A very scary champ to deal with rather AD or AP. Elise has the capability of stunning you from a distance then punishing you with some serious damage before even going into spider form and doing more harm to you. Her W in both forms is annoying as her spider form can web upward and escape a fight she's bound to lose or until her CDs are over, even worse is that your E can't hit her in this state so she can avoid healing you. She's a pretty good counter against Veth as long as she can keep her distance and get some good poke in before going full sprint into you
Garen
Early game Garen is not too heavy of a concern, it's the late game Garen. You're a squishy target, once late game comes around he can rush in with Q and melt you pretty easily if you aren't careful. Early game is iffy depending on how far ahead he got, but with how his ult has missing health true damage I wouldn't risk it without help. If you see him Q towards you, W him after he does it so he gets slowed. Once his Q is gone it's safer to engage, you took away one of his bigger chunking engage abilities and stopped a free silence on you.
Jax
Another lesser seen jungle but still one that can destroy you. His E will stop all your auto attacks making it useless. He blocks your E so there's no point in using it. All stages will be his unless he gets too far behind. Dash away if he jumps towards you but not on you and/or predict it and W him to stop him midway. Don't challenge him in the late game at all without backup. With how he can auto and still use E, the chances you'll be able to get damage on him fast enough with how squishy you are aren't too high
Nunu & Willump
He's not here because of his power alone [unless he went AP Nunu then he can easily beat you] but it's the sheer amount of CC he has. You need to move around to get the most out of your kit, mainly your Q, and he makes sure to stop that. Early game once he hits 6 his ult will beat you because of how hard he can hit if fully charged. Late game is a more manageable Nunu so long as he doesn't have his team for backup. He won't be a fighting champion by then, for the most part he'll be frontline for his team with major CC so watch yourself if he makes you the main priority target.
Qiyana
She just has insanely annoying burst damage that makes your lifesteal pointless. Early stages she's easier to handle, but late game she will win every fight if she's caught up or snowballing as her burst is nuts. Avoid fighting her near walls if you're in lane, brush as well. If she uses her grass to hide you can E and it will still hit her. Just be cautious late game if she knows the combos or you'll get shredded in seconds.
Rengar
Early game is a bit more easier but late game is his. Most Rengars build first strke and with the burst he has late game already you'll get one shot when he picks you out. If you can, fight him away from brush in 1v1s so he can't keep hopping on you. If he ults try to W him the second you notice where he's jumping from and Q away unless he's super weak and relies on his ult to get any real kill pressure.
Sejuani
Mostly her CC that makes her scary. When it comes to early game it's hers but late game can be yours IF you are careful. Her CC is the reason she's a major threat as she can hold you still for her team which puts you at a heavy disadvantage. Q away from her ult if you can as it's her main engage tool. If she misses her abilities she can't do much to you, but still she will have a good CC kit to make sure her team can keep you at their mercy so watch yourself. If you notice her being aggressive for no reason, it usually means her team is nearby looking for a kill.
Trundle
He can beat you at most stages of the game as his Kit is meant to hinder you but increase his power plus most trundles use lethal tempo to outspeed everyone they fight. Don't challenge him at all and get team help. Not much counter play to him, so he's a good option to ban or pick another champ against. Most I can suggest is wait till the late game with grievous and get your team to help melt him during his split pushing, that's your best chance
Volibear
Pretty much beats you all game stages, especially early. He has better damage output overall than you do at first. Late game heavily depends on how he builds, but most of the time he will still win excluding full tank. If he Q rushes you, use your W to knock him up and Q away. Keep your distance if he ult tower dives you so you don't get killed and save your E for after his stun hits or its on CD.
Darius
Do not challenge him early game. His bleed damage will outscale you right off the bat and his ult will execute you at full stacks. I wouldn't recommend fighting him without help in the early game. Once the mid game rolls around play a bit safer but you can fight him a bit as a limit test. Late game will be skill based but you should win if you can avoid his outer Q heal.
Hecarim
He has alot of CC to make it hard for you to do much while also doing alot of damage towards you. Later in the game he can't really kill you without help but he'll be super beefy so if he has both damage and tank power it'll be harder. Otherwise you should be able to beat him in the late game. Can't really stop his CC since when he's in W range his charge will still hit you. Just play it out to the late game and watch for his early invades.
