Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Ornn Build Guide by Riceyboll

Top Become the ultimate lorry driver | Ornn lorry guide

Top Become the ultimate lorry driver | Ornn lorry guide

Updated on August 23, 2023
8.3
10
Votes
1
Vote Vote
League of Legends Build Guide Author Riceyboll Build Guide By Riceyboll 10 1 15,069 Views 0 Comments
10 1 15,069 Views 0 Comments League of Legends Build Guide Author Riceyboll Ornn Build Guide By Riceyboll Updated on August 23, 2023
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

Runes: Resolve + Inspiration

1 2 3 4
Resolve
Grasp of the Undying
Demolish
Second Wind
Unflinching

Inspiration
Magical Footwear
Biscuit Delivery
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

Always
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Become the ultimate lorry driver | Ornn lorry guide

By Riceyboll
Introduction
Hello, I'm Ricyboll a Thresh Top OTP who is currently trying to reform and start playing "normal" champions and Ornn is one that I instantly fell in love with, due to his simple gameplay, fun mechanics and playstyle.
Why play Ornn? | Pros and cons


x Tanky in early & lategame
x Brittle is really satisfying
x Good in teamfights with great CC & Damage
x Not a hard champ to learn
x Fun champion to play
x Works in high and low ranks



Pros

x Great Crowd control
x Tanky
x satisfying & fun to play
x Easy to learn
x Mythic upgrading
x Useful even if you're behind

Cons

x Low mobility
x Laning can be hard if playing againts lane bullies
x Team reliant to win games. Meaning that he can't solo carry the entire game
Runes and summoner spells

Flash is always required no questions asked. You need it to escape from ganks, try to dive or disengage.

Teleport. I take teleport everygame (with flash ofc) and the reasons are really self explanitory. You can TP to help in teamfights, taking objectives or defend objectives.
(Taking ignite is an option, but in my opinion it's not worth it. Maybe againts Illaoi and some other champs)




Grasp of The Undying is in my professional unprofessional opinion the best rune to go for. First of all it opens the Resolve rune path for you whitch is the best for Ornn. And Grasp helps with you going full tank mode + the damage with Brittle and Grasp goes hard.

Ofcourse if you are againts a ranged matchup where you won't be able to activate grasp it's sadly a different story. Then your best choice would be to pick Glacial Augment so you will be able to atleast trade with them when they get slowed or you can take Unsealed Spellbook. You can take Grasp againts range like Teemo, Kayle or any range if you want to, it might not be easy to lane, but once you get the ball rolling it won't make much of a difference and makes me wonder if taking any of the Inspiration keystones is even worth it. And I'd say that in the lower ranks you can run Grasp without a problem but it might become a lot harder the higher the rank you are playing at is.


Explaining the runes


Resolve


Grasp of the Undying is the BEST keystone for Ornn since it gives permanent max hp, the damage is great with brittle and it feels satisfying to use.

Demolish is the best rune to pick from the first row since the other two choices don't work with Ornn and why wouldn't you want to deconstruct a tower fast?

Second Wind offers good healing inlane and if you're picking Doran's Shield first the healing is actually quite significant early.

Unflinching well what can I say? Ornn is a big guy and you don't want to spend the entire teamfight being CC'd and

Overgrowth allows you to become even tannkier, simple as that.

Inspiration


Glacial Augment is only taken if you're againts range that you can't catch meaning for example Caitlyn and Kennen on top.

Unsealed Spellbook is just like Glacial, but maybe it's just personal bias, but I don't like using it or maybe it's just a skill issue on my part.

Magical Footwear is good for Ornn giving him some extra MS and you don't have to spend money on boots so it's always nice

Biscuit Delivery makes your laning easier giving you some well deserved mana and hp + the permanent mana you get is really good for Ornn

Cosmic Insight is only taken if you're going to use the glacial augment or spellbook, otherwise it's not worth it.

Sorcery


Manaflow Band is good for mixing Ornn's slight mana problems and the other runes available ain't that great, but if the enemy team ha like 4 magic damage champions you can take Nullifying Orb

Transcendence is the second best choice for Ornn from the sorcery path. The other choices aren't atall that good for him. (the first place is tied between Manaflow band and nullifying orb)
Abilities
Passive:
Ornn's passive is living forge allowing him to craft any item (except consumables) from anywhere from the map. Also at lvl 13 his mythical item gets upgraded and after that through levels 14-17 he can upgrade his teammates items. Ornn also gains 10% bonus armor, magic resist and health allowing him to become a big tank even faster.


