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Ziggs Build Guide by PhoenixianSlayer
BLOW EVERYTHING UP! Ziggs the tower destroyerBy PhoenixianSlayer | Updated on August 18, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
He has good poke and an execute, so he can bully you really hard. He also has an execute so that is annoying when you go all in.
You out-range him, so you can poke him silly, and if he tries to go in for a combo, use Satchel Charge on him
He has good kill potential if you can't dodge his Tornadoes and can dodge all your skill-shots really easily. You can kill him, its just a lot harder to abuse him early on
He is dangerous up close, but if you keep your distance, you can bully him.
He has really good following speed and high damage. He can spam poke as fast as or even faster than you, so he can bully you right out of lane.
He is only OP if you are in range of his skills, so just poke him.
She is just like AAtrox, except she has a shield so poking her might be a bit more difficult.
He has very high damage and can kill you pretty easily by level 4-5. If you manage him correctly, he won't be too much of a problem, but if you let him get close, he will kill you. His pokes also do hurt a ton.
The only annoying thing about this champ is that he can run like the dickens, so it will be hard to get Dark Harvest stacks off of him. The bright side is his passive is useless since you poke him (or at least try to) a lot.
He has high damage and long range pokes. They are dodgeable, but they can be annoying. His ultimate is your biggest concern though. You can't let him get close in an all-in, or he will deal a ton of true damage and kill you. Also, pokes make less of an impact since he can heal by killing anything.
Keep him at arm's length and poke him. If he jumps at you with his stun, then Satchel Charge out of there.
You probably won't see this match-up that often, but he isn't that dangerous. Just stay out of his hook range and you are safe. If he runs at you, send him back with Satchel Charge. He will slow quickly afterward, so he won't be able to follow up.
Mages struggle immensely if you outrange them. Be careful because if you get in range of his Stun field, you can die easily, not so much early, but later, and especially with a gank, which will be more likely than not since he makes ganks easy.
She can cover a lot of distance quickly, so don't underestimate her. After level 6, its hard to escape her with her ult, but if you just be careful and throw down a satchel charge before she gets there, you'll be fine. She isn't dangerous if she can't get to you.
He is beyond annoying since he can be almost dead, go out of view for a second and come back full health. Poking is somewhat worthwhile, but trying to kill is definitely NOT worth attempting. He's rare in top though, so shouldn't have to worry about him.
Poking him isn't as early effective since he has regen. However, his skills cost health, so he will help you get Dark Harvest stacks. He isn't that dangerous if you dodge his cleavers. However, get Morellonomicon right after Luden's Echo
His clones are so confusing. Its hard to tell where he actually is, and he can clone in bush so he can just go invisible up to you and murder you. He can't do much if you hide under tower, but still be careful
You can bully him easy early on, but his shrooms get progressive more dangerous and annoying. Ending the laning phase as soon as possible is definitely a priority. He loses a lot of danger once he is forced to focus on the entire map instead of just one lane.
His invisibility can be problematic and can deal lots of damage quickly. Be on guard when he is jungling.
He is very similar to Kha'Zix, so watch your back.
Satchel charge stops his gank easily.
His invisibility will make it very difficult to keep track of him, and you can guarantee that as a jungle, he will camp you. Its not really a question, its a guarantee. Don't try and overextend with a Twitch jungle unless you know he is far away.
She may have invisibility, but she tells you she is there 1.5 secs before she attacks, so just be ready to run when she starts her charm.
His skills are designed to dodge poking. This is definitely one of those champs that you want a gank to help even the playing field.
Her skills are good if she can get to you. If not, then she gives you extra gold. Just don't let her get you with her soul pull because it is super annoying. Also, don't be near her when she ults.
His speed boost makes it easy for his to dodge your pokes. He can quickly run in, stun you, ult and deal tons of damage. He doesn't deal a lot early, but don't be exposed after lvl 8.
A really painful endurance match. He is able to absorb your damage easy. If he gets a Spirit Visage, you deal very little damage with your bombs (at that point you should have luden's echo
Zoning her is easy and you can get a cs lead. Just be super careful early levels so that she doesn't kill you pre level 6. Once you get luden's echo, it takes only a couple bouncing bombs and a mega inferno bomb to end her.
Champion Build Guide
I will preface this guide with two things:
First, this is pretty off-meta and probably isn't preferred if your team has no tanks. Ziggs is really good and can carry hard, but if you need to team fight, Ziggs is not the type to start it. He thrives in the stand-offishness before a team fight where he can poke enemies from very far away. By mid game, his damage is really high and can hold his own in 1v1 and kill in teamfights, but he isn't looking to start a teamfight or be the focus of it. He wants to be as far back as possible while being able to hit everyone with all of his abilities. As a result, you need someone who will do the engaging ( Nautilus and Malphite are nice picks). If you don't have any engage/damage absorbers(which is often the case in low-elo ranked), then do not use this strat.
Second, this is not something you want to try in a match against a friend. This strategy is designed to target the general meta of a lane then chose a champ that embodies the exact opposite of that and then abuse the opponent silly. What do I mean by that? Top is full of Bruisers and Tanks -- MELEE Bruisers and Tanks. They have to get close to their minions to cs and have little ranged hard CC. Therefore, the opposite of that is an Artillery Mage. Ziggs is an Artillery mage with 2 escape tools: An airborne that can throw you and your lane opponent in oppsite directions with a tiny bit of damage; and a field of mines that slows and damages an opponent on contact. Therefore, this can make it really hard for the opponent to get any real damage or a jungler to perform a successful gank. Even if you recall, since you will generally be winning so hard, you will be able to return to lane before the opponent can get to tower. Usually when I finish destroying my opponent's tower, my tower, at maximum, has lost only one plate. This type of matchup can be rather tilting. This is for competitive games, not friendly playing.
With that said, this is a pretty good strategy and having a Ziggs on your team in general increases your likelihood for winning.
Has a really high range
All spells are AOE
Has 2 forms of escape: A slow and a displacement
Its super easy to get Dark Harvest stacks
Can easily get 1 or 2 plates off one wave of minions .....early game
Can destroy towers in 2-5 secs during late game
Is a sitting duck without Satchel Charge
Take a lot of poking to get kills until Luden's Tempest
Invisible characters make it a lot harder to lane since .....they get past your usual spell range quickly and then .....burst you down in seconds
Your main spell Bouncing Bomb is really hard to land .....since it can only explode when it is touching the ground
Ziggs is a great champion overall. He has strong laning with lots of AOE spells, 3 out of the 4 are relatively easy to land. The most powerful non-ultimate spell, however, is super difficult to land. Ziggs is also able to kill easily mid and especially late game, from a controlled distance. If the enemy can get close, things get a bit dicey. Late game, it's not so worrisome since one Bouncing Bomb can deal 600+ damage. They can still kill you, but you can probably blow them up first.