Kayn
Kayn early game is weak, you could possibly beat him then. Late game after he gets his forms it'll be hard if not impossible to 1v1 him unless he's behind. Blue Kayn can nearly one shot you since you're squishy and Red Kayn has healing to challenge yours. Blue Kayn is easier to fight. Be careful of his engage damage. If he ults you, move towards your team and under tower then W him the second he comes out. Red Kayn do not fight alone, he's towards extreme level of threat. Take grievous.
Kha'Zix
Kha'Zix early is more managable, but his late game power is not. Do not let him feed off you and do not engage with him in a 1v1. He does bonus damage to isolated targets. Try to help your lanes you know he's gonna run into to keep him behind and so his passive bonus damage can't proc but not if it means you die too. Once the late game rolls around, he will normally have enough to burst you if you aren't careful. If you can react in time though, Q away and W him then Q again as he will have used his second leap by the time your W knockup is over. If he at least misses his first E then you have a chance to beat him.
Nidalee
Scary if she's good at Q snipes. Her Q does increased damage the farther it lands on an opponent. Dodge it if possible and don't fight her if you're marked as she gets bonus damage in her cougar form if you are. If you dodge her Q and avoid her traps you can fight her and win if she isn't heavily snowballed.
Rammus
Rammus isn't a terrible choice into Veth in terms of tanking. His W damages those who auto attack him making Veth capable of hurting herself more than him honestly, and when he has thornmail this damage only increases. Wait out his W and go for someone else until he has no W left up. It'll leave him not much choice but to run.
Rek'Sai
Pretty heavily good pick against you at most stages. Her knockup can make you at her mercy along with her Q if you aren't careful. If she feels like she's gonna lose, she will ult you and keep you knocked up to put the fight in her favor. Overall she has enough CC to keep you at her level of "You're mine now stop moving" but it isn't impossible to fight her. Just need to take caution.
Zac
If you can dodge his E engage you'll have a better winning shot. His damage isn't that great but it's his beefy power that is scary if you aren't careful about it. Overall, just dodge his E, W him if you think you can react in time, and you'll win if he overextends by himself. Just watch out for his CC, he'll keep you still as long as he wants if he can land his Q on someone else and if he lands right on top of you with E. If he's AP Zac you will get melted.
Bel'Veth
Depends who's got a better grasp of her power and who built what on her. Lethal Tempo will beat the Conqueror build so late game it'll depend on whos better at using their abilities properly.
Ekko
Skill based. He has a ton of burst power that can be scary if done right and if you're caught off guard. Early game it will vary on who's smarter and if you have your ult form up. If you don't have it yet, don't engage. Late game will be iffy on who has better reaction time. Bait out his ult by bursting him with your AD, and if he tries to fight again you'll win if you kept your E.
Gwen
Early game is a skill game depending who has faster reaction time and who can attack faster. Her Q center does true damage and her passive does max health damage. Mid-Late game it will be skill based. Only fight if your ult form is up, and be careful of her burst.
Kindred
It varies on the kindred. If you can steal her camps her passive targets in your jg, that's good. Even better if you have a team that will rush into your jg to help kill her for invading. Late game varies on who can catch who off guard, you'll normally have better damage. If she ults, start your E right before her ult goes down. You'll heal off it and your E and she'll get executed the second it's over unless she flashes or vaults away.
Lillia
Lillia can invade you early game and not be punished if she's fast enough or your team won't rotate for some reason to help. Once she hits 6 the aggression will get worse. I don't recommend fighting her alone. She will normally sleep you and burst you down before you can even react to her. Dash over a wall if your ult form is up if she chases you or tries to sleep you. If she sleeps then flashes over, rush back over the wall if you don't get one shot. Her burn makes it hard to heal properly. Overall every game stage against her will be rough, but not impossible. Play smart around your team when you know sleep is up and you should be fine.
