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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction

Why and how did this build originate?
The original source of it is a reddit post created by the user "Silverflash-x" (you can access to it by clicking here)
RiotTiza did a comment on this build based on his personal experience (and the Riot Games department experience):
"That may or may not be a bit of a FOTM craze in the Esports department... we call it Burning Bush Zyra. Shantzilla ended up playing against somebody in Diamond I solo queue that ran it, and we were all blown away by how stronk it was.
Janook, Rara, Torast, Chopper, and a few others have been toying with it. I've played both with it and against it in in-house matches, and it hits like a freaking bus."
Janook, Rara, Torast, Chopper, and a few others have been toying with it. I've played both with it and against it in in-house matches, and it hits like a freaking bus."
RiotChopper also added below:
"I am not as good as others (see Magus, Janook), but that build is crazy fun to build. Nobody expects the plants to hit that hard."

Full credits are given to the original author of the Burning Bush

His name is Rhaqen (you can check his stats by clicking here) and is a North American Diamond player. He was the player mentioned before by Shantzilla who used this crazy and very innovative build for

He has a video uploaded to Twitch.TV were you can see him using


Thank you Rhaqen for your replies both here in MOBAFire and in Reddit and for your excellent feedback on the guide :)

Runes are pretty much standard as of every AP Carry, including the following:
Runes




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Armor seals are the best option available. They guarantee a more safe lane if you are against an AD Caster such as ![]() ![]() |
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Flat magic resist glyphs protect you from the enemy's abilities. They are really effective against enemies who start with a lot of Ability Power because of their runes. This runes have a very strong early game, if you know that you will not buy any magic resist item throughout the game, then ![]() |
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Magic Penetration runes are a must for probably any AP Carry. The enemy mid laner will have bonus magic resist in 90% of the cases so the combination of these runes plus the
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Ability Power quintessences will help with lane control. As we don't have any source of ability power rather than our
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Another possiblity is to use Hybrid Penetration marks to increase the damage output of your basic attacks, but still having some Magic Penetration in order to help the damage caused by our plants, although this is not highly recommended.

There are two possible paths for masteries, one more oriented for Ability Power, while the other one is more focused on Basic Attacks which will help farming during the early game. This second path of masteries could also be complemented with the Hybrid Penetration runes I've mentioned in the chapter before to increase total physical damage output.
Ability Power oriented tree:
Offense Tree: 21 Points
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As we use ![]() ![]() |
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We only apply two points on this mastery which gives us a total of 2% Cooldown Reduction. Why don't we apply the traditional 4 points on it? ![]() ![]() ![]() ![]() |
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As we only apply 2 points to the ![]() |
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This mastery is a must as we need to apply 4 points to it to unlock the
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This is one of the strongest masteries por AP Carries. Combining it with the ![]() |
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This mastery will help us with lane control as we'll have a higher damage from the beginning of the game. Combining this mastery with
![]() ![]() |
Defense Tree: 9 Points
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Applying 4 points to this mastery will grant us a total of 108 Health Points bonus at level 18. The real purpose of using the 4 points is to unlock the
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This mastery will grant us 3.5 Magic Resist. As said before, always take 2 points unless you know your enemy will be AD where you may take only 1 points, and apply the remaining point to the
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The early +30 Health Points give a huge advantage against your enemy. This will increase your sustain in lane and survivability. |
Basic Attacks oriented tree:
There will only be two changes in this mastery tree, the rest remains the same. We'll only change the



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This mastery will give us a 3 Attack Damage bonus at Level 1 which will help us to lasthit during the early laning phase. It also makes stronger our trades with the enemies using basic attacks. |
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The bonus damage we will get from this mastery will not be very high as this build is not Ability Power oriented. However, last hitting throughout the game will be made easier with it. |

One of the biggest advantages of

In early game, a

Inmediatly after this item,








The final items, as previously stated, really depends on the enemy team. If your team is lacking damage,




The skill sequence for this Burning Bush Zyra differs from the traditional skill sequence used.
For this build, the ability that will be maxed is Deadly Boom. Why? Maxing this ability early on the game will guarantee us maximum damage potential and lane control. Leveling up this ability also reduces the cooldown, such thing that doesn't ocurr while leveling up

As our second maxing ability, we'll max


Of course we should max

However, something should be highlighted, which I strongly recommend to read and follow:
Maxing E or Q first will increase the damage caused by the ability, but not the damage caused by the plant itself which is based on
Zyra's level.

The plant spawned after using the W+Q abilities has a much higher range that the plant spawned by using W+E abilities, meaning that we should always use our Q with our seeds to spawn plants and then root our enemies using the E ability. It is true that the E plant also applies a 30% slow which the Q plant doesn't but we compensate this by our
Rylai's Crystal Scepter that slows for a 35%.


As a final conclusion to this guide, it should be noted that the main potential of it is the damaged caused by

Just to clariy things, I was not the one who designed the build but rather a player who used it and adapted to the best possible way I could imagine. I would highly appreciate feedback on it as I'll be answering all questions regarding this build.
Thanks for reading the guide and hope you enjoy it.
TheMazi [LAS]
Argentina
TheMazi
Zyra Guide
Burning Bush Zyra [Original Build by Rhaqen]
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