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Recommended Items
Spells:
Flash
Barrier
Items
Ability Order

Headshot (PASSIVE)
Caitlyn Passive Ability
Introduction
Hello my name is Venoxyte. I am writing this guide to help educate people on
-Pros + Very Long Range (660)
+ Powerful Ultimate
+ Nice Escape Tool (90 Caliber Net)
+ Strong Passive
+ Safe Laner with her long range and Zoning ability with traps
-Cons - Squishy like most ADC's
- 90 Caliber Net has a long CD at early ranks
- Fairly high mana costs on spells
- No innate Attack Speed Steroid like other AD's
Unlike other ADC's
AD marks are the most logical choice with this Lifesteal quint setup. You need the extra AD from these to help you last hit minions and give you increased damage on your harass. Alternatively you can use armor penetration runes here but if you choose to use them you'll have a very difficult time with last hitting.
Armor seals are fairly self explanatory, the metagame will have you always laning against another AD carry (or possibly AD bruisers) which makes armour runes required unless you want to take huge amounts of damage and die a lot. Never play without these as soon as you're summoner level 20.
Scaling MR glyphs are simply the best remaining choice, as there aren't a whole lot of glyphs that benefit an ADC. Scaling MR is generally better because most bot lanes don't have enough magic damage to cause you issues, but if you're certain your lane opponents will have very high magic damage you can take flat instead. If you feel like you're having mana issues, replacing some MR with flat mana regen can be a good option - but I don't recommend replacing more than 4.
Lifesteal quints are absolutely amazing and have been underestimated for a long while. With these combined with Doran's Blade your sustain is very high and lifesteal also scales into lategame better than any other quintessence. The alternative is using attack damage, which will give you a little more damage on your early harass and easier last hitting. Right now I prefer to use this mixture of 2 Lifesteal and 1 AD.
The most common summoner spells I use on
Barrier is great for baiting people, surviving 1v1s, and to save your self from things like
Flash is probably the most useful summoner spell in game at the moment. It allows you to dodge skill shots, juke people, Re-position and so much more.
Cleanse can be picked up if the enemies have a lot of CC abilities to lock you down.Most other summoner spells aren't that strong on
Explanation of Items
Situational Items
Support Choices
Other Viable Supports

Trapping Locations
There are many ways to use her traps such as using them to zone people as shown here.

Traps also reveal units in brush for a split second.
Mid Game
By mid game you should have your
Late Game
In the late game you should be finishing your
Teamfights





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