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Spells:
Flash
Ignite
Ability Order
Blaze (PASSIVE)
Brand Passive Ability
Introduction
Try it BEFORE you talk about how it's bad. Everybody that has said it's bad has said it's bad, in theory. The few that have actually tried it (friends as well as people from Mobafire) have liked it. So please, try it before you judge it.
I mention early game a lot in this guide. In my opinion, early game is vital to Brand becoming a force of absolute doom. A lot of what you do revolves around becoming fed off of the poor sod on the other side of that mid-lane in the very beginning. Tear him apart in the beginning, and everyone will fear you by the end.
First off, a little preachy section to those considering Brand, but aren't sure if they wanted to play him. Brand was literally the first character I bought when coming to League of Legends. Using him for most of my games from level 1 to 30, he has yet to let me down, and he's still my favorite character. The way he can change the order of his abilities to alter his effectiveness is absolutely amazing. The very first Ranked game I played, I went 19 and 4. If you learn to play him well, he's an incredibly powerful champion.
If you disagree with my build, feel free to say so, but have a reason. Let me know why you disagree. I've tried a lot of different stuff with Brand, and this is what I've found that works. That does not mean I've tried everything. If you think you've found something better, let me know. I will try it out and then add my thoughts to the guide.
Thanks to jhoihoi for her guide to making guides. She asked for credit many times, so there we go. :)
I'm rather proud of this one. It's my very first ranked game.

Admittedly, Swain left partway through this next game. However, I was laning against Gragas, and the game didn't last much longer once he left. His leaving didn't affect me very much.

Notice the items I had when this team surrendered.

Best Ahri I've played against - she dodged like a pro. But once it came to team fights, nobody was trying to dodge, so I smashed 'em.

More to try and convince that the Lich Bane build works.


I focus on the offense tree to cause as much damage as possible. +3 Ability Power is a small boost, but when you think about it, it's near a



4% cooldown reduction is absolutely necessary for Brand, considering the long cooldowns on his abilities.
If you get fed early game, the other team is going to build magic resist. This is where 10% magic penetration comes in to save the day.
1.5% total damage is always fantastic, especially in a nuker.
+5% ability power is something that will be very useful late game. Say you end up building like crazy and end up with 500 ability power total, not counting that mastery. When you add in the extra 5%, you're suddenly up to 525 ability power. That is fantastic.



The first thing I go for in the Utility tree is

I go for














Here's where you can really switch it up, depending on what you want. I go with












I've also seen people come out of the gate with





This is where the standard build stops. At this point, you can go with pretty much anything. There are plenty of good options. Here are some examples:







Now, something that I don't suggest:

Remember: These are only some of the options. You should switch up your build depending on the other team's items and behavior.

Why use Lich Bane?
The reason I began using Lich Bane in the first place was because I was constantly mana hungry. I tried

Lich Bane has everything you need, as I stated in the Item section. The key to winning mid lane is to harass. To harass, you need mana. Lich Bane gives you that (as well as mana for farming), as well as the ability power to make your harassment count. With that harassment, you shut the enemy out of the lane, causing them to lose out on farm and experience, which gives you the upper hand. It also gives you the magic resist you need to ignore their attempts at harrassing you.
There's 2 other major options that I see a lot, and here they are:
Rabadon's Deathcap
This is a common item, the one most people say I need to build immediately. Yes, it does tons of damage. NO, it does not offer the mana and MR you need to harass. If you try to farm minions with your spells, you won't be able to whip a full combo at the enemy champ. You'll really need your mana, and Rabadon's won't get you there.
Rod of Ages
To me, this is a more reasonable choice than Rabadon's. It gives you the mana you'll need to harass, as well as the health you'll need to survive. It also gives you the very nice passive that will keep you out there as long as possible. The only problem is that it takes at least 10 minutes to build up to it's full potential - valuable time that you need to use, not spend waiting. The 10 minute factor is the reason I pick Lich Bane over Rod of Ages.

A team fight breaks out. "Yeah, I got this!" you think to yourself. You run in, toss out a




THIS is when you flash. You'll likely be in a jungle, or too close to the team fight. So you




Those 2 summoner spells are the best for Brand; I have absolutely no doubt of that. Other options include










Laning
Your strongest laning ability is

The standard combo in a 1v1 is E-Q-W, and if necessary, R. That means you open up with single damage





So, to recap (with something new), your best mid-lane killing technique is this:






Team Fights
Now for team fights. This is where it gets complicated. You'll have to change your sequence depending on a lot of things. Are they being carried by 1 strong damage dealer? How grouped together are they? Are they focusing you brutally?
You have to remember your Ablaze secondary effects. If you have the time and they don't have a brutal carry, then the best combination is Q-E-W-R. That means you'll hit for damage, which is fine. Then, you spread that damage to the group as well as setting everyone Ablaze. After this, the


Reading it and doing it are 2 very different things. In a real game, you'll probably be firing spells for 2 to 3 seconds, and then you'll be useless. This is where you take the

Farming
Farming minions is pretty basic:



I'm in a bush alone, ready to gank a Master Yi. Oh no, Trynd is with him. Sad face. They charge into my bush before I have time to escape. I fire (ha, it's a pun) a


As we're chasing the enemy team down the middle of a lane, an Ezreal flashes through a bush to try and gank me quickly. I turn,



Often times, 2 or more enemies will be fleeing from a team fight. Flash and

The first 2 are real stories. The 3rd is something that I'm sure you will experience if you try out this hero.
I hope this guide is as good as I want it to be. Again, this is my first guide, so please leave helpful feedback on A) how to play Brand and B) how to fix my guide, if it's not that great.

Void Brand
Same style Brand, but with charcoal skin, purple fire, and black pants. I think it'd be sweet.
Holy Brand
Brand with some sort of golden, angelic armor, white angel wings, and white fire. Like


Evil Brand
The opposite of holy - a demonic Brand. Give him horns, dark-red fire, maybe a demon tail. Make him in general a darker color, with black spots on his body, as if Hell is so hot it burned even the Burning Vengeance.
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