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Runes: Standard
Precision
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Spells:
Standard
Flash
Heal
Items
Ability Order Regular
Headshot (PASSIVE)
Caitlyn Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ashe
Heavy CC and long range
Morgana
Binding + trap
Ideal
Strong
Ok
Low
None
Morgana
Binding + trap
Champion Build Guide
Playstyle
As
Caitlyn you have a really strong and usefull champion at all phases of the game. You have so much range on everyone and you have traps and net to allways keep you safe. Make sure to allways have a good position, to dish out alot of damage while still being safe. Play around your range and your traps

Important Caitlyn stuff
The reason for starting 3 points in
Piltover Peacemaker is that it is very good for shoving in minions. It gives you the waveclear and lane dominance you need for early game. After you have gotten your
Ace in the Hole, you would like to max out your
Yordle Snap Trap. The reason for this is because you would want to have the 5 traps you can store. With 5 traps you can basicly make a wall that is deadly for the enemy to walk through



Caitlyn MAX dmg combos
This is a video from the best Caitlyn in the world. Watch and learn how and what he does to max out your damage
Caitlyn - https://www.youtube.com/watch?v=jGjYmGAKHzU&t=295s

Twitch.tv/lolpanu
I am actually a very active streamer on twitch and you can see me play alot of Caitlyn, Sivir, Twitch and Kaisa at https://www.twitch.tv/lolpanu - Give me a follow to get a notification whenever i go live
Items














Remember that you have to think about item choices each game. Your items will have to depend on each game. If you play against alot of CC, you will have to buy mercury treads and / or mercurial scimitar for example. Against heavy AD, you would have to consider Ninja Tabi and/or Guardian angel
The Bloodthirster: If you don't need the second life from a Guardian Angel then you'll almost always want lifesteal from either Mercurial Scimitar or The Bloodthirster in your build. However, it's also situational and Mercurial Scimitar is something you'll very commonly have to buy instead anyway. An important thing to note is that there's a way to cancel knockups/knockbacks with Mercurial Scimitar, which involves using the cleanse during the CC. That alone won't get rid of it, but once you've cleansed, it'll allow you to cancel the knockback/knockup by using Flash, or any kind of dash. Demonstration by faker. So if you ever get caught by Dragon's Rage or Unstoppable Force while you have Flash up, with good enough reactions you can stay alive.
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