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Recommended Items
Spells:
Flash
Heal
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Braum
Very tanky and can be very dangerous. When ever he has a stack of his passive on you, walk away. You will get bursted down and stunned and it will only go down-hill for you. His E, Unbreakable, is your nightmare. Every Auto Attack and even your Ultimate will not hit the enemy ADC but itstead Braum will intercept it and take very low damage.
Introduction - Who am I?
I started playing League of Legends at the start of Season 4 with friends. In Season 4, I was in the division Silver 1.
In this guide I will describe the role as ADC, Draven and the lane itself. This guide is made for anyone who is interested in picking up the role ADC, for ranked or normal. Without further ado, let's jump straight into the guide/build!
Note: This is my first guide, did I miss something/grammatical errors? Feedback is more than welcome. Do you have questions about my guide, Draven or for me personally, leave them in the comments, or personal msg me. If you give me feedback on anything, and you want feedback as well I would be happy to do so.
I love the role ADC and support because I like to play and make "plays" together with my laner and I like the synergy between champions. I wrote this guide to help people out who want to pick up the role ADC and/or Draven as main.
Personally, I struggled hard with playing Draven early on. He is very fun to play but he is very difficult to master.
I thought that writing a guide was fairly easy to do, it wasn't. Thanks for all the tips and tricks: jhoijhoi's Making a Guide
Who is Draven, the Glorious Executioner?



Damage Output: High, ATTACK DAMAGE
Mobility: Medium-low
Crowd-Control (CC): Low
Gank potential (If the enemy ganks you): Medium-high
Skill-cap: High
Resources: Mana
Overall: High risk -- High reward
Abilities: Max Q by lv. 9 (1 point in your ultimate at lv. 6), Max W by lv. 13 (1 point (2 in total) in your ultimate at lv. 11), and Max E by lv. 18 (with the last point in your ultimate at lv. 16)!

Basically, when you farm well and catch your axes properly you will receive a lot of "Adoration". For every minion, monster and tower kill you receive one stack and for every time you catch an axe you receive one stack as well. Every stack grants Draven 2 bonus gold and a flat 50 gold bonus when killing a champion. Half of his stacks are lost when

Okay that is a lot of information, little bit confusing? A simple example of his passive.
Draven has 100 stacks and kills a champion. Draven will receive 300 gold for killing the champion and 250 gold from his passive (100x2+50=250) so a total of 550 gold for one kill. This is exactly why


So, a short and general explanation:



If you stand still, the axe will bounce of the target, and land right on top of you or slightly next to you. You really need to practice with this ability and get used to it because it feels really awkward in the beginning. If you hit for example a minion and you walk backwards, the axe will also ricochet off the target and fall behind you (it will bounce back to location you are walking/running to). My advice is: practice this is a game with bots or friends first, to get the feeling how it works. And I almost forgot, where the axe is going to land, a mark will appear on the ground. It is slightly harder to see when it lands in the bush.
Try first to use one axe, try to farm and poke properly. If you think you are skilled enough with one, try two axes. The hard part is not poking/farming/attacking but to catch your axes (or your damage will be reduced dramatically), while kiting and avoiding damage. This is why it is so important to practice this ability first.
One last note: your enemies can also see where your axes are going to land. Don't get tricked by this. It is very likely that the support/adc will try to poke you if you are trying to catch it. If you for example notice that the enemy

- // Farming at early levels is easy thanks to it's high damage.
- // Catching an axe will reset your W, great for chasing/kiting.
- // You could W for the AS and MS and surpise poke them to avoid counterplay.

This is


Note that the movement speed decreases really fast so it is essential to keep catching axes to extend your kiting/chasing potential. Pay attention how much you use this in lane, this ability is great for poking and escaping but you will run out of mana very quickly if you use it too often. You can also use this ability to catch a Spinning Axe, thanks to the movement speed bonus.
- // Useful for pushing, but watch your mana!
- // Very effective for kiting, chasing and trading!
- // By catching Spinning Axes, you can spam this ability because the CD is refreshed!
- // Gives you a massive Attack Speed steriod!

This is a nice ability who will help you trade/escape/kite/farm and so on. The reason why I like to max it last is because the damage is not that great and the slow is not amazing. You will lose a lot of utility if you max W last. The good thing about this ability is for example that is interupts channeled abilities such as

- // Use this ability to interupt abilities such as
Miss Fortune her ultimate!
- // This ability can help you escape, as the enemies will be knocked aside and slowed!
- // This ability can help you trade, as enemies cannot attack back when you hit it!




Why is it difficult to use?
This ability is not like



- // Use it as an execution!
- // You can secure objectives like Baron or Dragon with it, with proper timing!
- // Move the same way like your target to ensure that the reset will hit the target.
Pro's
|
+ High snowballing potential + Great damage output + Great at all stages of the game + Great in poking |
Why Draven is so awesome! |
Con's
|
- Very high skill-cap - Catching Axes could result in death - Generally focussed early due to his snowball potential - Hard to master |
All champions, how awesome they might be, have cons. |
Runes
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Greater Quintessence of Attack Damage |
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Greater Mark of Attack Damage |
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Greater Seal of Armor |
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Greater Glyph of Magic Resistance |
Greater Quintessence of Attack Damage: Grants you flat attack damage which will increase the amount of damage you will deal. Other options are: 1 Quint of Attack Damage and 2 Quints of Attack Speed or: 1 Quint of Attack Damage and 2 Quints of Life Steal. Personally, I think that you don't need the attack speed as your W grants you bonus attack speed.
Greater Mark of Attack Damage: Increases your Attack Damage. You could add/remove some for Armor Penetration marks.
Greater Glyph of Magic Resist: Grants you increased Magic Resistance as you are very squishy. These Glyphs are very useful for example if you are against Annie, support. You can also use some Cooldown Reduction to decrease the cooldowns on your abilities.
Greater Seal of Armor: Grants you armor to reduce the amount of damage you take from the enemy ADC.
Item Sequence






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Guardian Angel |
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Phantom Dancer |
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Last Whisper |
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Infinity Edge |
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The Bloodthirster |
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Berserker's Greaves - Furor |
In the beginning in the guide is also the ability sequence showed but I like to show it once more here. This is the sequence to get the best damage and utility. If you want to max E second it is totally up to your personal preferences. Always put a point in your ultimate ability at level 6, level 11 and level 16.
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
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Q |
W |
E |
Q |
Q |
R |
Q |
W |
Q |
W |
R |
W |
W |
E |
E |
R |
E |
E |





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I hope you learned something (new) after reading my guide! You want to play with me or ask me something in-game? Feel free to add me!
Name: Pa Mack
Server: EUW
Thank you so much for reading / giving feedback!
Goodluck with your matches!
Yours sincerely
Merlijn
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