditate and kill you, wait for your team to initiate and ONLY go in when you are CERTAIN that you will at least kill ONE person with your combo. You should probably not go in before that because the smallest mistake could get you killed.
2: The Attention Wh0re Yi: Only do it if you have Zhonya's Hourglass or if you know the enemy can't stop your Meditate (they just used their CC abilities for example). You use Alpha Strike on the enemy team, knowing that you won't kill anyone with it. You are now in the middle of the enemy team and they really want to kill you. You use Meditate or Zhonya's Hourglass, making the enemy team waste a lot of their time as they try to focus you down even though you are nearly invincible. Meanwhile, your team comes in and helps you get a reset. Then you proceed to destroy the enemy.
3: The Anticarry Yi: If you know that the enemy team really is tanky but not doing any damage at all except ONE specific hypercarry, you can just forget about trying to kill the other tanky enemies. Focus on killing that one carry that is doing all the job and get rid of him. Wait to be able to see him and go straight for him (use Flash if necessary!). It doesn't matter if you die, as long as that carry dies, the enemy team can't beat your team without any damage.
4: The Hard Carry Yi: That's when you are so fed that you can kill someone that is full HP instantly with your combo. Basically you do the same as in the first way (TiensiNoAkuma), except instead of waiting for your team to make someone on the enemy low on HP, you just go in and kill someone by yourself. Basically just do work and carry hard :P.
But no matter what you do, there is one thing that you will always do: try to kill enemies. You should do that by using this combo:
The AP Yi burst combo
1. Flash (If you need to)
2. Activate Highlander (if you get a kill and your ultimate is not active, your cooldowns will NOT refresh D:)
3. Use Deathfire Grasp on your target (if you have the item of course)
4. Use Alpha Strike on that target
5. Hit him with Lich Bane
6. If he's not dead yet, Ignite him/her and autoattack him/her as much as you can (that means if you are in a dangerous position, just use Meditate instead). Don't forget to activate Wuju Style for a second Lich Bane proc.
Most of the time, this combo will be enough to kill a squishy enemy and you can start spamming Alpha Strike on enemies like a boss.
HOWEVER, if the target does not die, you can save your *** with Meditate or Zhonya's Hourglass or Flash or simply run away with

It's not that bad if you don't kill your target instantly, Highlander lasts 12 seconds! That means you can easily use



Hard CC: Knockup, Knockback, Stun, Fear, Supress, Silence
Weak CC: Snare, Blind, Slow, Attack Speed slow, Immobilize
Why look at that? Because you have to know if the enemy team can easily disrupt your Meditate or not. If no one can stop your meditate, you can just go brainless full ****** and win.
Another thin[g that is good to have when you're playing AP Yi is a team with a lot of initiation power and AoE damage. This is also known as Amumu. Amumu is OP. Okay.
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