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Spells:
Heal
Flash
Items
Ability Order

Get Excited! (PASSIVE)
Jinx Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Miss Fortune
Welcome to hell. She out trades you at all times after the first back and has a very strong easy to alnd slow while also having a strong movement and attack speed increase. Avoid letting her bounce a q off a minion onto you at all costs, you'll have to sacrifice a ton of farm and lane pressure in this matchup but if you can make it to the 5-6 item mark you'll do more damage than she will if you don't eat a q to the face first.
Synergies
Introduction
-
Great scaling
Fantastic team fighting
simple to learn
goes well with many supports
really high high moments
Cons:
-
Extremely vulnerable to ganks
easily abused by champs with either longer range or strong engage
hard to come back on when behind
really low low moments
no on demand mobility outside of flash




For those of you wondering why I take 12 points into the Resolve tree it is because Jinx has a very weak early game so to compensate for that I take points in Resolve to give me stronger regen and to take slightly less dmg during trades and have higher hp for the lane. Also in 60 seconds the Recovery mastery will regen more health than a biscuit would give if you took that mastery. Also the choice between Warlords and Fervor is completely up to preference, Fervor offers better damage in extended trades while Warlords offers better sustain, the only time where you should always take fervor however is when you are with a Soraka or Sona support and thus Warlords would be greatly excessive sustain.



















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