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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Guerrilla Warfare (PASSIVE)
Teemo Passive Ability
Welcome

Hello and welcome to my very first build :)
Teemo, the Swift Scout, is my most favorite champions of all time. If you simply want to annoy the heck out of your enemies and make them rage without saying a word, Teemo's the yordle for you! Honestly, I used to play Teemo as an AD on-hit and quite ironically, I thought his AP side sucked. That was, until I discovered his poison becomes so freaking overpowered with all the AP. It's not surprising to me Riot decided to nerf Teemo's ability power ratio twice (since the Darius patch). Keep in mind AP Teemo acts as a Hybrid (a mixture of AD and AP, or AS and AP), so it's a good idea to focus on AP and AS with a side of CDR.
In here, you'll see my unique build and how it works well compared to other builds.
My Recommended Runes







Other rune choices



Offense
Summoner's Wrath
- When your
Ignite is on CD, you get an instant 5 AP and 5 AD. Teemo benefits from BOTH at the same time. However if you didn't take
Ignite or
Exhaust, put this point towards your CDR or AS.
Sorcery - I suggest 4 points into this, however it can be interchangeable with
Fury
Spellsword
- For Teemo, this one point is quite OP. 5% of your AP in extra damage for your basic attacks. That's like extra poison.
Executioner
- Increases damage by another 5% when your enemies is below 50% health. Ever had that moment when a champion managed to escape you with less than a bar of health? Well this one point can pretty much ensure that champion is dead. This is excellent with
Spellsword
. Also helps with last hitting the minions.
Utility
Wanderer
- can be interchangeable with
Meditation
. However you feel like is your style.
Biscuiteer
- Solves that lack of health/mana pots problem early game. You should be able to send your enemies back to base before you do with your poison harass.
Defense (Optional)
If you wish to use those last 9 points into the Defense tree instead of the Utility tree for more sustain, I would suggest:
Durability
- 4 points - More health, after all Teemo IS squishy.
Hardiness
- Interchangeable with
Resistance
Relentless
- 7.5% reduced effectiveness of slows. Faster Teemo = Safe Teemo = Happy Teemo









Utility



Defense (Optional)
If you wish to use those last 9 points into the Defense tree instead of the Utility tree for more sustain, I would suggest:




Skill Order
Noxious Trap >
Toxic Shot >
Blinding Dart >
Move Quick
Camouflage Passive - Camouflage - How you use your passive determines whether you're a good Teemo or not. There are so many ways and benefits of using this passive. You can use your passive as a "live" ward, wait for an enemy to walk over your
Noxious Trap that's near you then attack that enemy, or even for the attack speed bonus.
Q - Blinding Dart - This is what you level up after
Toxic Shot. You usually don't rely on this early game however this dart will determine life or death for your little Teemo. By the time you get
Lich Bane, this Dart will be your main ability to use in order to proc that Lich Bane's passive.
W - Move Quick - Your escape. Your chase. You use this pretty much to escape, chase, or simply get to somewhere fast. This ability also will determine life or death for you.
E - Your passive and early game harass. This is the heart and gold of AP Teemo. Even after two nerfs, the AP still scales very well.
R - My god. The damage, slow, and map control on this thing is INSANE. Scratch off that comment I said about
Toxic Shot being the heart and gold. THIS is the heart and gold of AP Teemo. There are so many uses to this.
Uses
-Map Control
-A way to escape
-Plant on top of your target if you can to proc more damage
-Can clear big minion waves
-Can get anywhere on map if you bring
Teleport with you




Camouflage Passive - Camouflage - How you use your passive determines whether you're a good Teemo or not. There are so many ways and benefits of using this passive. You can use your passive as a "live" ward, wait for an enemy to walk over your








Uses
-Map Control
-A way to escape
-Plant on top of your target if you can to proc more damage
-Can clear big minion waves
-Can get anywhere on map if you bring

Recommended Spells
Flash - My primary spell for Teemo and pretty much any champion I play. This spell is amazing, even after that huge distance nerf on it a long time ago. The spell can both save your life numerous times and catch up to that pesky Champion that got away from you.
Ignite - Pretty much recommended for Teemo and most of the other champions. This with
Toxic Shot and
Liandry's Torment spells INSANE DoT (Damage over Time). It also reduces healing which can counter certain champions such as
Dr. Mundo and
Master Yi or any champion with the
Heal spell.
Other Alternatives
Ghost - You can replace
Flash with this if you're not that skilled with Flash yet or haven't reached the level requirement for it. You can also replace
Ignite with this to ensure you won't get ganked or chased down, but I only suggest that if you want to play super-safe Teemo.
Exhaust - This can slow down an enemy you're after and/or to reduce the AS on the ADC you're after. Exhaust a carry before a team fight occurs and it pretty much marks a big "Come get me" sign on that person. It's quite funny watching your team go all over that helpless person ;)
Teleport - Pretty useful. You can get somewhere quick with this thing, and note you can teleport to your mushrooms.
Cleanse - Only take this if your team has really strong CC.
Amumu or
Nunu & Willump for example.
Heal +
Barrier - Helps you survive since you're so squishy and focused.
Heal also heals your allies in case they're about to die. A lone Teemo is no safe Teemo after all!
NOT Recommended
Revive - People only take this if they plan on dying a lot, yet it still doesn't really help them get back on track, just more feeding.
Clarity - You're not
Karthus. You already have
Lich Bane for extra mana.
Clairvoyance - You do NOT need this useless spell. It's better off on a
Soraka or
Alistar. You can plant dozens of mushrooms that last up to 10 minutes instead.
Surge - No longer available.
Promote - No longer available.







Other Alternatives











NOT Recommended









Item Sequence

Sorcerer's Shoes
1100

Lich Bane
2900

Runaan's Hurricane
2650

Rabadon's Deathcap
3500

Liandry's Torment
3000

Frozen Mallet
3100
This is pretty much what your build should look like.
Starting Items




Early Game





Mid Game






*A couple of people suggest getting





Late Game









*Originally I placed



Other good items














Here are some pros and cons of playing AP Teemo.
Pros
Cons
Pros
-
-Extremely easy
-Very mobile/fast
-Can be nearly impossible to catch if played correctly
-Mushrooms give major map control if placed correctly
-Can kill someone in just 3-5 hits
-Counters most AD carries
-Ganks pretty well
-Very flexible with lane positions
-Make enemies rage
-Cutest champion of ALL TIME
Cons
-
-Easily countered
-Always focused
-Squishy
-Has to stay a little outside teamfights in order to prevent being focused so early
When to Play
-Your team has no counters to an ADC
-Your team lacks map control
-Your team needs a mid
-Your team needs an "ADC"
-Your team needs a support
-Your team needs a solo top
-Enemy team has lack of CC
-Enemy team has a
Master Yi
-Enemy team lacks mobility
-Enemy team is very squishy
-Enemy team begs to be annoyed
When NOT to Play
-Enemy team has tons of CC
-Enemy team is very tanky
-Enemy team has lots of burst damage
-Enemy team has
Akali or
Yorick
-Your team needs a jungler
-Your team has no counters to an ADC
-Your team lacks map control
-Your team needs a mid
-Your team needs an "ADC"
-Your team needs a support
-Your team needs a solo top
-Enemy team has lack of CC
-Enemy team has a

-Enemy team lacks mobility
-Enemy team is very squishy
-Enemy team begs to be annoyed
When NOT to Play
-Enemy team has tons of CC
-Enemy team is very tanky
-Enemy team has lots of burst damage
-Enemy team has


-Your team needs a jungler
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