Mordekaiser
Mordekaiser varies based on the player and the aggression of Mordekaiser himself. In the early game he can easily beat you without much issue. Late game is always going to be iffy. He's super hard hitting, has a heavy shield and can 1v1 anyone he pleases thanks to his ult. Dodge his Q with your own to avoid a huge chunk of his damage, try to get him to waste his E and be careful of his last second W heal/shield. If he can't land his Qs early he's gotta rely on his autos for his passive which can be super slow, meaning you have a chance to beat him in or out of his ult.
Nocturne
Really good at challenging you mid-late game. His ult is a gap closer and his spellshield+fear make your W useless to gap close from him. Early game is your best bet to get him behind. Counter-Gank if you know he's going for a lane gank and hope your team can keep him punished for it. If he can't stay caught up or snowball then his power drops off insanely. He just has a good kit to fight yours overall.
Poppy
Good kit for stopping your dashes with her W and if you're near a wall, she can easily E stun you. If she's ahead in build don't fight her, wait till later in the game if it gets far enough and you'll beat her. Avoid walls when fighting her, don't dash to her when her W is up or she'll just knock you up and slow you and ESPECIALLY be careful of her stun combo with her ult. As long as you help keep her behind you can win a good portion of 1v1s. If you see her charging her ult, W her to cancel it so she can't separate your team.
Shaco
AP or AD he's dangerous. AP is a bit more manageable if you can get your team to put down Control Wards and you buy sweeper but it's still annoying to fight. AD Shaco is worse, he can get behind you, and his passive plus insane crit damage makes him capable of one shots on you with HOB. If he's ahead, don't fight him at all. A good shaco can make his clone act like him, so be heavily careful about attacking.
Shyvana
Varies on the Shyvanna. AD is scary but not impossible. AP Shyv is alot worse since her AOE field can do a crap ton of damage in either scenario. If she ults in, dodge it and her AOE zone and you'll have a better fighting chance. If her ult is down and wont be up for a while fight her, she's useless without it.
Talon
Only really dangerous if he manages to snowball and get good kills off in every lane. If you stay kept up with him or get him behind, he's practically useless against you. If he ults and you know he's still going to fight you, you can E to reduce his ult damage, heal and your E will still target him while he's invisible.
Vi
Varies on how good the Vi is. Early game is hers but late game is skill based depending on reaction time and who can get fed better. Your lifesteal makes it hard to kill you so make note of that. Just be sure to use your E after she ulted or her Q is on CD otherwise you'll get knocked out of it. I need to test if using W on her mid-ult stops her from reaching you still.
Viego
Unless he's fed, not a real challenge till late game. You can beat him in most 1v1s most stages if you avoid his stun engage and ult zone. If he snowballs don't fight him alone. For the most part you'll win alot of the fights if you can catch him out and he is not too fed.
Amumu
It's not his tank power that is to fear, but how much CC he has. If he focuses you down for CC, you can easily be just kept still and melted by whoever is helping him. If you can dodge his bandages you're normally safe. The early fights will be his if you aren't careful but late game he will lose.
Evelynn
She wins if she catches you off guard. Early game you can fight her if she uses slow over full charm. She has no way of defending herself. Mid-Late game BE. CAREFUL. If you don't have control wards to see her, and she uses her full charm on you, you'll die. She can easily burst you down. Bait out her W if she uses it on you by going into your team, wait it out and if she still engages you should win. Just be mindful her ult executes off a low health point so make sure your E tops you off before then. She will use it to escape if she can't kill you with it. Late game she will use it less but can still burst you since you're squishy.
Fiddlesticks
He can fear you but that's it. You can W him up to stop his W heal early and put it on full CD so he has to back up. If he ults in, keep your distance, he will try to CC you to full damage you and heal off you. Once his ult wears off and his fears down, he's an easy target. All stages of the game as long as he doesn't have help and you aren't already low you basically outheal him and beat him in every 1v1.
Graves
Early game Graves isn't too annoying to fight unless he's gotten ahead off of heavy ganks. If you can avoid letting him snowball off of you and other lanes, he won't be as useful in the later stages of the game and you'll beat him. If you fight him in lane, use your minion wave as a wall so his autos get blocked and avoid walls so that his Q doesn't double hit you instantly.
