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Recommended Items
Spells:
Heal
Flash
Items
Ability Order
League of Draven (PASSIVE)
Draven Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Janna
removes your ability to kill the lane opponent, causing hypercarries to outscale you. My usual ban.
Ideal
Strong
Ok
Low
None
Items
Standard Core:
This build focuses heavily on abusing your lane opponents and seiging in the mid game.

Your second purchase is where things can get a little more complicated. Ideally, you should be able to purchase either a








Completing the combination of



The order in which you choose to build the next three items varies depending on the game situation and your personal preference. You can go IE>RFC>DD, DD>IE>RFC, or IE>DD>RFC. In general, the further ahead you are, the more powerful an early

Finishing Items
The last two slots of your build will usually be filled with a






As for your







A full build in an ordinary game (with replaced boots) might look like this:






Situational Items
There are, of course, times when the standard build will fall flat. These situational items will most often replace your second zeal item in a full build, but are built at pretty much any time according to your needs. Here's a small explanation for each of the listed items

If you're far behind or its super convenient with your gold, get it. Farm out the 100 minions without dying. Get a pick with your team to cash out on your passive stacks. You just made 1000 gold. Granted, 450 of it went to 7 AD and some sustain, but I swear this thing works wonders sometimes.

An effective purchase to help you survive against lethality users like






This item is built either when you're snowballing hard and the only thing that can stop you is a fed magic damage carry (such as



Try not to build this item. Its stats honestly stink for its price. If you can dodge the crowd control, you ideally should. That being said, there's always going to be stuff you can't dodge, and sometimes there's just too much to dodge all at once. Build this only if you REALLY need it or if you want to stack its magic resist with


A full build against heavy magic damage (with replaced boots; provided you don't need a








Build this either when you've already built standard and are starting to get oneshot by lethality users that weren't threatening before, or in combination with the aforementioned


A full build against a full AD team (provided you don't need a







Runes




My preferred page for Draven is a standard ADC page, substituting magic resist glyphs for attack speed. This gives me an advantage in allins, especially once I have a


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