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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Glory in Death (PASSIVE)
Sion Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction












Funny enough,




Pros
-Tons of CC
-Does a lot of damage
-Great roamer with
Unstoppable Onslaught
-Can tank a lot of hits
-Can set up ganks quite easily
-Cheeses pretty easily
Cons
-Kinda weak until he buys
Locket of the Iron Solari and a health item
-Can be kited by champs like
Vayne
-Susceptible to early poke
-Abilities are somewhat difficult to hit with new players
-Tons of CC
-Does a lot of damage
-Great roamer with

-Can tank a lot of hits
-Can set up ganks quite easily
-Cheeses pretty easily
Cons
-Kinda weak until he buys

-Can be kited by champs like

-Susceptible to early poke
-Abilities are somewhat difficult to hit with new players
Red Side
-Make sure you have an early game ADC like
Draven,
Lucian,
Caitlyn (with traps), or
Twitch.
-Take
Ignite (not necessary but very helpful)
-Ask your jungler to start at Red Buff
-Sit in the botlane river bush until 1:30
-Move into their tri bush
-Wait for the enemy botlane to face check when coming to lane
-Q while they approach
-Kill them
Blue Side
-Make sure you have an early game ADC like
Draven,
Lucian,
Caitlyn (with traps), or
Twitch.
-Take
Ignite (not necessary but very helpful)
-Ask your jungler to start at Blue Buff
-Sit in the botlane tri bush until 1:30
-Move into the bot lane river bush
-Wait for the enemy botlane to face check when coming to lane
-Q while they approach
-Kill them (Not as good on blue side since there are two ways in)
-Make sure you have an early game ADC like




-Take

-Ask your jungler to start at Red Buff
-Sit in the botlane river bush until 1:30
-Move into their tri bush
-Wait for the enemy botlane to face check when coming to lane
-Q while they approach
-Kill them
Blue Side
-Make sure you have an early game ADC like




-Take

-Ask your jungler to start at Blue Buff
-Sit in the botlane tri bush until 1:30
-Move into the bot lane river bush
-Wait for the enemy botlane to face check when coming to lane
-Q while they approach
-Kill them (Not as good on blue side since there are two ways in)
Honestly, it's pretty simple. The only thing to account for is possible escapes that certain ADCs have (besides
Flash) like
Vayne's
Tumble. Often coming at an angle makes it harder for enemies to dodge your ult since you tend to split up the entire team when doing so.
Here's a video on how to ult in the jungle and more easily control your ult



Here's a video on how to ult in the jungle and more easily control your ult
Eye of the Equinox - I only take this over Face of the Mountain because of item space. FOTM isnt too practical because normally you are miles away from your ADC during teamfights.
Ninja Tabi - I take this against heavy AD comps
Mercury's Treads - I take this against heavy CC or AP comps
Locket of the Iron Solari - A must have item on
Sion due to the most recent change, making the shield it grants based off of the user's bonus HP.
Gargoyle Stoneplate - Works wonders with
Locket of the Iron Solari because of its active. Since it increases your maximum HP by 40%, it makes the shield from
Locket of the Iron Solari enormous.
Spirit Visage - I only take this against fed mages
Redemption - I take this against AOE comps
Warmog's Armor - I take this most games for its CDR and extremely high bonus HP increase. The regen effect allows
Sion to constantly all in and back off with ease.
Knight's Vow - I dont normally take this unless the enemy has a dive comp
Zz'Rot Portal - Only good against split comps
Frozen Heart - I take this most games due to the 20% CDR, 400 mana, and massive amount of armour this item gives. Buying it along with an HP item that gives CDR, you can hit 40% CDR very easily.
Randuin's Omen - I only take this if I have to buy an HP item that does not give enough HP
















Upon taking fatal damage,


While




ACTIVE:



FIRST CAST:



MINIMUM DAMAGE: 12 / 24 / 36 / 48 / 60 (+ 39% AD)
SECOND CAST:

MINIMUM MONSTER DAMAGE: 16 / 32 / 48 / 64 / 80 [/color
(+ 52% AD)
MINIMUM CHAMPION DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 65% AD)
If



I like this ability due to the fact that when channeled in the fog of war,


PASSIVE:

FIRST CAST:


SHIELD STRENGTH: 30 / 55 / 80 / 105 / 130(+ 40% AP) (+ 8 / 9 / 10 / 11 / 12% maximum health)
SECOND CAST:


MAGIC DAMAGE: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health)
This ability allows



ACTIVE:

MAGIC DAMAGE: 70 / 105 / 140 / 175 / 210 (+ 40% AP)
SLOW: 40 / 45 / 50 / 55 / 60%
If the target is a minion or non-epic monster, they are knocked back 775 units, dealing 30% increased damage to all enemies they pass through and Slow icon slowing them by the same amount for 2.5 seconds. Projectile enemies stop upon colliding with terrain or reaching the end of their trajectory.
This ability allows your ADC to pound away at the enemies. It is also not a bad way to shove a wave and poke down enemies. I max this last since the armour shred does not stack.

FIRST CAST:


SECOND CAST:


If

MINIMUM PHYSICAL DAMAGE: 150 / 300 / 450 (+ 40% bonus AD)
Damaged enemies are slowed for 3 seconds, and those

SLOW: 40 / 45 / 50%

This ability is extremely fun to use. Its potential to start and end teamfights from extremely far away allows

Overall, I believe
Sion is a resident sleeper pick that has yet to seen the light of day. His outstanding performance in the mid to late game allows him to demolish teams with his massive amount of CC and damage absorption.

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