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Choose Champion Build:
-
Tanky Thresh
-
AP Thresh Top
-
Jungle Thresh
-
Bruiser/crit (Wouldn't recommend currently)
Runes: Lethal Tempo
1
2
3
4
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
Ghost + Teleport
Ghost
Teleport
Recommended Items
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jax
If you give him an early lead it's over
Yuumi
Yuumi Power
Ideal
Strong
Ok
Low
None
Yuumi
Yuumi Power
Champion Build Guide
Introduction
I am just a small lad who really likes offmeta champs. I started playing Thresh top and saw how amazing the pick was.
I currently have 200k+ mastery points and have started to do some livestreaming
I currently have 200k+ mastery points and have started to do some livestreaming
What to do without Frostfire?
Even with the absence of Frostfire Gauntlet I think that Heartsteel and Jak'sho makes up for it
Why I pick ghost over flash
The biggest reasons I like picking ghost over flash is because you can escape bad situations for example ganks easier or just run away from the enemies and because the cooldown on ghost is not as long, you can use it more often
The biggest downside I can think of is not being able to flash over walls
The biggest downside I can think of is not being able to flash over walls
Explaining the runes

Lethal Tempo is in my opinion the best Thresh top rune, because you get good scaling and damage.

Grasp was a good tank rune for Thresh, but wouldn't recommend it nowadays.

Fleet footwork is also great if you want just a little more damage and sustain (mostly for sustain). You can also use it if you want to go crit Thresh wich does deal alot of damage but you're really weak and in lategame can get oneshotted.
Talking about the items
Titanic Hydra
Great tank item for Thresh. It helps with clearing the wave, allows you to poke and gives good stats
Heartsteel
I see heartsteel (and Jak'sho)as the only mythic that fits what we need as Thresh top plus the hp scaling can get goofy in long matches with your passive.
Jak'sho the protean
Jak'sho is a great, since it covers both defence types well, and building this means you can get Titanic hydra earlier, since you don't build this first
Sunfire Aegis
Sunfire is okay now... Nothing special, since it's not a mythic anymore. Bit more situational
Wit's End
It's great. I would say this is a must build as a second or third item and is great even againts mostly AD teams.
Thornmail
Thresh can apply grievous wound with this easily with E and Q, plus it gives some good armor.
Deadman's plate
Can work with many builds, it gives movement speed and HP and armor. It helps with gap closing so you can hit Flay better.
Abyssal mask
Abyssal Mask is a good way for Thresh to get magic penetration and it helps the team. You also get magic resist so that doesn't hurt.
Anathema's chains
Basically this item gives damage reduction (from a single enemy) and reducec tenacity from whoever you put it on so thats a nice bonus. Activate this item on the enemies carry or ADC.
Why Thresh Top?
Thresh top is a great pick because you're tanky, deal surprising amounts of damage with E Passive.
Pros/Cons
Pros:
Ranged toplane
Good armor with passive
Good CC
Easy for team to gank with W
E can knoc enemies back
Enemies won't know what to expect and can get surprised by your damage, armor and the hook + E combo at tower
Cons:
Cooldowns are high
Learning curve
Squishy champ
Low mobility
Slow MS
Team can flame you and jg might not ever gank top wich can make you lose lane
Ranged toplane
Good armor with passive
Good CC
Easy for team to gank with W
E can knoc enemies back
Enemies won't know what to expect and can get surprised by your damage, armor and the hook + E combo at tower
Cons:
Cooldowns are high
Learning curve
Squishy champ
Low mobility
Slow MS
Team can flame you and jg might not ever gank top wich can make you lose lane
Why it works
Thresh top works becaues Thresh can scales well with the passive of Flay, which has a 200% AD Ratio as magic damage on an autoattack when its charged (The passive icon will be red).
It takes 10 seconds to fully charge it but you can't auto attack because it resets it. (Turrets don't reset it)
Also Thresh's passive helps with going tank because one soul provides you with 1 Ability Power, 1 Armor and some magic damage.
Thresh Abilities





Early Game
In early game you want to focus on farming minions and poking the enemy laner. If you're againts a ranged toplane i would focus on farming and not taking too many hits because Thresh's autoattack doesn't have that much range compared to some other ranged top laners.
If the enemy is really aggressive you should try to keep minions near your tower so you can hook + e the enemy into the turret range and possibly snatch an early lead.
If the enemy is really aggressive you should try to keep minions near your tower so you can hook + e the enemy into the turret range and possibly snatch an early lead.
Mid Game
Midgame is easy once you get some items. If you're losing i would recommend focusing on farming and trying to hook the enemies to tower range. (Don't really have much to say it's quite simple)
Lategame
This is where Thresh gets to shine. You're really tanky because of souls and items and deal alot of damage with Titanic. But don't just rush to the enemy team that's how you die. Go with your team. use your great CC, get kills and win.
Final thoughts for AD

Talking about AP Thresh Top
In my opinion playing AP Thresh has been fun, but it obviously comes with it's challenges and those being that you really aren't that tanky compared to most other toplaners, but Thresh's lantern, souls and his HP scaling helps with that.
Talking about the runes (Electrocute)
Electrocute is most likely the only rune that works with AP Thresh though don't fact check me on that.
But you can change Cheap Shot with Taste Of Blood with what you think is better or what the enmy team is.
Work in prgress
I have to play with AP more to write a guide out of it so I will be updating this more.
Talking about Thresh Jungle
I decided to try this when the new update after I saw the pets and thought that this could have potential and it did.
In the matches I have played so far I crushed the enemy junglers and that felt great.
In the matches I have played so far I crushed the enemy junglers and that felt great.
Talking about the runes (Lethal Tempo)

Lethal Tempo is good , because you gett good scaling and damage plus the attack speed and range doesn't hurt.
Jungle routing
I like to start from the bottom side and work my way up from there, but you can do what you want.
Red side clear: Red buff, chickens, wolves, blue buff and lastly gromp
Blue side clear: Blue buff, gromp, wolves, red buff or chickens befor the red buff
Red side clear: Red buff, chickens, wolves, blue buff and lastly gromp
Blue side clear: Blue buff, gromp, wolves, red buff or chickens befor the red buff
Riceyboll
Thresh Guide
Thresh top is OP!
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