Jarvan IV
His early damage beats yours and he has the CC to back it up. Once he hits 6, he can just ult you to keep you in place if you don't have ult form. If you have ult form, Q out of his ult zone to your team if it wont screw them over so he has to put it down and remove the locked area. Late game is yours, his damage falls off and he builds mostly beefy so he'll get team reliant around this stage.
Lee Sin
Early game he can beat you since your damage isn't the greatest early game. Once the late game hits, it's iffy on who can react faster and how good the Lee is. If he's a combo god most of the time he will win. Dodge his Q obviously and be careful if he has people nearby. If he lands it and rushes in, W as he's flying towards you for an easy knockup. Save your E after he ults you or if you're super low. If he's smart and waits to ult till you use your E, he'll win the fight.
Master Yi
You can beat him in a 1v1 early, his early game is insanely weak. You must, I repeat, MUST try to win before the late game hits. If he snowballs or gets fully built he'll win every single fight against you and your team by himself mostly if he isn't perma-CC'ed. Auto and Q him for damage, W him if he uses his W to heal and wait to use your E till his Q is worn off or he can just cancel it early. Late game you can beat him if you're good at using your skills properly, otherwise he has a heavier win chance.
Morgana
Not picked too heavily anymore but scary when she is if she can aim. If you can dodge her Q you win early game fights. Late game just be mindful of her ult and Qs. If she ults, W her if her spellshield isn't up to keep her out of range otherwise Q away from her. If she flashes towards you to keep the stun active, you might be screwed. Just make sure you dodge her Q engages and you'll win most fights.
Nasus
Underestimated and scary JG pick. If the Nasus can afk farm without interruption and get good ganks off he's gonna be unkillable pretty early. Once he hits 6, he will invade more often as he'll feel confident his ult and lifesteal can kill you and let him get out alive. Late game do not challenge him without grievous. Your autos heal you insanely fast along with your E, so as long as you aren't one shot you should out sustain him
Olaf
Challenges you for lifesteal superiority in the early and mid game, but late game can't do much against you even with his ult form up and active. You outspeed his passive attack speed with your own and your E gives you insane healing, more than him even, so he can't really do much to win against you. Just make sure you're able to dodge the engage Q so he doesn't start off with armor shred on you right away.
Skarner
His only scary feature is how much CC he has to keep you still and put you at where he wants. If you can avoid his stun and keep your distance he can't really do much to you since his damage is bad. Just make sure you don't get caught out. If he ults you, you are more than likely dead since he most likely has a nearby team member nearby to help.
Taliyah
Taliyah has a decent kit for slowing you down, but not the greatest. She can hurt but you do damage more than she does in the late game and heal back alot. Just don't use your Q to dash around in her E zone or you'll get stunned for it. Dodge her W and she'll have no choice but to flash or use her E, which you can easily dodge by dashing in front of her. Her 2 saving abilities are pointless if she can't land them.
Udyr
Damage wise beats you early, late game not so much. He's mostly annoying due to his ability to get in and CC who he needs to, and if he's losing, run away from a fight without anyone able to keep up with him. As long as you can get him alone and he isn't a full damage Udyr you pretty much win most fights if he can't escape. Just make sure his E attack stun is on CD on you before using your E or he'll stop you.
Xin Zhao
Early game don't fight him. He's a 1v1 god. Late game is a better time to fight him as you'll be built and his damage won't stack as hard on you as it can anyone else. Just be careful and as long as you're able to dodge his W for engages you'll pretty much win.
Gragas
Besides a bit of CC off his E and Ult, not too heavy of a challenge. Early game is iffy but mid-late game you should beat him if you can avoid his Ult. He isn't seen often anymore, but even if he does go into you you're not gonna have a hard time unless he's super fed.
Ivern
Besides his Q, without his team he's useless in a fight alone against you at every stage. Dodge his Q and he doesn't stand much of a chance. Just keep in mind of Daisy as she can be a pain.
Karthus
Besides burst if he cant slow you with his gate, he can't win against you, you can just keep using your Q to dodge his Qs and auto him down. Be mindful of his AOE field as it still hurts in a long time frame of being in it and book it after his passive activates or he could kill you if you're too low. He's immobile but still hurts if you let him get fed.
