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Thresh Build Guide by Riceyboll

Top Thresh top is OP!

Top Thresh top is OP!

Updated on January 29, 2023
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League of Legends Build Guide Author Riceyboll Build Guide By Riceyboll 58 5 72,773 Views 6 Comments
58 5 72,773 Views 6 Comments League of Legends Build Guide Author Riceyboll Thresh Build Guide By Riceyboll Updated on January 29, 2023
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Choose Champion Build:

  • LoL Champion: Thresh
    Tanky Thresh
  • LoL Champion: Thresh
    AP Thresh Top
  • LoL Champion: Thresh
    Jungle Thresh
  • LoL Champion: Thresh
    Bruiser/crit (Wouldn't recommend currently)

Runes: Lethal Tempo

1 2 3 4
Lethal Tempo
Presence of Mind
Legend: Alacrity
Last Stand


+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
Ghost + Teleport
LoL Summoner Spell: Ghost


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

Thresh top is OP!

By Riceyboll
I am just a small lad who really likes offmeta champs. I started playing Thresh top and saw how amazing the pick was.
I currently have 200k+ mastery points and have started to do some livestreaming
What to do without Frostfire?
Even with the absence of Frostfire Gauntlet I think that Heartsteel and Jak'sho makes up for it
Why I pick ghost over flash
The biggest reasons I like picking ghost over flash is because you can escape bad situations for example ganks easier or just run away from the enemies and because the cooldown on ghost is not as long, you can use it more often

The biggest downside I can think of is not being able to flash over walls
Explaining the runes

Lethal Tempo is in my opinion the best Thresh top rune, because you get good scaling and damage.

Grasp was a good tank rune for Thresh, but wouldn't recommend it nowadays.

Fleet footwork is also great if you want just a little more damage and sustain (mostly for sustain). You can also use it if you want to go crit Thresh wich does deal alot of damage but you're really weak and in lategame can get oneshotted.

Talking about the items

Titanic Hydra

Great tank item for Thresh. It helps with clearing the wave, allows you to poke and gives good stats


I see heartsteel (and Jak'sho)as the only mythic that fits what we need as Thresh top plus the hp scaling can get goofy in long matches with your passive.

Jak'sho the protean

Jak'sho is a great, since it covers both defence types well, and building this means you can get Titanic hydra earlier, since you don't build this first

Sunfire Aegis

Sunfire is okay now... Nothing special, since it's not a mythic anymore. Bit more situational

Wit's End

It's great. I would say this is a must build as a second or third item and is great even againts mostly AD teams.


Thresh can apply grievous wound with this easily with E and Q, plus it gives some good armor.

Deadman's plate

Can work with many builds, it gives movement speed and HP and armor. It helps with gap closing so you can hit Flay better.

Abyssal mask

Abyssal Mask is a good way for Thresh to get magic penetration and it helps the team. You also get magic resist so that doesn't hurt.

Anathema's chains

Basically this item gives damage reduction (from a single enemy) and reducec tenacity from whoever you put it on so thats a nice bonus. Activate this item on the enemies carry or ADC.

Why Thresh Top?

Thresh top is a great pick because you're tanky, deal surprising amounts of damage with E Passive.

Ranged toplane
Good armor with passive
Good CC
Easy for team to gank with W
E can knoc enemies back
Enemies won't know what to expect and can get surprised by your damage, armor and the hook + E combo at tower

Cooldowns are high
Learning curve
Squishy champ
Low mobility
Slow MS
Team can flame you and jg might not ever gank top wich can make you lose lane
Why it works

Thresh top works becaues Thresh can scales well with the passive of Flay, which has a 200% AD Ratio as magic damage on an autoattack when its charged (The passive icon will be red).

It takes 10 seconds to fully charge it but you can't auto attack because it resets it. (Turrets don't reset it)

Also Thresh's passive helps with going tank because one soul provides you with 1 Ability Power, 1 Armor and some magic damage.

Thresh Abilities
Damnation is Thresh's passive. Souls will drop from minions, monsters and champions when they die. There is a chance that a soul drops from small minions and a guaranteed drop from large minions, monsters, and champions.

Thresh's Q is the hook. when you hit your Q Thresh will pull the enemies towards you but if you recast you will swing to the enemys location.

Thresh's W is the lantern. You can use it to help allies escape dangerous situations, surprise attack or give them shield. And also remember to shield yourself and collect Souls from a safe distance.

Thresh E is flay and we discussed it's passive earlier. Flay gives Thresh some CC and its good on top because you can push people at or away from you. The flay starts at the backside you can try in practice grounds to see what i mean if you don't get it

Thresh's ultimate is The Box. You can use it to secure kills, stall for your team, or just as CC.
Early Game
In early game you want to focus on farming minions and poking the enemy laner. If you're againts a ranged toplane i would focus on farming and not taking too many hits because Thresh's autoattack doesn't have that much range compared to some other ranged top laners.

If the enemy is really aggressive you should try to keep minions near your tower so you can hook + e the enemy into the turret range and possibly snatch an early lead.
Mid Game
Midgame is easy once you get some items. If you're losing i would recommend focusing on farming and trying to hook the enemies to tower range. (Don't really have much to say it's quite simple)
This is where Thresh gets to shine. You're really tanky because of souls and items and deal alot of damage with Titanic. But don't just rush to the enemy team that's how you die. Go with your team. use your great CC, get kills and win.
Final thoughts for AD
Thresh top is my main and i would recommend that you try it and don't flame someone if they are playing it because it really is a vialable pick.
Talking about AP Thresh Top
In my opinion playing AP Thresh has been fun, but it obviously comes with it's challenges and those being that you really aren't that tanky compared to most other toplaners, but Thresh's lantern, souls and his HP scaling helps with that.
Talking about the runes (Electrocute)

Electrocute is most likely the only rune that works with AP Thresh though don't fact check me on that.

But you can change Cheap Shot with Taste Of Blood with what you think is better or what the enmy team is.

Work in prgress
I have to play with AP more to write a guide out of it so I will be updating this more.
Talking about Thresh Jungle
I decided to try this when the new update after I saw the pets and thought that this could have potential and it did.

In the matches I have played so far I crushed the enemy junglers and that felt great.
Talking about the runes (Lethal Tempo)

Lethal Tempo is good , because you gett good scaling and damage plus the attack speed and range doesn't hurt.

Jungle routing
I like to start from the bottom side and work my way up from there, but you can do what you want.

Red side clear: Red buff, chickens, wolves, blue buff and lastly gromp

Blue side clear: Blue buff, gromp, wolves, red buff or chickens befor the red buff

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