Q Ability:
Ornn's Q is Volcanic rupture which when activated shoots out a fissure and at the end it raises a pillar that can block enemies path and it can be used as an object to ram into


W Ability:
Ornn's W is Bellows Breath when activated Ornn starts breathing fire and he becomes unstoppable (he can't be CC'd). When you hit a target with the last bout of flame they will get brittled.
Brittle means that when you AA a target with brittle on them they will become immobilized and take some extra damage.


E Ability:
Ornn's E is Searing Charge and when activated Ornn will charge forward, and when you collide with terrain you will knockup nearby enemies. A neat feature of this ability is if you dash into let's say Taliyah ultimate you will break a part of her wall allowing you to just walk through. This will work with all of enemy terrain.
You also need to be aware of this annoying interactions with Ornn's E. When you cast it you'll get stuck in place for a moment that might make a difference with you escaping a bad situation and not.


Ultimate Ability:
Ornn's ultimate is Call of the Forge God which summons a gigantic flaming ram that charges towards Ornn, but when you recast the ability Ornn headbutts it towards the direction of your mouse. Enemies hit by this ability get knocked up and get brittle activated on them

Combos


Q > E is a simple combo allowing you to easily follow into other abilities, but remember to wait a bit befor dashing so you can get the knockup, because Ornn's Q isn't instant.

Q > W > AA to prock brittle and escape with E is a super easy combo to do in lane

Q > W > E is also a simple combo that's good for trading and remember to AA so you can prock brittle.

Q > R > E Remember to knockup! > recast R > Brittle AA > W > Brittle AA

This combo allows you to get 4 brittles if done right, which is quite crazy. This combo is a bit hard at first, but if you get it down and start performing it in games it will become easier and easier every time you do it, so keep at it.

Ornn has simple combos with some high levels of skill expression and they are really fun and satisfying to perform and ofcourse you can try to improvise on the fly.
Items

Mythic items



Jak'sho, The Protean is a great item for teamfighting and longer trades. It also gives good stats and mythic bonuses. Sadly I can't say much about this item, since it's pretty simple, but this is the best mythical for Ornn no questions asked


Radiant Virtue is awesome in teamfights, because you heal everyone. Although I personally prefer Jak'sho this is a great item nonetheless.


Heartsteel feels like a bit of a nieche item and it changes your playstale. It is really fun to use and play with. Although you need to be able to get stacks to make this item worth it, if you are in againts range don't build this. You can buy it comfortably if you get some early kills.


Legendary items



Sunfire Aegis is always required sooner or later since it boosts your wave clearing and damage nicely



Gargoyle Stoneplate is a solid item since it gives you a juicy shield and it covers both Armor and MR



Thornmail is a great way for you to add some extra damage and GW into your build


Force of Nature gives a good amount of MR and the other stats are good + the MS is nice



Abyssal Mask is an item that depletes your opponents MR which helps in teamfights



Frozen Heart is a good item to buy if againts melee opponents and ADC's so you can make their AS slower
Gameplan

Earlygame

Ornn's earlygame is easy. First of all you'll start with using your q the Volcanic Rupture on the first 3 melee minions killing them easily and without taking damage from your lane opponent.
If you're aggaints a strong lvl 1 laner who can easily trade with you like Sett let them push the wave early. After you get access to brittle you can go for quick trades and remember to save your E to get away or if you're using it to stun someone remember to use W and brittle them so you don't lose too much HP for no reason. Also after you recall for example mana you need to buy Refillable Potion

And remember that you shouldn't trade kills early and give your enemy xp/gold that will just make your game harder believe it or not.

Mid & lategame




So as a Ornn player DO NOT start leaving lane befor 14 minutes, because that's when the plates drop and also you need to be really selfish and farm so you can get levels 13 and 14 because that's when you can get your mythic upgraded and can upgrade your carrys mythic, after that you are free to go take dragons etc. with your team.

Lategame is where Ornn becomes a massive tank and that allows you to soak up damage and CC like it's nobodys business. Remember that sadly you can't 1v9 games and you do need help to make big plays. But you should tank damage, use your cc to lock enemies down and they should be easy kills unless someone on your team decided to feed.
Closing thoughts
I have been climbing the ranked ladder with Ornn and it feels so good to play him. Being the unkillable frontliner for your team feels amazing plus it feels really good to hit all of your abilities and do some good damage.
Also seeing your teammates bark for you to upgrade their mythics is really fun.

All and all Ornn is a solid champion with great CC and tankyness who is really fun to play and teammates usually thank me for even playing him which is nice!
Download the Porofessor App for Windows
League of Legends Build Guide Author Riceyboll
Riceyboll Ornn Guide
Vote Vote
Become the ultimate lorry driver | Ornn lorry guide

League of Legends Champions:

Teamfight Tactics Guide