Warwick
Early games his only real chance to beat you and slow you down. If he doesn't take advantage of it, he won't beat you in the later game stages. Make sure your team is ready for invades if he decides he wants to try to get you behind. If he isn't chasing you because your health is low, just W him. Dodge his ult with your Q if you can react in time and wait till he uses his fear before using E unless you're about to die. He can't do too much against you later in the game.
Bel'Veth is the newest champion added to league with an astounding presence and popularity with her.
She is a late game fighter with a weaker early game, but still hard to kill if you manage to do it right that can easily pressure lanes after killing rift or baron in the process.
She's cemented herself in S+ Tier as the 8th highest winrate jungle, soon to be 7th passing Wukong at the rate she's going in every rank.
It'll be safe to assume in patch 12.12 she's going to be nerfed. How? More than likely her lifesteal above all things and her attack speed may take a hit too. Enjoy her OP power while you can, It's been confirmed she's gonna get a nerf but no numbers have been given yet on how.
Introduction
Bel'Veth, while new, has proven to be a very useful champion in the longrun as a lifestealing fighter with scary potential to hard carry if given the chance. A hard learning curve but a decent to understand kit, Bel'Veth is a champion anyone can pick up and learn but not easily master. I haven't obviously had a ton of time with her, but I can tell you with certainty she's going to be a good champion in most situations.
Why Choose Bel'Veth
Bel'Veth is definitely a good option as a damage dealing, life stealing empress who has very good scaling power in terms of damage and is a scary champion if given a chance to be placed ahead.
1v1s are her specialty mid-late game and makes her scary to fight without grievous due to her massive lifesteal and unlimited attack speed cap. Seeing you means enemies can get scared to fight you if they aren't smart enough to avoid you or if your laner is good enough to help you.
The Pros
-Scaling Machine: Bel'Veth has some heavily good scaling power that doesn't fall off too easily unless you let it. With her no-limit attack speed, she's a force that can't be easily overpowered in terms of 1v1 fights if done correctly, and her lifesteal doesn't let you take her down any easier.
-Good For Gank Pressure: Level 6+ is insanely good for lane pressure as her ult form increases her power overall and can especially be useful if you take rift/baron as minions who die in her presence when she takes their corals will turn into voildings that push the lane. Not to mention, her Q gap closes and her W knocks up leaving enemies in a vulnerable state to your teams laners.
-Fast Waveclear:Her Q provides her with insane clearing against wave minions and jungle monsters alike. She can easily go through most camps before scuttle comes up with her damage and clearing capability so she can easily get CS and get to ganking, then right back to CSing to the next lane pretty fast.
-Very Mobile: Her movement speed is impressive as it is, but not just that, her Q allows her to be pretty mobile being able to dash twice in one direction, and over walls in her ult form. It's good for certain ganks and lets her overall just be nuts for chasing and dodging.
The Cons
-Weaker Early Game: Her early game is not the best, while she's good at clearing, her fighting power isn't the best early without help or being a bit fed. Once she hits 6+, her fighting power is kicked in, but around then even with her ult form active it's still risky.
-Weaker when behind: While it's true for most champs, this is no different for Veth, in fact even more true above anything. If she is behind, she is insanely weak and has a hard time catching back up. She's not a very useful champ overall if she can't keep up with her team or the enemy.
-Bad against CC Comps: If the enemy team has heavy CC, she's not very useful. Veth can dodge all she wants, but if she cant move, she cant interact or fight against an enemy team well and will just get melted in the end. She needs to move and auto to be useful and if both auto range and movement are taken from her, she can't be effective.
-Ult Form Reliant: While it's true, she isn't an easy 1v1 opponent in most cases, it's pretty much due to her ult form for this reason. She needs her ult form active when fighting in order to get the most out of her power and kit. If she is caught out without it, you won't exactly die, but you'll be in a weaker state than normal.
Playstyle
Bel'Veth has a safe early game but hard 1v1 late game playstyle. Her ganking potential is good but only if you can get a laner who's willing to help as not all laners will assist you in a fight if they aren't confident in themselves or you.
