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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Barrier
Flash
Items
Ability Order
Headshot (PASSIVE)
Caitlyn Passive Ability
Champion Build Guide
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+ Super High Range + Insane Damage + Snowballs Hard Caitlyn's kit allows her to poke her enemies from absolutely absurd range. Her Piltover Peacemaker allows her to easily push lanes forward and collect a lot of gold from turret plates. Her Yordle Snap Trap then allows her to basically deny the target from protecting his tower and her 90 Caliber Net to easily escape possible threats. Caitlyn's mid game is absolutely insane and thanks to Gathering Storm and Dark Harvest your late game is nuts as well. |
- R Is Easy To Counter - Very Squishy - Probably Nerfed Soon :( Caitlyn's ultimate ability Ace in the Hole is super easy to counter. Any Eye of the Storm, Playful / Trickster, Sanguine Pool, Zhonya's Hourglass, Barrier or many more abilities, items and runes can render your ultimate almost absolutely useless. Caitlyn is also very very squishy. Any combo or ability rotation can kill her in a blink of an eye making you vulnerable throughout all stages of the game. Make sure you are always in safety so you won't get eviscirated. |
DARK HARVEST |
ABSOLUTE FOCUS |
CHEAP SHOT |
GATHERING STORM |
EYEBALL COLLECTION |
RAVENOUS HUNTER |
FLASH |
BARRIER |
#1.
ACE IN THE HOLE 6 / 11 / 16 #2. PILTOVER PEACEMAKER 1 / 3 / 5 / 7 / 9 #3. YORDLE SNAP TRAP 2 / 8 / 10 / 12 / 13 #4. 90 CALIBER NET 4 / 14 / 15 / 17 / 18 |
Ace in the Hole is your ultimate ability so it makes sense that you want to level it up every time you possibly can. Second highest priority goes to Piltover Peacemaker. This ability is Caitlyn's bread and butter. It's her main source of damage so max it second. Then focus on Yordle Snap Trap because maxing it is generally more worth then maxing 90 Caliber Net. Last but not least max out 90 Caliber Net as that ability gets the least value by being maxed out. |
DPS SPLASH
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When minion waves come close to each other, start pushing. Throw everything you can to push the wave into enemy turret as fast as possible. With Piltover Peacemaker, this should be an easy task. Don't forget to collect as much CS as you can though, ignoring too much CS gold can put you slightly behind. When your minion wave gets to enemy turret, make sure you collect the first plate, which is worth of absolutely insane 300 gold.
Try to get level 2 before your opponent does to collect some early Dark Harvest stacks or maybe even early kills. Spam E + Q + AA combo anytime you possibly can. Enemies usually don't respect the damage it can pull off well enough and thus they die quite regularly to it. When you get to level 3 and you learn yourself Yordle Snap Trap, try to spread them at lucrative places around enemy's turret to limit your opponent's ways to deny your gold lead.
When you successfuly push the lane or collect a kill you have an action window for recalling. Quickly buy whatever you need and get back to lane so you won't lose any minion wave gold. Pay attention where you plan on landing with URF cannon as it can cost you your life and gold bounty. Continue fast pushing until the whole lane gets absolutely demolished.
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