- Early Game: Your job early game is to farm up and give ganks to lanes who you can assist if they're willing to help you in the fight. 1v1s are possible but shouldn't be a priority until you hit at least level 6. Once you do that and get a dragon, rift or champion kill and pick up a coral, your 1v1 power just got alot better. Try your best to get fed and keep up, while helping your team do the same as well
-Mid Game: The Mid-Game can be insanely iffy, however as the jungler, obviously you're meant to get objectives and roam to stop any advances or help any lanes still hanging around in their laning phase. You have pressure if you kill rift and get its coral, so try your best to get it if you wanna apply lane pressure with your voidlings, laner and your own power.
-Late Game: Always situational. Your power is at its peak in the late game, so never be afraid to fight unless you're against a counter or overpowered by the enemy teams advances against you all together. It is your job to finish getting objectives, and picking off lone champs who try to play by themselves. Don't underestimate them or overestimate yourself if you know they're a carry or are good at their job. Especially watch out for baits. You're a big player in the late game so an early death means alot of pressure went out the window.
Pathing
Pathing for Veth is pretty straight foward and consistent honestly without much need for change unless level 1 invasions are going on against you.
You'll normally want to start off at red buff on either side and take it. It'll be a quick clear as long as you have help. Once you get your red buff, go to krugs and smite the biggest one when it's closer to death, and use your Q to clear them out faster.
Afterwards, go to raptors [you can even go there second if you prefer to skip krugs] and use your Q to clear it. All 4 Qs landed on the entire wave will kill the smaller raptors for an insanely fast clear. Finish them, and kill wolves. They're pretty fast to kill thanks to your Q as well.
Next part is optional preference: You can either go camp the scuttle when it's about to spawn, or you can go get your blue buff first. If you go scuttle first, you can either W it, auto it then smite or you can smite it and use your Qs and auto instead to save your W for if the enemy jg is coming towards you.
After scuttle, kill blue buff/gromp depending on what you did, and check midlane and toplane if on blue side or midlane and botlane if on red side to see if either are gankable. If one is, you can try to go for it as long as your team isn't too low and is willing to help your gank.
If no lanes are gankable, go back to farming up and seeing if the other scuttle is taken or not to give you an idea of the enemy junglers position on what side of the map they're at. Once you do that, you can farm any camps that spawn, or back and get your items. Afterwards, it's all preference from there on your pathing.
Ability Rundown
Bel'Veths passive, Death In Lavender has two parts: Firstly, if she kills a large or epic monster, or kills a champion, she gains a stack of permanent attack speed the entire game. The second part allows her to temporarily gain bonus AS after using an ability which is seen in Lavender stacks under her health, telling her how many autos have bonus attack speed left. This is what makes ganking and taking large camps/objectives so important on her. She needs it to keep her attack speed growing as she has no attack speed limit, but does not gain attack speed when leveling. Bel'Veths Q, Void Surge is her most used and main ability. Bel'Veth grants herself 4 dashes, 1 in each direction, dealing 10-30 damage off ability level +1.1% of attack damage. Each directions CD scales off her attack speed. This is her mainly used ability for damage, chasing, escaping and activating her passive. It is also her main wave clear tool in lanes and jungle camps, do take note though:
-Bel'Veth CANNOT dash over walls in her normal state. She must be in her true form to Q over walls. Bel'Veths W, Above And Below has Bel'Veth slam down her tail, dealing 70-230 damage based off level, and 125% AP scaling and 1% per bonus attack damage. The slam knocks up enemies for 0.75 seconds and slows them for 1.25-2.25 seconds as well. This ability is not just good for gap closing and CC, it's good for giving you another dash. If a dash is on CD and you hit an enemy with a W, your dash in that direction will refresh and come off CD. Bel'Veths E, Royal Maelstrom slashes in an AOE around her targetting the lowest health enemy, granting her 70% damage reduction, and giving her major lifesteal scaling 100% off lifesteal items. The damage also scales off the opponents missing health increasing the lower their health is and duration of the ability scales off attack speed.
I have a few point for this ability that should be well known:
-Firstly, every slash will proc conqueror, meaning your conqueror will hit its 12 stacks + healing mark near instantly as long as the enemy is in the zone
-Second, it can be interrutped, and I only recommend using it at low health if the enemy has used CC or you need it to execute
-Finally, THE MOST IMPORTANT THING ABOUT THIS ABILITY, you can use it on enemies who are hiding in brush or are invisible. So a Qiyana in her grass Q zone, an ulted talon, any type of invisiblity or hiding abilities will not stop enemies from being targetted by her E meaning you can still damage them even if you can't see them. Bel'Veths Ultimate, Endless Banquet has a passive and active to it.
Passively:
-Every second attack against the same person will deal additional 4.5-7.5 [+0.9 bonus attack damage] true damage to enemies that stacks infinitly. Enemies you kill or get an assist against, or any epic monster kills, leaves behind Void Coral that can be consumed and grants her true form, giving her 100-200 [+90% AP and +1.65% bonus AD] max health, 25-75 movement speed out of combat, 50-100 attack range, 10-20% attack speed.
Actively:
-The void corals left can be consumed and grant 1 lavender stack, granting you her true form for 60 seconds. If it is a rift monster, the duration is raised to 3 minutes and spawns voidlings if minions in lane die in her presence. Anyone in her zone while consuming a coral are slowed, then she explodes, dealing 150-250 [+100% AP and target missing health damage] true damage. She also heals for 100-200 health.
Her ult is what makes her such a fearsome 1v1 opponent. The increased stats make her insanely dangerous to fight and is KEY to making her 1v1 potential at its peak.
Runes
Conqueror is probably one of the best runes tied for lethal tempo on Veth. Not only does it increase her damage, she gains a ton of healing off of it was well when fully stacked, which is easy to stack with her E, meaning she gives off tons of damage, heals off it and provides her with that extra power combined with her ult form to give her insane potential for fights.
Triump is good for giving you an extra bit of healing after killing/assisting an enemy champions death and provies you with 20 extra gold along with the kill/assist gold for giving you an easier way to stay in the fight longer. Overall it's just helpful for sustain and gold gain.
Alacrity is insanely useful for stacking up onto your already no-cap limit attack speed, providing you a faster gain in AS and overall just making you build it faster for fights overall.
Last Stand works very well on Veth as you'll be fighting for your life regardless, and if you somehow manage to gain lower health, your E will gain a ton of bonus power not only with lifestealing your health back to full, but also doing more damage since you're low, and doing a ton of damage to them based off missing health. It's a good combination to put up a fight if you're too low against someone.
Sudden Impact is a preference, but one I think is good for engaging. It grants you 7 lethality/6 Magic Pen for 5 seconds which can be useful for that extra engage damage. While it does have a 4 second CD after usage, it is still good for engages to boost your power up in those scenarios thanks to your Q
Treasure hunter is a good rewards system for ganking and killing champions, providing you with extra gold stacks every time. It's good to start getting you a bit more item fed early and letting you overall just do better at getting what you need to start scaling.
ALTERNATIVE CHOICES Lethal Tempo is tied for Conqueror as Veths most useful main rune. While Conqueror gives extra healing and damage, Lethal outputs that damage at a high rate. Since you have no attack speed cap, late game this will be fully stacked insanely fast and continue to output damage at a rate that seems too OP
Eyeball Collection is a good substitute for Treasure Hunter if you'd prefer more AD than getting extra gold on kills. Giving you that boost in damage for killing enemies and making sure you don't have an easy fall off.
Good for giving yourself Out Of Combat movement speed so that you're capable of roaming and getting to objectives much faster overall. You already gain this kind of movement speed in your ult form, but this will just make your roam even faster
Magical footwear gives you free boots at 12 minutes reduced by 45 seconds per kill you gain on a champion and provides +10 movement speed than regular or tier 2 boots. This will be a useful way to get free boots, save up gold a bit better and provide better movement speed to keep up with enemies or roam faster
Cosmic Insight grants 15 summoner spell haste and 10 item haste. This is most useful for things to be on a lower CD such as BOTRK or Shieldbow if you need it on a lower CD for fights, and gives your abilites a lower CD for faster use in fights.
Conclusion
Bel'Veth is a heavy AD scaling, very useful member of most team comps that can give good pressure if used right and is an insane 1v1 god in the later game against most champions you may come up against.
Hopefully this guide gives you a better insight on exactly how to use her, her placement in the game and maybe a better view on just how Veth can impact the entire game with her power.
You must be logged in to comment. Please login or register.